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OMF


Direct Hotline (Matsuyama)
Middle School teammates (FW) get +5% to stats when selecting the next command after receiving a pass from Matsuyama
Auto-Intercept Enhance
15% chance to activate a Special Skill during a Japanese teammate's Auto-Intercept. (Required Stamina: 0)
Stats Up
Middle School players: All stats +1%
Bond
With 2 or more Skill-type Japanese Players: All player stats +5%
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.




OMF

Pedal to the Metal
All Stats +20% during Full Power Football

One-Two Range Enhance
Distance +50% when a One-Two is successful
Dribble Range Enhance
Successful Dribble Range x4
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Bond
With 3 or more Japanese Players: Opponent team stats -7.5%
Insight Master
Stats +15% with an advantage at Match-Up




DF / DMF / OMF

Auto-Block Enhance
100% chance to activate a Special Skill during an Auto-Block. (Required Stamina: 0)

Pedal to the Metal
All Stats +10% during Full Power Football
Special Skill Force Up
DF: Block Special Skills Force +5%
Auto-Block Enhance
25% chance to activate a Special Skill during a DF team mate's Auto-Block. (Required Stamina: 0)
Bond
With 3 or more Middle School players: All player stats +4%







DMF / OMF


Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Auto-Intercept Enhance
80% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)





DF / DMF

Super Sub
Stats +30% when playing as a substitute

Price of confused fight
-10% to stats when your match-up opponent selects the next command after you lose at match-up (except GK)




GK

Punching Master
When a punch is successful, there is a chance it will become easier for the ball to go to players near the centre circle.

Bond
With 3 or more Rising Sun players: 6% reduction to stat handicap effects vs. your teammates
Bond
With 3 or more Rising Sun Players: All player stats +4%.
Give Everything
Stats increase the higher your Stamina (Max +10%)




DF


Recover
Decrease Stun time by 50%
Price of confused fight
-10% to stats when your match-up opponent selects the next command after you lose at match-up (except GK)




DMF


Price of confused fight
-10% to stats when your match-up opponent selects the next command after you lose at match-up (except GK)
Pressure
-20% to stats when your match-up opponent selects the next command after you win at match-up (except GK)






GK

Safety Zone
Stats +25% vs shots from outside the penalty area.

Master Catcher
Can catch a ball even if it breaks a catch.
Full-body Stand
The higher the Stamina, the higher the force of Special Skills (Max 20%).
Bond
With 3 or more Japanese players: All player stats +6%




OMF


Full-body Stand
The higher the Stamina, the higher the force of Special Skills (Max 15%).
Bond
(Opponent) All stats -2%
Stats Up
Espadas: Stats +2% (50% chance)
Stats Up
Espadas: All stats +5%




FW


Full-body Stand
The higher the Stamina, the higher the force of Special Skills (Max 10%).
Stats Up
Schneider: All stats +2%
Stats Down
Opponent Latin and North American players: Stats -5%
Stats Up
European Players: All stats +1%




GK

Type Link <S>
The more Skill-type players in the match, the higher stats are boosted (Max 20%, up to 5 players)

Attack at the Scene of a Fire
Special Skill force increases the lower your Stamina (Max +25%)
Master Catcher
Can catch a ball even if it breaks a catch.
Bond
With 5 or more Skill-type players: All player stats +1.5%



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