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Combination (Schester)
Stats +10% when Franz Schester is on your team.
Stats +10% when Franz Schester is on your team.
Enhance Special Skills (Combination Skills)
Combination Special Skills: Force +20%
Combination Special Skills: Force +20%
Stat Handicap Resistance
2.5% reduction to stat handicap effects vs. your teammates.
2.5% reduction to stat handicap effects vs. your teammates.
Bond
With 3 or more Skill-type players: All player stats +2%
With 3 or more Skill-type players: All player stats +2%
Bond
With 2 or more Skill-type players: All player stats +1%
With 2 or more Skill-type players: All player stats +1%
Combination (Margus)
Stats +20% when Manfred Margus is on your team
Stats +20% when Manfred Margus is on your team
Stamina Killer
+20% to opponents' Stamina cost when matched up.
+20% to opponents' Stamina cost when matched up.
One-Two Range Enhance
Distance +50% when a One-Two is successful
Distance +50% when a One-Two is successful
Give Everything
Stats increase the higher your Stamina (Max +20%)
Stats increase the higher your Stamina (Max +20%)
Direct Hotline (Schester)
FW/AM teammates get +5% to stats when selecting the next command after receiving a pass from Schester
FW/AM teammates get +5% to stats when selecting the next command after receiving a pass from Schester
Inspire (Germany)
+3% to stats when your German teammate selects the next command after you win at match-up
+3% to stats when your German teammate selects the next command after you win at match-up
Auto-Intercept Reduce
-20% chance of activation of opponent team's DFs and DM's Special Skills by Auto-Intercept Enhance
-20% chance of activation of opponent team's DFs and DM's Special Skills by Auto-Intercept Enhance
Stat Handicap Resistance
(My Team) 5% reduction to stat handicap effects vs. European players.
(My Team) 5% reduction to stat handicap effects vs. European players.
Full-body Stand
The higher the Stamina, the higher the force of Special Skills (Max 30%).
The higher the Stamina, the higher the force of Special Skills (Max 30%).
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Cancel up to 1 Special Skill Block used against the player.
Shot Killer (High-Flying)
Stats +5% against High-Flying Shots
Stats +5% against High-Flying Shots
Pedal to the Metal
All stats +3% during Full Power Football
All stats +3% during Full Power Football
Shot Killer (Low-Flying)
Stats +5% against Low-Flying Shots
Stats +5% against Low-Flying Shots
Safety Zone
Stats +3% vs shots from outside the penalty area.
Stats +3% vs shots from outside the penalty area.
Forward Killer
Stats +12% vs. Forwards
Stats +12% vs. Forwards
German Player Killer
Stats +7% vs. German Players
Stats +7% vs. German Players
Stats Up
DF: All stats +2%
DF: All stats +2%
Stat Handicap Resistance
5% reduction to stat handicap effects vs. your teammates.
5% reduction to stat handicap effects vs. your teammates.
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Cancel up to 1 Special Skill Block used against the player.
Bond
With 3 or more Skill-type Non-Japanese players: All player stats +2.5%
With 3 or more Skill-type Non-Japanese players: All player stats +2.5%
Auto-Block Enhance
A chance to activate a Special Skill during an automatic block. (Required Stamina: 0)
A chance to activate a Special Skill during an automatic block. (Required Stamina: 0)
Bond
With 3 or more JY players: 15% chance to activate a Special Skill during a team mate's Auto-block. (Required Stamina: 0)
With 3 or more JY players: 15% chance to activate a Special Skill during a team mate's Auto-block. (Required Stamina: 0)
Special Skill Force Up
Block Special Skills: Force +20%
Block Special Skills: Force +20%
Bond
With 3 or more JY players: All player stats +1%.
With 3 or more JY players: All player stats +1%.
Combination (Germanic Spirit)
Stats +5% when Schneider, Margus, Schester, Kaltz, and Muller are on the same team.
Stats +5% when Schneider, Margus, Schester, Kaltz, and Muller are on the same team.
Stamina Killer
+15% to opponents' Stamina cost when matched up.
+15% to opponents' Stamina cost when matched up.
