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DMF / OMF

Attack at the Scene of a Fire
Special Skill force increases the lower your Stamina (Max +20%)

Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Full Power Gauge Up
Full Power Gauge +12% when you win at Match-Up
Stamina Killer
+10% to opponents' Stamina cost when matched up.
Bond
With 2 or more Toughness-type Japanese players: All player stats +3%
Stat Handicap Resistance
5% reduction to stat handicap effects vs. your teammates.




DMF / OMF


Special Skill Block
Block one Special Skill of your match-up opponent. (70% chance)
Auto-Intercept Enhance
70% chance to activate a Special Skill during Auto-Intercept. (Required Stamina: 0)
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Bond
With 2 or more Agility-type Club players: All player stats +4.5%
Stamina Cost Down
Required Stamina -20% when using a Special Skill.




DMF / OMF / FW

Auto-Intercept Enhance (middle area)
100% chance to activate a Special Skill during an Auto-Intercept in the middle area. (Required Stamina: 0)

Penalty Area Master
Stats +30% when inside the penalty area.
Bond
With 2 or more Toughness-type Non-Japanese players: All player stats +2.5%
Mid-Area Master
Stats +30% when in the middle area.
Tenacity (Aoi)
If the Aoi on your team has 1 or more Stamina, he can use his Special Skill with normal force
Bond
With 2 or more Toughness-type Non-Japanese players: Opponent team stats -3.5%




OMF / FW

Auto-Intercept Enhance
A chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)

Bond
With 2 or more Agility-type Non-Japanese players: All player stats +3.5%
Auto-Intercept Enhance
20% chance to activate a Special Skill during a Latin and North American teammate's Auto-Intercept. (Required Stamina: 0)
Special Skill Force Up
All Special Skills: Force +20%
Japanese Player Killer
Stats +5% vs. Japanese Players
Stat Handicap Resistance
3.5% reduction to stat handicap effects vs. your teammates.




OMF / FW


Stamina Cost Down
Required Stamina -20% when using a Special Skill.
One-Two Range Enhance
Distance +50% when a One-Two is successful
Insight Master
Stats +25% with an advantage at Match-up
Bond
With 2 or more Toughness-type Non-Japanese Players: All player stats +4.5%
Tenacity (Santana)
If the Santana on your team has 1 or more Stamina, he can use his Special Skill with normal force




OMF / FW

Attack at the Scene of a Fire
Special Skill force increases the lower your Stamina (Max +35%)

Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Special Skill Block
Block one Special Skill of your match-up opponent. (80% chance)
Dribble Range Enhance
Successful Dribble Range x5
Bond
With 2 or more Skill-type Club players: All player stats +5%
Stats Up
Latin and North American players: All stats +2%




DMF / OMF


Special Skill Block
Block 1 Pass Special Skill of your match-up opponent (70% chance)
Stamina Killer
+30% to opponents' Stamina cost when matched up.
Stat Handicap Resistance
3.5% reduction to stat handicap effects vs. your teammates.
Bond
With 2 or more Agility-type Club players: All player stats +3.5%
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.




FW

Match-Up Win Bonus
All stats +20% each time you win at match-up (Up to 1 Time)

Stamina Killer
+10% to opponents' Stamina cost when matched up.
Insight Master
Stats +15% with an advantage at Match-Up
Bond
With 2 or more Agility-type Non-Japanese players: Opponent team stats -3.5%
Bond
With 2 or more Agility-type Non-Japanese players: All player stats +2.5%
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.




OMF / FW

Attack at the Scene of a Fire
Special Skill force increases the lower your Stamina (Max +25%)

Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Stats Up
Brazilian players: All stats +2%
Bond
With 2 or more Skill-type Non-Japanese players: Opponent team stats -4.5%
Bond
With 2 or more Skill-type Non-Japanese players: All player stats +2%
Special Skill Block
Block one Special Skill of your match-up opponent.




DF / DMF


Special Skill Block
Block 1 Shooting Special Skill(s) except Flying Shot of your match-up opponent.
Stats Up
German players: All stats +1%
Stamina Killer
+15% to opponents' Stamina cost when matched up.
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Bond
With 3 or more Agility-type players: All player stats +4%




DMF / OMF

Support (Michael)
Team mate Michael appears at a fixed rate to support you on a solo defensive match-up.

