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DF


Special Skill Block
Block 1 Intercept Special Skill of your match-up opponent (70% chance)
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Special Skill Force Up
All Special Skills: Force +20%




OMF / FW

Zone (Endgame-Specific)
The less time remaining in the match, the more stats increases. (Max 20%, reset at halftime and the beginning of the first half and the second half of overtime)

One-Two Range Enhance
Distance +50% when a One-Two is successful
Dribble Range Enhance
Successful Dribble Range x4
Easy Win
You will win a match-up if your winning percentage is 30% or higher and you have the advantage when you and your opponent choose Special Skills during Full Power Football. (Except GK, max 3 times, reset at halftime and the beginning of the first half of overtime)
Bond
With 2 or more Skill-type players: All player stats +6%
Stamina Cost Down
Required Stamina -25% when using a Special Skill.




GK


Counter Move (Shot (Non-Flying))
Stats +5% against Non-Flying Shots.
Stat Handicap Resistance
2% reduction to stat handicap effects vs. your teammates.
Bond
With exactly 5 Skill-type Non-Japanese players: All player stats +2.5%




GK

Full-body Stand
The higher the Stamina, the higher the force of Special Skills (Max 30%).

Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Shot Killer (High-Flying)
Stats +5% against High-Flying Shots
Pedal to the Metal
All stats +3% during Full Power Football
Shot Killer (Low-Flying)
Stats +5% against Low-Flying Shots
Safety Zone
Stats +3% vs shots from outside the penalty area.




OMF

Player Link (Total Football)
The more assigned players on your team, the higher the stat boost (max +25%) (Assigned players: Brian, Kaiser, Lensenblink, Dick, Doleman)

Pedal to the Metal
All Stats +10% during Full Power Football
Inspire (Brian)
+4% to Special Skill force when your team mate (Brian) uses the next Special Skill after you win at match-up
Stats Up
Brian: All stats +1%
Bond
With 5 or more Netherlands Players: All player stats +2%
Stamina Cost Down
Required Stamina -15% when using a Special Skill.




GK

Full-body Stand
The higher the Stamina, the higher the force of Special Skills (Max 30%).

Ignore Player Type
Blocks Type Effectiveness of the type weak to.
Agility Killer
Stats +10% vs. Agility-type
Bond
With 3 or more Toughness-type Japanese players: All player stats +3%




FW

Player Link (Total Football)
The more assigned players on your team, the higher the stat boost (max +25%) (Assigned players: Brian, Kaiser, Klismann, Dick, Doleman)

Pedal to the Metal
All Stats +10% during Full Power Football
Inspire (Brian)
+4% to Special Skill force when your team mate (Brian) uses the next Special Skill after you win at match-up
Stats Up
Brian: All stats +1%
Bond
With 5 or more Netherlands Players: All player stats +2%
Stamina Cost Down
Required Stamina -15% when using a Special Skill.





GK


Ignore Player Type
Blocks Type Effectiveness of the type weak to.
Bond
With 3 or more Skill-type Club players: Opponent team stats -5%
Club players Killer
Stats +5% vs. Club players
Safety Zone
Stats +15% vs shots from outside the penalty area.
Bond
With 3 or more Skill-type Club players: All player stats +1.5%






GK

Type Link <A>
The more Agility-type players in the match, the higher stats are boosted (Max 25%).




GK

Type Link <A>
The more Agility-type players in the match, the higher stats are boosted (Max 25%).

Full Power Gauge Up
Full Power Gauge +15% on a successful save
Shot Killer (Non-Flying)
Stats +10% against Non-Flying Shots.




OMF

Type Link <A>
The more Agility-type players in the match, the higher stats are boosted (Max 20%).

Full Power Gauge Up
Full Power Gauge +10% when you win at Match-Up
Inspire (FW)
+5% to stats when your team mate (FW) selects the next command after you win at match-up
Direct Hotline (Tsubasa)
FW teammates get +5% to stats when selecting the next command after receiving a pass from Tsubasa




OMF

Type Link <A>
The more Agility-type players in the match, the higher stats are boosted (Max 30%).

Stat Handicap Resistance
5.5% reduction to stat handicap effects vs. Agility-type players
Pedal to the Metal
Stats +12% during Full Power Football
Bond
With exactly 11 Agility-type players: All player stats +3.5%




OMF

Fiery Potential
The lower the Stamina, the higher the stat boost (Max +10%).

Inspire (FW/AM)
+5% to stats when your team mate (FW/AM) selects the next command after you win at match-up
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Direct Hotline (Rivaul)
FW/AM teammates get +5% to stats when selecting the next command after receiving a pass from Rivaul





GK


Bond
With 2 or more Agility-type Non-Japanese players: Opponent team stats -4%
Pedal to the Metal
All stats +3% during Full Power Football
Full Power Gauge Up
Full Power Gauge +15% on a successful save
Bond
With 2 or more Agility-type Non-Japanese players: All player stats +3%




GK


Fiery Potential
The lower the Stamina, the higher the stat boost (Max +7%).
Full Power Gauge Up
Full Power Gauge +5% on a successful save
Bond
With 4 or more Toughness-type players: All player stats +4%



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