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OMF

Zone (Endgame-Specific)
The less time remaining in the match, the more stats increases. (Max 100%, reset at halftime and the beginning of the first half and the second half of overtime)

Direct Hotline (Tsubasa)
FW teammates get +5% to stats when selecting the next command after receiving a pass from Tsubasa
Full Power Gauge Up
Match begins with Full Power Gauge increased by 20%
Bond
With 3 or more Agility-type JY Players: All player stats +7%




OMF


Bond
With 2 or more Japanese players: All player stats +5%
Stat Handicap Resistance
5% reduction to stat handicap effects vs. your teammates.
Non-Japanese Player Killer
Stats +30% vs. Non-Japanese Players
Low Baller
Centering kick results in a low-flying ball. (80% chance)
Stat Handicap Resistance
10% reduction to handicap effects on the own stats




OMF


Bond
With 2 or more Japanese players: All player stats +3%
Special Skill Block
Block one Special Skill of your match-up opponent.
Stat Handicap Resistance
5% reduction to stat handicap effects vs. your teammates.
Low Baller
A centering kick will always be a low ball.
Stat Handicap Resistance
100% reduction to stat handicap effects on the own stats




DMF / OMF


Direct Hotline (Tsubasa)
FW/AM teammates get +2.5% to stats when selecting the next command after receiving a pass from Tsubasa
Non-Japanese Player Killer
Stats +12% vs. Non-Japanese Players
Bond
With 3 or more Skill-type Japanese players: Opponent team stats -2.5%
Bond
With 3 or more Skill-type Japanese players: All player stats +2.5%
High Baller
Centering kick results in a high-flying ball. (80% chance)




FW

Full-body Stand
The higher the Stamina, the higher the force of Special Skills (Max 30%).

Stamina Cost Down
Required Stamina -15% when using a Special Skill.
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Combination (Tsubasa)
Stats +10% when Tsubasa Ozora is on your team
Bond
With 3 or more Toughness-type players: All player stats +4%
Sharp Angle Shooter
Doesn't lose momentum even when shooting from a tight angle.




OMF


Bond
With 2 or more Japanese players: 2% reduction to stat handicap effects vs. your teammates.
Auto-Intercept Reduce
-20% chance of activation of opponent team's DFs and DM's Special Skills by Auto-Intercept Enhance
Bond
With 2 or more Japanese players: All player stats +4.5%




DMF / OMF


Special Skill Force Up
Passing Special Skills: Force +20%
Stats Up
Middle School Hyuga: All stats +2%
High Baller
A centering kick will always be a high ball.
Auto-Intercept Enhance
50% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.




OMF


Indomitable
+5% to stats when you select the next command after you lose at match-up
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Recover
Decrease Stun time by 30%
Bond
With 3 or more Toughness-type players: All player stats +4.5%
Enhance Special Skills (Combination Skills)
Combination Special Skills: Force +15%




OMF


Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Insight Master
Stats +15% with an advantage at Match-Up
Stat Handicap Resistance
1.5% reduction to stat handicap effects vs. your teammates.
Bond
With 2 or more Skill-type Club players: All player stats +4%
Stat Handicap Resistance
3% reduction to stat handicap effects vs. Catalonia players.




OMF


Special Skill Block
Block one Special Skill of your match-up opponent.
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Auto-Intercept Enhance
60% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Bond
With 2 or more Toughness-type Japanese Players: Opponent team stats -7.5%
GK Killer
Stats +35% vs. Goalkeepers




OMF


Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
One-Two Range Enhance
Distance +50% when a One-Two is successful
Penalty Area Master
Stats +20% when inside the penalty area.




OMF

Full-body Stand
The higher the Stamina, the higher the force of Special Skills (Max 30%).

Stamina Cost Down
Required Stamina -15% when using a Special Skill.
Special Skill Block
Block 1 Intercept Special Skill of your match-up opponent (60% chance)
Combination (Santana)
Stats +10% when Carlos Santana is on your team
Bond
With 3 or more Skill-type players: All player stats +4%
Full Power Gauge Up
Full Power Gauge +10% when you win at Match-Up




DMF / OMF

Chance Maker
Can adjust the position of 1 player within a certain range to pass to when selecting Pass destination in a match-up.

Pedal to the Metal
All Stats +20% during Full Power Football
Auto-Intercept Enhance
80% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Stat Handicap Resistance
10% reduction to handicap effects on the own stats
Bond
With 2 or more Toughness-type Non-Japanese Players: All player stats +4.5%




OMF

Chance Maker
Can adjust the position of 1 player within a certain range to pass to when selecting Pass destination in a match-up.

Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Fiery Potential
The lower the Stamina, the higher the stat boost (Max +20%).
Bond
With 6 or more Japanese players: All player stats +1.5%
Bond
With 3 or more Club players: All player stats +2.5%
Direct Hotline (Tsubasa)
FW teammates get +5% to stats when selecting the next command after receiving a pass from Tsubasa









OMF

One-Two Range Enhance
Distance +100% when a One-Two is successful

Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Bond
With 3 or more Japanese players: All player stats +7%



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