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Club players Killer
Stats +25% vs. Club players
Stats +25% vs. Club players
Stamina Killer
+20% to opponents' Stamina cost when matched up.
+20% to opponents' Stamina cost when matched up.
Recover
Decrease Stun time by 50%
Decrease Stun time by 50%
Support (Urabe)
Team mate Urabe appears at 80% rate to support you on a solo defensive match-up
Team mate Urabe appears at 80% rate to support you on a solo defensive match-up
Bond
With 2 or more Toughness-type Club players: All player stats +5%
With 2 or more Toughness-type Club players: All player stats +5%
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Can use a Special Skill with normal force if Stamina is 1 or higher.
Team Link (Middle School)
The more Middle School players in the match, the higher stats are boosted (Max 20%)
The more Middle School players in the match, the higher stats are boosted (Max 20%)
Stats Up
Middle School Urabe: All stats +5%
Middle School Urabe: All stats +5%
Stats Up
Middle School Tsubasa: All stats +5%
Middle School Tsubasa: All stats +5%
Stats Up
Middle School players: All stats +1%
Middle School players: All stats +1%
Rain/Puddle Resistance
Not affected by rain and puddles.
Not affected by rain and puddles.
Auto-Intercept Enhance
100% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
100% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Full-body Stand
The higher the Stamina, the higher the force of Special Skills (Max 20%).
The higher the Stamina, the higher the force of Special Skills (Max 20%).
Stats Up
DM/DF: All stats +1.5%
DM/DF: All stats +1.5%
Stat Handicap Resistance
4% reduction to stat handicap effects vs. your teammates.
4% reduction to stat handicap effects vs. your teammates.
Bond
With 2 or more Toughness-type players: All player stats +4.5%
With 2 or more Toughness-type players: All player stats +4.5%
Special Skill Block
Block one Special Skill of your match-up opponent.
Block one Special Skill of your match-up opponent.
Shot Killer (Non-Flying)
Stats +30% against Non-Flying Shots
Stats +30% against Non-Flying Shots
Auto-Block Enhance
100% chance to activate a Special Skill during an Auto-Block. (Required Stamina: 0)
100% chance to activate a Special Skill during an Auto-Block. (Required Stamina: 0)
Special Skill Block
Block one Special Skill of your match-up opponent. (70% chance)
Block one Special Skill of your match-up opponent. (70% chance)
Recover
Decrease Stun time by 60%
Decrease Stun time by 60%
Bond
With 2 or more Skill-type Japanese players: All player stats +3.5%
With 2 or more Skill-type Japanese players: All player stats +3.5%
Stat Handicap Resistance
4% reduction to stat handicap effects vs. your teammates.
4% reduction to stat handicap effects vs. your teammates.
Enhance Special Skills
All Special Skills: Force +15%
All Special Skills: Force +15%
Price of confused fight
-7% to Special Skill force when your match-up opponent uses the next Special Skill after you lose at match-up (except GK)
-7% to Special Skill force when your match-up opponent uses the next Special Skill after you lose at match-up (except GK)
Stats Up
Japanese Players: All stats +1.5%
Japanese Players: All stats +1.5%
Bond
With 4 or more Japanese players: 20% chance to activate a Special Skill during a team mate's Auto-Intercept. (Required Stamina: 0)
With 4 or more Japanese players: 20% chance to activate a Special Skill during a team mate's Auto-Intercept. (Required Stamina: 0)
Bond
With 2 or more Toughness-type Japanese players: All player stats +5%
With 2 or more Toughness-type Japanese players: All player stats +5%
Special Skill Block
Block one Special Skill of your match-up opponent. (80% chance)
Block one Special Skill of your match-up opponent. (80% chance)
Insight Master
Stats +25% with an advantage at Match-up
Stats +25% with an advantage at Match-up
Attack at the Scene of a Fire
Special Skill force increases the lower your Stamina (Max +10%)
Special Skill force increases the lower your Stamina (Max +10%)
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Cancel up to 1 Special Skill Block used against the player.
Special Skill Block
Block one Special Skill of your match-up opponent. (60% chance)
Block one Special Skill of your match-up opponent. (60% chance)
Bond
With 2 or more Agility-type Club players: All player stats +5%
With 2 or more Agility-type Club players: All player stats +5%
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Can use a Special Skill with normal force if Stamina is 1 or higher.
Nationality Link (Japan)
The more Japanese players in the match, the higher stats are boosted (Max 15%, 5 players)
The more Japanese players in the match, the higher stats are boosted (Max 15%, 5 players)
Stat Handicap Resistance
5% reduction to stat handicap effects vs. your teammates.
5% reduction to stat handicap effects vs. your teammates.
