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DF


Recover
Decrease Stun time by 70%
Stamina Killer
+30% to opponents' Stamina cost when matched up.
Price of confused fight
-10% to stats when your match-up opponent selects the next command after you lose at match-up (except GK)
Auto-Block & Intercept Enhance
60% chance to activate a Special Skill during an Auto-Intercept or Auto-Block. (Required Stamina: 0)




DF


Price of confused fight
-10% to stats when your match-up opponent selects the next command after you lose at match-up (except GK)
Ignore Player Type
Blocks Type Effectiveness of the type weak to.
Bond
With 3 or more Japanese players: All player stats +1.5%




DF / DMF


Special Skill Force Up
Block Special Skills: Force +10%
Special Skill Force Up
Shot Special Skills except Flying Shots: Force +30%
Bumpy Ground Resistance
Not affected by Bumpy effect.
Bond
With Matsuyama: All player stats +1%




DF

Auto-Block & Intercept Enhance
A chance to activate a Special Skill during an Auto-Intercept or Auto-Block. (Required Stamina: 0)

Forward Killer
Stats +15% vs. Forwards
Recover
Decrease Stun time by 80%
Bond
With exactly 2 Argentinian players: All player stats +4%.
Bond
With 3 or more Toughness-type Japanese players: 15% chance to activate a Special Skill during a team mate's Auto-Intercept. (Required Stamina: 0)
Shot Killer (High-Flying)
Stats +30% against High-Flying Shots




DF

Team Link (Middle School)
The more Middle School players in the match, the higher stats are boosted (Max 20%)

Stats Up
Middle School Urabe: All stats +5%
Stats Up
Middle School Tsubasa: All stats +5%
Stats Up
Middle School players: All stats +1%
Rain/Puddle Resistance
Not affected by rain and puddles.








DF

Adversity
Stats +30% when your match-up opponent's total stats are higher than yours. (except GK)

Recover
Decrease Stun time by 70%
Auto-Block & Intercept Enhance
80% chance to activate a Special Skill during an Auto-Intercept or Auto-Block. (Required Stamina: 0)
Stamina Killer
+10% to opponents' Stamina cost when matched up.
Bond
With 3 or more Toughness-type Rising Sun players: All player stats +7%




DF


Rain/Puddle Resistance
Not affected by rain and puddles.
Stats Up
(My Team) Agility-type players: All stats +2%
Aoi Killer
Stats +40% vs. Aoi
Stats Up
(My Team) European players: All stats +2%




DF


Auto-Block & Intercept Enhance
80% chance to activate a Special Skill during an Auto-Intercept or Auto-Block. (Required Stamina: 0)
Bond
With 2 or more Non-Japanese Players: Opponent team stats -4%
Special Skill Block
Block one Shot Special Skill except Flying Shot of your match-up opponent.
Japanese Player Killer
Stats +30% vs. Japanese Players
Bond
With 2 or more Non-Japanese Players: All player stats +2.5%




DF / DMF

Auto-Intercept Enhance
100% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)

Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Stat Handicap Resistance
6% reduction to stat handicap effects vs. your teammates.
Insight Master
Stats +30% with an advantage at Match-up
Bond
With 2 or more Non-Japanese players: All player stats +3%
Full Power Gauge Up
Full Power Gauge +25% when you win at Match-Up




DF

Auto-Block & Intercept Enhance
A chance to activate a Special Skill during an Auto-Intercept or Auto-Block. (Required Stamina: 0)

Special Skill Block
Blocks 2 Pass/One-Two Special Skills of your match-up opponent. (50% chance to activate)
Shot Killer
Stats +20% against All types of shots
Stat Handicap Resistance
4% reduction to stat handicap effects vs. your teammates.
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Bond
With 2 or more Toughness-type Japanese players: All player stats +5%




DF

Auto-Block & Intercept Enhance
100% chance to activate a Special Skill during an Auto-Intercept or Auto-Block. (Required Stamina: 0)

Special Skill Force Up
All Special Skills: Force +15%
Stand Firm
No longer knocked back by shots.
Bond
With 3 or more Japanese Players: Opponent team stats -3%
Bond
With 3 or more Japanese players: All player stats +4%
Stamina Killer
+15% to opponents' Stamina cost when matched up.




DF / DMF

Follow
When a team mate is alone in a defensive match-up within a certain area, there is a chance the player will join the match-up as well. (Except GK)

Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Special Skill Block
Block 2 Special Skills of your match-up opponent. (60% chance)
Bond
With 2 or more Agility-type Non-Japanese players: Opponent team stats -4%
Bond
With 2 or more Agility-type Non-Japanese players: All player stats +3%
Price of confused fight
-8% to Special Skill force when your match-up opponent uses the next Special Skill after you lose at match-up (except GK)




DMF

Auto-Intercept Enhance
A chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)

Auto-Intercept Reduce
-15% chance of activation of opponent team's AM's and DM's Special Skills by Auto-Intercept Enhance
Attacking Midfielder Killer
Stats +25% vs. AM
Bond
With 4 or more Toughness-type players: Opponent team stats -3%
Bond
With 4 or more Toughness-type players: All player stats +2.5%
Japanese Player Killer
Stats +5% vs. Japanese Players




DF

Nationality Link (Japan)
The more Japanese players in the match, the higher stats are boosted (Max 15%, 5 players)

Insight Master
Stats +15% with an advantage at Match-Up
Stats Up
Japanese Players: All stats +1%
Stat Handicap Resistance
4.5% reduction to stat handicap effects vs. your teammates.
Bond
With 4 or more Japanese players: All player stats +3%
Special Skill Force Up
Block Special Skills: Force +10%



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