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FW


Combination (Pierre)
Stats +10% when Pierre is on your team
Bond
With 2 or more Skill-type players: All player stats +1%
Stat Handicap Resistance
3% reduction to stat handicap effects vs. your teammates.
Bond
With Skill-type Pierre: All player stats +2.5%




OMF / FW


Recover
Decrease Stun time by 60%
Sharp Angle Shooter
Loses very little momentum even when shooting from a tight angle.
Auto-Intercept Enhance
80% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Bond
With 2 or more Agility-type players: All player stats +5%




OMF / FW


Stat Handicap Resistance
3% reduction to stat handicap effects vs. your teammates.
Inspire (FW)
+2% to stats when your team mate (FW) selects the next command after you win at match-up
Pedal to the Metal
All Stats +10% during Full Power Football
Bond
With 3 or more Skill-type Club players: All player stats +3%




DF


Shot Killer (Non-Flying)
Stats +50% against Non-Flying Shots
Full Power Gauge Up
Full Power Gauge +20% when you win at Match-Up
Bond
With 3 or more Skill-type players: All player stats +2%




GK


Shot Killer (Non-Flying)
Stats +10% against Non-Flying Shots.
Full Power Gauge Up
Full Power Gauge +10% on a successful save
Bond
With 3 or more Toughness-type Non-Japanese Players: All player stats +7%




FW

Nationality Link (Germany)
The more German players in the match, the higher stats are boosted (Max 30%, 3 players)

Bond
With 4 or more Skill-type Non-Japanese Players: Opponent team stats -8%
Special Skill Force Up
Shot Special Skills except Flying Shots: Force +10%
One-Two Range Enhance
Distance +25% when a One-Two is successful
Stats Up
Schneider: All stats +1%
Bumpy Ground Resistance
Not affected by Bumpy effect.








OMF


Stat Handicap Resistance
3% reduction to stat handicap effects vs. your teammates.
One-Two Range Enhance
Distance +50% when a One-Two is successful
Special Skill Block
Block one Special Skill of your match-up opponent.
Bond
With 2 or more Skill-type Non-Japanese players: All player stats +2.5%




GK

Punching Master
When a punch is successful, there is a chance it will become easier for the ball to go to players near the centre circle.

Bond
With 3 or more Rising Sun players: 6% reduction to stat handicap effects vs. your teammates
Bond
With 3 or more Rising Sun Players: All player stats +4%.
Give Everything
Stats increase the higher your Stamina (Max +10%)




FW

Full-body Stand
The higher the Stamina, the higher the force of Special Skills (Max 10%).

Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Stamina Killer
+30% to opponents' Stamina cost when matched up.
Low Ball Request
Receive a cross as a Low-Flying Ball (80% chance)
Bond
With 3 or more Club players: All player stats +7%.




DF / DMF


Price of confused fight
-5% to Special Skill force when your match-up opponent uses the next Special Skill after you lose at match-up (except GK)
Auto-Intercept Enhance
50% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Special Skill Block
Block one Special Skill of your match-up opponent.
Bumpy Ground Resistance
Not affected by Bumpy effect.
Bond
With 3 or more Toughness-type Japanese players: All player stats +6%




OMF / FW

Match-Up Win Bonus
All stats +30% when you win at Match-Up (Up to 1 Time)

Attacking Midfielder/Defensive Midfielder Killer
Stats +7% vs. Attacking Midfielders and Defensive Midfielders
Stamina Cost Down
Required Stamina -15% when using a Special Skill.
Special Skill Force Up
Tackle Special Skills: Force +30%
Bond
With 2 or more Skill-type Non-Japanese players: All player stats +4.5%





FW


Stamina Killer
+10% to opponents' Stamina cost when matched up.
Stats Down
Opponent Japanese Players: All stats -1%
Recover
Decrease Stun time by 80%
Stats Up
Latin and North American players: All stats +1%
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.




FW


Stamina Killer
+20% to opponents' Stamina cost when matched up.
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Pressure
-10% to stats when your match-up opponent selects the next command after you win at match-up (except GK)




DMF


Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Stamina Killer
+20% to opponents' Stamina cost when matched up.
Catch Killer
Stats +30% when an opponent selects Catch.
Auto-Intercept Enhance
100% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)



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