Pedal to the Metal
All Stats +10% during Full Power Football
All Stats +10% during Full Power Football
Auto-Intercept Enhance
50% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
50% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Bond
With 6 or more Japanese players: All player stats +3%
With 6 or more Japanese players: All player stats +3%
Bond
(Opponent) All stats -3%
(Opponent) All stats -3%
Mark Defence
When your team mate is in a defensive match-up, the player will join the match-up with the opponent player they have been marking in the match as well. (Except GK, max 1 time, reset at halftime and the beginning of the first half of overtime)
When your team mate is in a defensive match-up, the player will join the match-up with the opponent player they have been marking in the match as well. (Except GK, max 1 time, reset at halftime and the beginning of the first half of overtime)
Special Skill Block
Block one Special Skill of your match-up opponent. (80% chance)
Block one Special Skill of your match-up opponent. (80% chance)
Insight Master
Stats +20% with an advantage at Match-up
Stats +20% with an advantage at Match-up
Stats Up
Japanese Players: All stats +1.5%
Japanese Players: All stats +1.5%
Bond
With 2 or more Skill-type Japanese Players: All player stats +5%
With 2 or more Skill-type Japanese Players: All player stats +5%
Recover
Decrease Stun time by 70%
Decrease Stun time by 70%
Insight Master
Stats +50% with an advantage at Match-up
Stats +50% with an advantage at Match-up
English Player Killer
Stats +50% vs. English players
Stats +50% vs. English players
Fiery Potential
The lower the Stamina, the higher the stat boost (Max +50%).
The lower the Stamina, the higher the stat boost (Max +50%).
Rain/Puddle Resistance
Not affected by rain and puddles.
Not affected by rain and puddles.
Stats Down
Opponent Agility-type players: Defence -10%
Opponent Agility-type players: Defence -10%
Auto-Intercept Enhance
100% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
100% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Low Baller
A centering kick will always be a low ball.
A centering kick will always be a low ball.
Long Shooter
Own shots become unaffected by distance. (80% chance, Match-Up only)
Own shots become unaffected by distance. (80% chance, Match-Up only)
Special Skill Block
Block one Special Skill of your match-up opponent.
Block one Special Skill of your match-up opponent.
Bond
With 4 or more Skill-type players: All player stats +4.5%
With 4 or more Skill-type players: All player stats +4.5%
Special Skill Force Up
All Special Skills: Force +10%
All Special Skills: Force +10%
Penalty Area Master
Stats +30% when inside the penalty area.
Stats +30% when inside the penalty area.
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Cancel up to 2 Special Skill Block(s) used against the player.
Stats Up
(My Team) Defence +5%
(My Team) Defence +5%
Bumpy Ground Resistance
Not affected by Bumpy effect.
Not affected by Bumpy effect.
Low Ball Request
Receive a cross as a Low-Flying Ball (80% chance)
Receive a cross as a Low-Flying Ball (80% chance)
Team Link (JY)
The more JY players in the match, the higher stats are boosted (Max 40%, up to 8 players)
The more JY players in the match, the higher stats are boosted (Max 40%, up to 8 players)
Fiery Potential
The lower the Stamina, the higher the stat boost (Max +10%).
The lower the Stamina, the higher the stat boost (Max +10%).
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Can use a Special Skill with normal force if Stamina is 1 or higher.
Bond
With 3 or more Toughness-type JY players: All player stats +7%
With 3 or more Toughness-type JY players: All player stats +7%
Match-Up Win Bonus
All stats +20% each time you win at match-up (Up to 1 Time)
All stats +20% each time you win at match-up (Up to 1 Time)
Stamina Killer
+10% to opponents' Stamina cost when matched up.
+10% to opponents' Stamina cost when matched up.
Insight Master
Stats +15% with an advantage at Match-Up
Stats +15% with an advantage at Match-Up
Bond
With 2 or more Agility-type Non-Japanese players: Opponent team stats -3.5%
With 2 or more Agility-type Non-Japanese players: Opponent team stats -3.5%
Bond
With 2 or more Agility-type Non-Japanese players: All player stats +2.5%
With 2 or more Agility-type Non-Japanese players: All player stats +2.5%
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Can use a Special Skill with normal force if Stamina is 1 or higher.
Avert Crisis
When facing multiple opponents in an Attack Match-Up, the number of Match-Up opponents is reduced to one. Furthermore, players removed due to the effect of "Avert Crisis" are stunned. (Max 3 times, reset at halftime and the beginning of the first half of overtime)
When facing multiple opponents in an Attack Match-Up, the number of Match-Up opponents is reduced to one. Furthermore, players removed due to the effect of "Avert Crisis" are stunned. (Max 3 times, reset at halftime and the beginning of the first half of overtime)
Special Skill Block
Block one Special Skill of your match-up opponent.
