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![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/709.png)
Team Link (Club)
The more Club players in the match, the higher stats are boosted (Max 20%, 5 players)
The more Club players in the match, the higher stats are boosted (Max 20%, 5 players)
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/18.png)
Stamina Cost Down
Required Stamina -20% when using a Special Skill.
Required Stamina -20% when using a Special Skill.
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/571.png)
70% chance to activate a Special Skill during Auto-Intercept. (Required Stamina: 0)
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/1496.png)
+3% to stats when your team mate (Bremen Players) selects the next command after you win at match-up
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/1172.png)
Support (Bobang)
Team mate Bobang appears at a fixed rate to support you on a solo defensive match-up.
Team mate Bobang appears at a fixed rate to support you on a solo defensive match-up.
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/136.png)
Auto-Intercept Enhance
A chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
A chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/615.png)
The more Club players in the match, the higher stats are boosted (Max 10%, 5 players)
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/585.png)
Price of confused fight
-150 to your match-up opponent's stamina when you lose at match-up (except GK)
-150 to your match-up opponent's stamina when you lose at match-up (except GK)
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/1337.png)
-10% chance of activation of opponent team's AM's and DM's Special Skills by Auto-Intercept Enhance
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/1066.png)
Fiery Potential
The lower the Stamina, the higher the stat boost (Max +35%).
The lower the Stamina, the higher the stat boost (Max +35%).
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/1277.png)
-7% to Special Skill force when your match-up opponent uses the next Special Skill after you lose at match-up (except GK)
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/772.png)
Vital Area Master
Stats +25% when in the vital areas of both sides.
Stats +25% when in the vital areas of both sides.
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/846.png)
-15% to stats when your match-up opponent selects the next command after you lose at match-up (except GK)
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/937.png)
Penalty Area Master
Stats +25% when inside the penalty area.
Stats +25% when inside the penalty area.
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/205.png)
60% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/479.png)
Full-body Stand
The higher the Stamina, the higher the force of Special Skills (Max 40%).
The higher the Stamina, the higher the force of Special Skills (Max 40%).
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/1027.png)
50% chance to activate a Special Skill during an Auto-Intercept or Auto-Block. (Required Stamina: 0)
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/574.png)
Side Master
Stats +20% near the side line
Stats +20% near the side line
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/965.png)
+2% to stats when your team mate (FW) selects the next command after you win at match-up