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DF / DMF

Insight Master
Stats +50% with an advantage at Match-up

Bond
With 4 or more club players: Opponent team stats -5%
Assign DM Killer
Teammate GK: Stats +20% vs. DM
Bond
With exactly 5 Agility-type Japanese players: All player stats +3%.







DMF / OMF

Follow
When a team mate is alone in a defensive match-up within a certain area, there is a chance the player will join the match-up as well. Additionally, -10% in match-up to the player's stamina cost due to Follow effect. (Except GK)

Stamina Killer
+30% to opponents' Stamina cost when matched up.
Auto-Intercept Enhance
80% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Club players Killer
Stats +10% vs. Club players
Bond
With 2 or more Skill-type Club players: All player stats +5%




DMF / OMF


Stamina Cost Down
Required Stamina -15% when using a Special Skill.
Direct Hotline (Takeshi)
Team mate Hyuga gets +7% to stats when selecting the next command after receiving a pass from Takeshi
Stats Up
Japanese Players: All stats +1.5%
Bond
With 2 or more Agility-type Japanese players: All player stats +4.5%
Auto-Intercept Enhance
80% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)




DF


Rising Sun Players Killer
Stats +20% vs. Rising Sun Players
Special Skill Block
Block one Special Skill of your match-up opponent.
Bond
With 3 or more Agility-type players: All player stats +1%
Bond
With 3 or more Brazilian players: All player stats +1.5%




OMF / FW


Sharp Angle Shooter
Loses very little momentum even when shooting from a tight angle.
Dribble Range Enhance
Successful Dribble Range x5
Rising Sun Players Killer
Stats +10% vs. Rising Sun players
Stamina Killer
+30% to opponents' Stamina cost when matched up.
Bond
With 3 or more Agility-type Rising Sun Players: All player stats +7%




DMF

Match-Up Win Bonus
All stats +30% when you win at Match-Up (Up to 1 Time)

Auto-Intercept Reduce
-15% chance of activation of opponent team's DFs and DM's Special Skills by Auto-Intercept Enhance
Rising Sun Players Killer
Stats +15% vs. Rising Sun Players
Bond
With 2 or more Toughness-type Non-Japanese players: Opponent team stats -3%
Bond
With 2 or more Toughness-type Non-Japanese players: All player stats +2.5%




FW


Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
High Baller
A centering kick will always be a high ball.
Bond
With exactly 2 Skill-type Golden 23 Players: All player stats +4%.
Bond
With 5 or more Skill-type Japanese Players, 15% chance to activate a Special Skill during a teammate's Auto-Intercept (Required Stamina: 0)
Special Skill Force Up
All players' high-flying shot special skills: Force +5%




GK

Team Link (Rising Sun)
The more Rising Sun players in the match, the higher stats are boosted (Max 30%, 8 players)

Safety Zone
Required Stamina -25% when using a Special Skill vs shots from outside the penalty area.
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Special Skill Force Up
All Special Skills: Force +5%
Bond
With 3 or more German players: All player stats +7%




GK

Team Link (Rising Sun)
The more Rising Sun players in the match, the higher stats are boosted (Max 30%, 8 players)

Japanese Player Killer
Stats +10% vs. Japanese Players
Rain/Puddle Resistance
Not affected by rain and puddles.
Full Power Gauge Up
Full Power Gauge +20% on a successful save
Master Catcher
Can catch a ball even if it breaks a catch.




GK

Long Feed
When the GK kicks the ball to a teammate, it will go to the farthest teammate on your side. (100% chance)

Full-body Stand
The higher the Stamina, the higher the force of Special Skills (Max 20%).
Full Power Gauge Up
Full Power Gauge +15% on a successful save
Rising Sun Players Killer
Stats +5% vs. Rising Sun players
Bond
With 4 or more Toughness-type players: All player stats +4.5%




OMF / FW


Match-Up Win Bonus
All stats +10% each time you win at match-up (Up to 2 Times)
Special Skill Force Up
All Special Skills: Force +5%
Bond
With 3 or more Non-Japanese Rising Sun Players: Opponent team stats -9%




OMF / FW


Stamina Killer
+15% to opponents' Stamina cost when matched up.
Special Skill Block
Block one Special Skill of your match-up opponent.
Catch Killer
Stats +10% when an opponent selects Catch
Bond
With 3 or more Japanese players: All player stats +5%
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.




DF / DMF

Nationality Link (Japan)
The more Japanese players in the match, the higher stats are boosted (Max 20%, 5 players)

Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Inspire (Japanese Players)
+2% to stats when your Japanese teammate selects the next command after you win at match-up
Opposition (Fiery/Scene of a Fire)
Stats +10% when matched up with an opponent who has Attack at the Scene of a Fire, Fiery Potential, or a Hidden Skill to assign the applicable Passive Skills to teammates.
Bond
With 4 or more Japanese players: All player stats +4.5%




DMF / OMF / FW

Auto-Intercept Enhance
A chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)

Mid-Area Master
Stats +12% when in the middle area.
Recover
Decrease Stun time by 50%
Bond
With 3 or more WY Players: All player stats +2%




DMF / OMF / FW

Auto-Intercept Enhance
A chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)

Penalty Area Master
Stats +12% when inside the penalty area
Recover
Decrease Stun time by 50%
Bond
With 3 or more WY Players: All player stats +2%





OMF

Full-body Stand
The higher the Stamina, the higher the force of Special Skills (Max 20%).

Rising Sun Players Killer
Stats +5% vs. Rising Sun players
Stamina Killer
+15% to opponents' Stamina cost when matched up.
Direct Hotline (Rivaul)
FW teammates get +10% to stats when selecting the next command after receiving a pass from Rivaul
Bond
With 2 or more Skill-type Non-Japanese players: All player stats +4.5%



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