Block one Special Skill of your match-up opponent.
Special Skill Block
Block one Special Skill of your match-up opponent. (80% chance)
Block one Special Skill of your match-up opponent. (80% chance)
Direct Hotline (Matsuyama)
FW/AM teammates get +8% to stats when selecting the next command after receiving a pass from Matsuyama
FW/AM teammates get +8% to stats when selecting the next command after receiving a pass from Matsuyama
Bond
With 2 or more Agility-type players: All player stats +7%
With 2 or more Agility-type players: All player stats +7%
Auto-Intercept Enhance
100% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
100% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Attack at the Scene of a Fire
Special Skill force increases the lower your Stamina (Max +20%)
Special Skill force increases the lower your Stamina (Max +20%)
Club players Killer
Stats +12% vs. Club players
Stats +12% vs. Club players
Tenacious Spirit
Shot +13% every time you fail to score with a Special Skill with a Matchup against opponent GK, until you score (max 1 fail and effective over halftime)
Shot +13% every time you fail to score with a Special Skill with a Matchup against opponent GK, until you score (max 1 fail and effective over halftime)
One-Two Range Enhance
Distance +50% when a One-Two is successful
Distance +50% when a One-Two is successful
Bond
With 3 or more Japanese players: All player stats +5%
With 3 or more Japanese players: All player stats +5%
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Can use a Special Skill with normal force if Stamina is 1 or higher.
Italy (JY) Player Killer
Stats +40% vs. Italy (JY) Players
Stats +40% vs. Italy (JY) Players
DM/DF Killer
Stats +25% vs. Defensive Midfielders and Defenders
Stats +25% vs. Defensive Midfielders and Defenders
Skill Killer
Stats +15% vs. S-type
Stats +15% vs. S-type
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Cancel up to 2 Special Skill Block(s) used against the player.
Bumpy Ground Resistance
Not affected by Bumpy effect.
Not affected by Bumpy effect.
Stats Down
-20% to Defence of match-up opponents' Skill-type players (50% chance)
-20% to Defence of match-up opponents' Skill-type players (50% chance)
Attacking Midfielder/Defensive Midfielder Killer
Stats +15% vs. Attacking Midfielders and Defensive Midfielders
Stats +15% vs. Attacking Midfielders and Defensive Midfielders
Stamina Cost Down
Required Stamina -15% when using a Special Skill.
Required Stamina -15% when using a Special Skill.
Special Skill Block
Block one Special Skill of your match-up opponent. (70% chance)
Block one Special Skill of your match-up opponent. (70% chance)
Auto-Intercept Enhance
80% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
80% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Bond
With 2 or more Skill-type Club players: All player stats +4.5%
With 2 or more Skill-type Club players: All player stats +4.5%
Inspire (Ishizaki, Urabe)
+5% to Special Skill force when your team mate (Ishizaki, Urabe) uses the next Special Skill after you win at match-up
+5% to Special Skill force when your team mate (Ishizaki, Urabe) uses the next Special Skill after you win at match-up
Vital Area Master
Stats +40% when in the vital areas of both sides.
Stats +40% when in the vital areas of both sides.
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Cancel up to 1 Special Skill Block used against the player.
Price of confused fight
-8% to Special Skill force when your match-up opponent uses the next Special Skill after you lose at match-up (except GK)
-8% to Special Skill force when your match-up opponent uses the next Special Skill after you lose at match-up (except GK)
Follow
When a team mate is alone in a defensive match-up within a certain area, there is a chance the player will join the match-up as well. (Except GK)
When a team mate is alone in a defensive match-up within a certain area, there is a chance the player will join the match-up as well. (Except GK)
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Can use a Special Skill with normal force if Stamina is 1 or higher.
Attack at the Scene of a Fire
Special Skill force increases the lower your Stamina (Max +30%)
Special Skill force increases the lower your Stamina (Max +30%)
Auto-Intercept Enhance (middle area)
100% chance to activate a Special Skill during an Auto-Intercept in the middle area. (Required Stamina: 0)
100% chance to activate a Special Skill during an Auto-Intercept in the middle area. (Required Stamina: 0)
Bond
With 2 or more Skill-type Club players: Opponent team stats -7.5%
With 2 or more Skill-type Club players: Opponent team stats -7.5%
Price of confused fight
-8% to Special Skill force when your match-up opponent uses the next Special Skill after you lose at match-up (except GK)
-8% to Special Skill force when your match-up opponent uses the next Special Skill after you lose at match-up (except GK)