Direct Hotline (Schester)
FW teammates get +5% to stats when selecting the next command after receiving a pass from Schester
FW teammates get +5% to stats when selecting the next command after receiving a pass from Schester
Insight Master
Stats +20% with an advantage at Match-up
Stats +20% with an advantage at Match-up
Attacking Midfielder/Defensive Midfielder Killer
Stats +20% vs. Attacking Midfielders and Defensive Midfielders
Stats +20% vs. Attacking Midfielders and Defensive Midfielders
Enhance Special Skills (Low Flying)
Low-Flying Shot Special Skills: Force +20%
Low-Flying Shot Special Skills: Force +20%
Special Skill Block
Block 1 Block Special Skill of your match-up opponent
Block 1 Block Special Skill of your match-up opponent
Counter Move (Stamina)
+30% to opponents' Stamina cost when matched up.
+30% to opponents' Stamina cost when matched up.
Counter Move (Japanese Players)
Stats +20% vs. Japanese Players
Stats +20% vs. Japanese Players
Bond
With 2 or more Toughness-type Non-Japanese players: Opponent team stats -7%
With 2 or more Toughness-type Non-Japanese players: Opponent team stats -7%
Low Ball Request
Receive a cross as a Low-Flying Ball (80% chance)
Receive a cross as a Low-Flying Ball (80% chance)
Warriors' Emergence (Japan & European)
Japanese and European Players: All stats +10%
Japanese and European Players: All stats +10%
Match-Up Win Bonus
All stats +5% each time you win at match-up (Up to 3 Times)
All stats +5% each time you win at match-up (Up to 3 Times)
Bumpy Ground Resistance
Not affected by Bumpy effect.
Not affected by Bumpy effect.
Full Power Gauge Up
Full Power Gauge +10% when you win at Match-Up
Full Power Gauge +10% when you win at Match-Up
Stats Up
(My Team) European players: All stats +2%
(My Team) European players: All stats +2%
Nationality Link (Europe)
The more European players in the match, the higher stats are boosted (Max 5%, 4 players)
The more European players in the match, the higher stats are boosted (Max 5%, 4 players)
Nationality Link (Japan)
The more Japanese players in the match, the higher stats are boosted (Max 5%, 4 players)
The more Japanese players in the match, the higher stats are boosted (Max 5%, 4 players)
Long Feed
When the GK kicks the ball to a teammate, it will go to the farthest teammate on your side. (100% chance)
When the GK kicks the ball to a teammate, it will go to the farthest teammate on your side. (100% chance)
Counter Move (Non-Japanese Players)
Stats +15% vs. Non-Japanese Players
Stats +15% vs. Non-Japanese Players
Master Catcher
Can catch a ball even if it breaks a catch.
Can catch a ball even if it breaks a catch.
Stats Up
German players: All stats +1%
German players: All stats +1%
Bond
With 3 or more Agility-type players: All player stats +5%
With 3 or more Agility-type players: All player stats +5%
Penalty Area Master
Stats +30% when inside the penalty area.
Stats +30% when inside the penalty area.
Full Power Gauge Up
Full Power Gauge +10% when you score.
Full Power Gauge +10% when you score.
Special Skill Force Up
Low Flying Shot Special Skills: Force +30%
Low Flying Shot Special Skills: Force +30%
Hotline (Middle School)
+10% to stats when selecting the next command after receiving a pass from Middle School players
+10% to stats when selecting the next command after receiving a pass from Middle School players
Bond
With 3 or more Japanese players: All player stats +7%
With 3 or more Japanese players: All player stats +7%
Tenacious Spirit
Shot +20% every time you fail to score with a Special Skill with a Matchup against opponent GK, until you score (max 2 fails and effective over halftime)
Shot +20% every time you fail to score with a Special Skill with a Matchup against opponent GK, until you score (max 2 fails and effective over halftime)
Stamina Cost Down
Required Stamina -20% when using a Special Skill.
Required Stamina -20% when using a Special Skill.
Bumpy Ground Resistance
Not affected by Bumpy effect.
Not affected by Bumpy effect.
Zone (Endgame-Specific)
The less time remaining in the match, the more stats increases. (Max 30%, reset at halftime and the beginning of the first half and the second half of overtime)
The less time remaining in the match, the more stats increases. (Max 30%, reset at halftime and the beginning of the first half and the second half of overtime)