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![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/61.png)
Forward Killer
Stats +20% vs. Forwards
Stats +20% vs. Forwards
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/901.png)
-15% to stats when your match-up opponent selects the next command after you win at match-up (except GK)
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/212.png)
Combination (Masao)
Stats +15% when Masao Tachibana is on your team
Stats +15% when Masao Tachibana is on your team
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/386.png)
The more Middle School players in the match, the higher stats are boosted (Max 10%)
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/213.png)
Combination (Kazuo)
Stats +15% when Kazuo Tachibana is on your team
Stats +15% when Kazuo Tachibana is on your team
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/386.png)
The more Middle School players in the match, the higher stats are boosted (Max 10%)
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/125.png)
Full-body Stand
The higher the Stamina, the higher the force of Special Skills (Max 30%).
The higher the Stamina, the higher the force of Special Skills (Max 30%).
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/1669.png)
-8% to Special Skill force when your match-up opponent uses the next Special Skill after you lose at match-up (except GK)
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/1836.png)
With 2 or more Agility-type players: 25% chance to activate a Special Skill during DM/DF teammate's Auto-Intercept. (Required Stamina: 0)
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/781.png)
Non-Japanese Player Killer
Stats +25% vs. Non-Japanese Players
Stats +25% vs. Non-Japanese Players
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/673.png)
-10% to stats when your match-up opponent selects the next command after you lose at match-up (except GK)
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/1563.png)
Nationality Link (Asia)
The more Asian Players in the match, the higher stats are boosted (Max 50%, 5 players)
The more Asian Players in the match, the higher stats are boosted (Max 50%, 5 players)
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/205.png)
60% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/248.png)
Nationality Link (Japan & Latin and North America)
The more Japanese & Latin and North American players are in the match, the higher stats are boosted (Max 20%)
The more Japanese & Latin and North American players are in the match, the higher stats are boosted (Max 20%)
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/661.png)
Stamina Killer
+25% to opponents' Stamina cost when matched up.
+25% to opponents' Stamina cost when matched up.
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/639.png)
-7% to stats when your match-up opponent selects the next command after you win at match-up (except GK)
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/743.png)
Type Link <S>
The more Skill-type players in the match, the higher stats are boosted (Max 20%, up to 5 players)
The more Skill-type players in the match, the higher stats are boosted (Max 20%, up to 5 players)
![](https://a0.tsubasa.im/global/en/player/team_effect_icon/378.png)
Warriors' Emergence (Japan & Latin and North America)
Japanese & Latin and North American players: All stats +10%
Japanese & Latin and North American players: All stats +10%
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/15.png)
High Baller
A centering kick will always be a high ball.
A centering kick will always be a high ball.
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/1275.png)
Zone (Endgame-Specific)
The less time remaining in the match, the more stats increases. (Max 20%, reset at halftime and the beginning of the first half and the second half of overtime)
The less time remaining in the match, the more stats increases. (Max 20%, reset at halftime and the beginning of the first half and the second half of overtime)
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/1696.png)
+5% to stats when your team mate (FW/AM) selects the next command after you win at match-up