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![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/275.png)
Auto-Block Enhance
A chance to activate a Special Skill during an automatic block. (Required Stamina: 0)
A chance to activate a Special Skill during an automatic block. (Required Stamina: 0)
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/664.png)
-10% to stats when your match-up opponent selects the next command after you win at match-up (except GK)
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/275.png)
Auto-Block Enhance
A chance to activate a Special Skill during an automatic block. (Required Stamina: 0)
A chance to activate a Special Skill during an automatic block. (Required Stamina: 0)
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/282.png)
Auto-Block Enhance
A chance to activate a Special Skill during an automatic block. (Required Stamina: 0)
A chance to activate a Special Skill during an automatic block. (Required Stamina: 0)
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/275.png)
Auto-Block Enhance
A chance to activate a Special Skill during an automatic block. (Required Stamina: 0)
A chance to activate a Special Skill during an automatic block. (Required Stamina: 0)
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/1174.png)
Combination (Schester)
Stats +20% when Schester is on your team
Stats +20% when Schester is on your team
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/1497.png)
Team mate Schester appears at 60% rate to support you on a solo defensive match-up.
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/1219.png)
Zone (Endgame-Specific)
The less time remaining in the match, the more stats increases. (Max 30%, reset at halftime and the beginning of the first half and the second half of overtime)
The less time remaining in the match, the more stats increases. (Max 30%, reset at halftime and the beginning of the first half and the second half of overtime)
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/287.png)
Auto-Block & Intercept Enhance
A chance to activate a Special Skill during an Auto-Intercept or Auto-Block. (Required Stamina: 0)
A chance to activate a Special Skill during an Auto-Intercept or Auto-Block. (Required Stamina: 0)
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/287.png)
Auto-Block & Intercept Enhance
A chance to activate a Special Skill during an Auto-Intercept or Auto-Block. (Required Stamina: 0)
A chance to activate a Special Skill during an Auto-Intercept or Auto-Block. (Required Stamina: 0)
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/478.png)
Team Link (Asia Qualifiers)
The more Asia Qualifiers players in the match, the higher stats are boosted. (Max 25%)
The more Asia Qualifiers players in the match, the higher stats are boosted. (Max 25%)
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/17.png)
Non-Japanese Player Killer
Stats +10% vs. Non-Japanese Players
Stats +10% vs. Non-Japanese Players
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/1934.png)
+5% to High-flying Ball Special Skill Force when selecting the next command after receiving a pass from Japanese Players
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/17.png)
Non-Japanese Player Killer
Stats +10% vs. Non-Japanese Players
Stats +10% vs. Non-Japanese Players
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/1934.png)
+5% to High-flying Ball Special Skill Force when selecting the next command after receiving a pass from Japanese Players
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/17.png)
Non-Japanese Player Killer
Stats +10% vs. Non-Japanese Players
Stats +10% vs. Non-Japanese Players
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/1934.png)
+5% to High-flying Ball Special Skill Force when selecting the next command after receiving a pass from Japanese Players
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/17.png)
Non-Japanese Player Killer
Stats +10% vs. Non-Japanese Players
Stats +10% vs. Non-Japanese Players
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/1934.png)
+5% to High-flying Ball Special Skill Force when selecting the next command after receiving a pass from Japanese Players
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/17.png)
Non-Japanese Player Killer
Stats +10% vs. Non-Japanese Players
Stats +10% vs. Non-Japanese Players
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/1934.png)
+5% to High-flying Ball Special Skill Force when selecting the next command after receiving a pass from Japanese Players
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/17.png)
Non-Japanese Player Killer
Stats +10% vs. Non-Japanese Players
Stats +10% vs. Non-Japanese Players
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/1934.png)
+5% to High-flying Ball Special Skill Force when selecting the next command after receiving a pass from Japanese Players
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/656.png)
Nationality Link (Japan)
The more Japanese players in the match, the higher stats are boosted (Max 15%, 5 players)
The more Japanese players in the match, the higher stats are boosted (Max 15%, 5 players)
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/55.png)
Non-Japanese Player Killer
Stats +30% vs. Non-Japanese Players
Stats +30% vs. Non-Japanese Players
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/1801.png)
-30% chance of activation of opponent team's DF's Special Skills by Auto-Intercept Enhance
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/1219.png)
Zone (Endgame-Specific)
The less time remaining in the match, the more stats increases. (Max 30%, reset at halftime and the beginning of the first half and the second half of overtime)
The less time remaining in the match, the more stats increases. (Max 30%, reset at halftime and the beginning of the first half and the second half of overtime)