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FW

Tenacious Spirit
Shot +12% every time you fail to score with a Special Skill with a Matchup against opponent GK, until you score (max 2 fails and effective over halftime)

Sharp Angle Shooter
Doesn't lose momentum even when shooting from a tight angle.
Stats Up
Natureza: Stats +1%
Stats Up
Rivaul: Stats +1%
Bond
With 4 or more Agility-type players: All player stats +4%
Stamina Cost Down
Required Stamina -5% when using a Special Skill.




FW

Tenacious Spirit
Shot +15% every time you fail to score with a Special Skill with a Matchup against opponent GK, until you score (max 2 fails and effective over halftime)

Stamina Cost Down
Required Stamina -10% when using a Special Skill.
Agility-Wakabayashi Killer
Stats +15% vs. Agility-type Wakabayashi
Bond
With 2 or more Italy Club players: All player stats +2%
Bond
With 2 or more Agility-type Non-Japanese players: All player stats +2%
Stat Handicap Resistance
5% reduction to stat handicap effects on the own stats




DF / DMF

Mark Defence
When your team mate is in a defensive match-up, the player will join the match-up with the opponent player they have been marking in the match as well. (Except GK, max 2 times, reset at halftime and the beginning of the first half of overtime)

Auto-Block & Intercept Enhance
80% chance to activate a Special Skill during an Auto-Intercept or Auto-Block. (Required Stamina: 0)
Insight Master
Stats +10% with an advantage at Match-up
Tenacity (Schneider)
If the Schneider on your team has 1 or more Stamina, he can use his Special Skill with normal force
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.




DF / DMF

Mark Defence
When your team mate is in a defensive match-up, the player will join the match-up with the opponent player they have been marking in the match as well. (Except GK, max 1 time, reset at halftime and the beginning of the first half of overtime)

Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Stat Handicap Resistance
30% reduction to handicap effects on the own stats
Inspire (FW/AM)
+5% to stats when your team mate (FW/AM) selects the next command after you win at match-up
Insight Master
Stats +20% with an advantage at Match-up
Counter Move (AM)
Stats +10% vs. AM




DMF / OMF

Mark Defence
When your team mate is in a defensive match-up, the player will join the match-up with the opponent player they have been marking in the match as well. (Except GK, max 1 time, reset at halftime and the beginning of the first half of overtime)

Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Dribble Range Enhance
Successful Dribble Range x5
Adversity
Stats +20% when your match-up opponent's total stats are higher than yours. (except GK)
Stamina Killer
+30% to opponents' Stamina cost when matched up.




DF / DMF

Mark Defence
When your team mate is in a defensive match-up, the player will join the match-up with the opponent player they have been marking in the match as well. (Except GK, max 1 time, reset at halftime and the beginning of the first half of overtime)

Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Stat Handicap Resistance
30% reduction to handicap effects on the own stats
Inspire (FW/AM)
+5% to stats when your team mate (FW/AM) selects the next command after you win at match-up
Insight Master
Stats +20% with an advantage at Match-up
Counter Move (AM)
Stats +10% vs. AM




DF / DMF

Mark Defence
When your team mate is in a defensive match-up, the player will join the match-up with the opponent player they have been marking in the match as well. (Except GK, max 1 time, reset at halftime and the beginning of the first half of overtime)

Special Skill Block
Block one Special Skill of your match-up opponent. (80% chance)
Insight Master
Stats +20% with an advantage at Match-up
Stats Up
Japanese Players: All stats +1.5%
Bond
With 2 or more Skill-type Japanese Players: All player stats +5%
Recover
Decrease Stun time by 70%




DF / DMF

Mark Defence
When your team mate is in a defensive match-up, the player will join the match-up with the opponent player they have been marking in the match as well. (Except GK, max 1 time, reset at halftime and the beginning of the first half of overtime)

Fiery Potential
The lower the Stamina, the higher the stat boost (Max +10%).
Stats Up
German players: All stats +2%
Stat Handicap Resistance
4% reduction to stat handicap effects vs. your teammates.
Bond
With 2 or more Skill-type Non-Japanese players: All player stats +4%
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.




DF / DMF

Mark Defence
When your team mate is in a defensive match-up, the player will join the match-up with the opponent player they have been marking in the match as well. (Except GK, max 2 times, reset at halftime and the beginning of the first half of overtime)

Special Skill Block
Block one Special Skill of your match-up opponent. (70% chance)
Fiery Potential
The lower the Stamina, the higher the stat boost (Max +15%).
Bond
With 6 or more Non-Japanese players: All player stats +1.5%
Bond
With 3 or more Club players: All player stats +3%.
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.




DMF / OMF

Avert Crisis
When facing multiple opponents in an Attack Match-Up, the number of Match-Up opponents is reduced to one. Furthermore, players removed due to the effect of "Avert Crisis" are stunned. (Max 3 times, reset at halftime and the beginning of the first half of overtime)

Special Skill Block
Block one Special Skill of your match-up opponent.
Special Skill Block
Block one Special Skill of your match-up opponent. (80% chance)
Direct Hotline (Matsuyama)
FW/AM teammates get +8% to stats when selecting the next command after receiving a pass from Matsuyama
Bond
With 2 or more Agility-type players: All player stats +7%
Auto-Intercept Enhance
100% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)




OMF / FW

Avert Crisis
When facing multiple opponents in an Attack Match-Up, the number of Match-Up opponents is reduced to one. Furthermore, players removed due to the effect of "Avert Crisis" are stunned. (Max 2 times, reset at halftime and the beginning of the first half of overtime)

Dribble Range Enhance
Successful Dribble Range x4
Match-Up Win Bonus
All stats +15% when you win at Match-Up (Up to 1 Time)
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Bond
With 2 or more Toughness-type players: All player stats +6%
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.




OMF

Easy Win
You will win a match-up if your winning percentage is 30% or higher and you have the advantage when you and your opponent choose Special Skills during Full Power Football. (Except GK, max 3 times, reset at halftime and the beginning of the first half of overtime)

High Ball Request
Receive a cross as a High-Flying Ball
Auto-Intercept Enhance
80% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Dribble Range Enhance
Successful Dribble Range x5
Bond
With 2 or more Toughness-type players: All player stats +6%
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.



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