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FW


Special Skill Block
Block one Special Skill of your match-up opponent.
Low Baller
A centering kick will always be a low ball.
Bond
With 5 or more Latin and North American players: All player stats +2.5%




DMF / OMF

Full-body Stand
The higher the Stamina, the higher the force of Special Skills (Max 30%).

Bumpy Ground Resistance
Not affected by Bumpy effect.
High Baller
A centering kick will always be a high ball.
Bond
With 3 or more Agility-type Club players: All player stats +1.5%




FW

Match-Up Win Bonus
Shot Special Skill Force +50% when you win at Match-Up (Max 1 time)

High Baller
A centering kick will always be a high ball.
Counter Move (Stamina (DF))
+15% to opponent Defenders' Stamina cost when matched up
Bond
With exactly 3 Toughness-type Non-Japanese players: All stats +2.5%.




FW


High Baller
A centering kick will always be a high ball.
Special Skill Block
Block 1 Tackle Special Skill of your match-up opponent (70% chance)
Bond
With exactly 3 Skill-type Japanese players: Opponent team stats -2%
Bond
With exactly 3 Skill-type Japanese players: All player stats +2%





DF

Auto-Block & Intercept Enhance
A chance to activate a Special Skill during an Auto-Intercept or Auto-Block. (Required Stamina: 0)

Special Skill Block
Block 2 Shooting Special Skills of your match-up opponent. (60% chance to activate)
Stats Up
Spanish Club players: Stats +1%
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Bond
With 2 or more Skill-type Non-Japanese players: All player stats +5%




DF / DMF


Auto-Intercept Enhance
70% chance to activate a Special Skill during Auto-Intercept. (Required Stamina: 0)
Special Skill Block
Block one Shooting Special Skill of your match-up opponent.
Support (Kevin)
Team mate Kevin appears at 70% rate to support you on a solo defensive match-up.
Bond
With 2 or more Skill-type Non-Japanese Players: Opponent team stats -7%
Stats Up
European Players: All stats +2.5%




DF / DMF


Auto-Intercept Enhance
70% chance to activate a Special Skill during Auto-Intercept. (Required Stamina: 0)
Special Skill Block
Block one Shooting Special Skill of your match-up opponent.
Support (Eric)
Team mate Eric appears at 70% rate to support you on a solo defensive match-up.
Bond
With 2 or more Agility-type Non-Japanese players: Opponent team stats -7%
Stats Up
European Players: All stats +2.5%




FW

Attack at the Scene of a Fire
Special Skill force increases the lower your Stamina (Max +30%)

Recover
Decrease Stun time by 60%
Bond
With 2 or more Agility-type Japanese players: Opponent team stats -4.5%
Stats Up
Middle School players: All stats +3%
Bond
With 2 or more Agility-type Japanese players: All player stats +2%
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.




FW

Full-body Stand
The higher the Stamina, the higher the force of Special Skills (Max 20%).

Stamina Cost Down
Required Stamina -10% when using a Special Skill.
Vital Area Master
Stats +10% when in the vital areas of both sides.
Bond
With 2 or more Agility-type Club players: Opponent team stats -4.5%
Bond
With 2 or more Agility-type Club players: All player stats +2.5%
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.




DF


Forward Killer
Stats +20% vs. Forwards
Bond
With 2 or more Toughness-type Club players: 15% chance to activate a Special Skill during a team mate's Auto-block. (Required Stamina: 0)
Assign DM Killer
Teammate GK: Stats +7% vs. DM
Bond
With 2 or more Toughness-type Club players: All player stats +4.5%
Recover
Decrease Stun time by 50%




FW

Tenacious Spirit
Shot +12% every time you fail to score with a Special Skill with a Matchup against opponent GK, until you score (max 2 fails and effective over halftime)

Stamina Killer
+15% to opponents' Stamina cost when matched up.
Stamina Cost Down
Required Stamina -10% when using a Special Skill.
Block Killer
Stats +25% when an opponent selects Block
Bond
With 4 or more Non-Japanese players: All player stats +4.5%




DF


Recover
Decrease Stun time by 50%
Stat Handicap Resistance
3.5% reduction to stat handicap effects vs. your teammates.
Bond
With 4 or more Toughness-type players: All player stats +3%




DMF


Direct Hotline (Michael)
FW teammates get +5% to stats when selecting the next command after receiving a pass from Michael
Dribble Range Enhance
Successful Dribble Range x5
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Bond
With 2 or more Toughness-type Non-Japanese Players: All player stats +4.5%




GK

Safety Zone
Required Stamina -30% when using a Special Skill vs shots from outside the penalty area.

Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Japanese Player Killer
Stats +15% vs. Japanese Players
Shot Killer (Non-Flying)
Stats +5% against Non-Flying Shots.
Shot Killer (High-Flying)
Stats +5% against High-Flying Shots
Bond
With 2 or more Skill-type Non-Japanese players: All player stats +5%




GK

Full-body Stand
The higher the Stamina, the higher the force of Special Skills (Max 30%).

Stat Handicap Resistance
10% reduction to handicap effects on the own stats
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Full Power Gauge Up
Full Power Gauge +15% on a successful save
Bond
With 2 or more Skill-type Japanese Players: All player stats +4.5%





DMF / OMF

Full-body Stand
The higher the Stamina, the higher the force of Special Skills (Max 20%).

Stamina Cost Down
Required Stamina -10% when using a Special Skill.
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Dribble Range Enhance
Successful dribble range x3




DMF

Fiery Potential
The lower the Stamina, the higher the stat boost (Max +20%).

Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Dribble Range Enhance
Successful dribble range x8
One-Two Range Enhance
Distance +50% when a One-Two is successful
Auto-Intercept Enhance
80% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)




DMF


Auto-Intercept Enhance
80% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
One-Two Range Enhance
Distance +100% when a One-Two is successful



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