Match-Up Win Bonus
Shot Special Skill Force +30% when you win at Match-Up (Max 1 time)
DM/DF Killer
Stats +20% vs. Defensive Midfielders and Defenders
Bond
With 2 or more Toughness-type Non-Japanese players: Opponent team stats -3.5%
Bond
With 2 or more Toughness-type Non-Japanese players: All player stats +2.5%
Special Skill Block
Block one Special Skill of your match-up opponent.




DMF


Auto-Intercept Enhance
60% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Insight Master
Stats +10% with an advantage at Match-up
Bond
With 2 or more Skill-type Non-Japanese Players: Opponent team stats -3.5%
Bond
With 2 or more Skill-type Non-Japanese players: All player stats +2.5%
Stamina Cost Down
Required Stamina -15% when using a Special Skill.




DF

Price of confused fight
-10% to stats when your match-up opponent selects the next command after you lose at match-up (except GK)

Bond
With 2 or more Agility-type Club players: All player stats +3%
Full-body Stand
The higher the Stamina, the higher the force of Special Skills (Max 25%).
Stat Handicap Resistance
4.5% reduction to stat handicap effects vs. your teammates.
Rain/Puddle Resistance
Not affected by rain and puddles.
Special Skill Block
Block one Shooting Special Skill of your match-up opponent (50% chance to activate)




DF

Full-body Stand
The higher the Stamina, the higher the force of Special Skills (Max 30%).

Auto-Intercept Enhance
60% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Special Skill Block
Block one Special Skill of your match-up opponent.
Bond
With 2 or more Skill-type Non-Japanese Players: Opponent team stats -3.5%
Bond
With 2 or more Skill-type Non-Japanese players: All player stats +2.5%
Club players Killer
Stats +5% vs. Club players




OMF / FW

Catch Killer
Stats +50% when an opponent selects Catch

Adversity
Stats +20% when your match-up opponent's total stats are higher than yours. (except GK)
Insight Master
Stats +25% with an advantage at Match-up
Bond
With 4 or more Non-Japanese Players: Opponent team stats -3.5%
Bond
With 4 or more Non-Japanese players: All player stats +2%
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.




OMF / FW

Struggle
Stats +30% when the force of the Special Skill selected by your match-up opponent is higher than yours. (except GK)

Pressure
-5% to Special Skill force when your match-up opponent uses the next Special Skill after you win at match-up (except GK)
Stats Up
Latin and North American players: All stats +2%
Stat Handicap Resistance
4.5% reduction to stat handicap effects vs. your teammates.
Bond
With 2 or more Skill-type Non-Japanese players: All player stats +3%




DF

Adversity
Stats +45% when your match-up opponent's total stats are higher than yours. (except GK)

Assign DM Killer
Teammate GK: Stats +8% vs. DM
Recover
Decrease Stun time by 50%
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Bond
With 3 or more Toughness-type players: All player stats +4.5%
Price of confused fight
-5% to stats when your match-up opponent selects the next command after you lose at match-up (except GK)




DF / DMF

Stealth Defence
Your icon flashes when defending on the field, and you're harder for opponents to see.

Full-body Stand
The higher the Stamina, the higher the force of Special Skills (Max 30%).
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Bond
With 3 or more Rising Sun Players: All player stats +1.5%
Bond
With 6 or more Japanese players: All player stats +3%
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.




DF


Inspire (DF)
+5% to stats when your team mate (DF) selects the next command after you win at match-up
Auto-Intercept Enhance
50% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Stat Handicap Resistance
3% reduction to stat handicap effects vs. your teammates.
Bond
With 3 or more Toughness-type players: All player stats +3.5%




DF


Auto-Intercept Enhance
60% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Recover
Decrease Stun time by 50%
Struggle
Stats +15% when the force of the Special Skill selected by your match-up opponent is higher than yours. (except GK)
Bond
With 2 or more Skill-type Non-Japanese players: All player stats +4%



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