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Insight Master
Stats +100% with an advantage at Match-up
Stats +100% with an advantage at Match-up
Stamina Cost Down
Required Stamina -20% when using a Special Skill.
Required Stamina -20% when using a Special Skill.
Full Power Gauge Up
Full Power Gauge +20% when you win at Match-Up
Full Power Gauge +20% when you win at Match-Up
Bond
With 3 or more Non-Japanese players: All player stats +7%
With 3 or more Non-Japanese players: All player stats +7%
GK Killer
Stats +25% vs. Goalkeepers
Stats +25% vs. Goalkeepers
Recover
Decrease Stun time by 70%
Decrease Stun time by 70%
Enhance Special Skills (Combination Skills)
Combination Special Skills: Force +10%
Combination Special Skills: Force +10%
Combination (Konsawatt Trio)
Stats +10% when Sakhon and Faran are on your team.
Stats +10% when Sakhon and Faran are on your team.
Bond
With Sakhon and Faran: All player stats +4%
With Sakhon and Faran: All player stats +4%
Snow/Snow Cover Resistance
Not affected by snow and snow cover.
Not affected by snow and snow cover.
Insight Master
Stats +30% with an advantage at Match-up
Stats +30% with an advantage at Match-up
Dribble Range Enhance
Successful Dribble Range x5
Successful Dribble Range x5
One-Two Range Enhance
Distance +30% when a One-Two is successful
Distance +30% when a One-Two is successful
Japanese Player Killer
Stats +30% vs. Japanese Players
Stats +30% vs. Japanese Players
Bond
With 3 or more Japanese players: All player stats +5.5%
With 3 or more Japanese players: All player stats +5.5%
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Cancel up to 2 Special Skill Block(s) used against the player.
Team Link (Club)
The more Club players in the match, the higher stats are boosted (Max 20%)
The more Club players in the match, the higher stats are boosted (Max 20%)
Recover
Decrease Stun time by 50%
Decrease Stun time by 50%
Stats Up
Club players: Stats +2%
Club players: Stats +2%
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Cancel up to 2 Special Skill Block(s) used against the player.
Snow/Snow Cover Resistance
Not affected by snow and snow cover.
Not affected by snow and snow cover.
Auto-Intercept Enhance (middle area)
80% chance to activate a Special Skill during an Auto-Intercept in the middle area. (Required Stamina: 0)
80% chance to activate a Special Skill during an Auto-Intercept in the middle area. (Required Stamina: 0)
One-Two Range Enhance
Distance +100% when a One-Two is successful
Distance +100% when a One-Two is successful
Dribble Range Enhance
Successful Dribble Range x5
Successful Dribble Range x5
Super Sub
Stats +40% when playing as a substitute
Stats +40% when playing as a substitute
Full-body Stand
The higher the Stamina, the higher the force of Special Skills (Max 15%).
The higher the Stamina, the higher the force of Special Skills (Max 15%).
Low Ball Request
Receive a cross as a Low-Flying Ball (80% chance)
Receive a cross as a Low-Flying Ball (80% chance)
Recover
Decrease Stun time by 50%
Decrease Stun time by 50%
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Cancel up to 1 Special Skill Block used against the player.
Full Power Gauge Up
Begin the match with Full Power Gauge boosted to 15%
Begin the match with Full Power Gauge boosted to 15%
Mid-Area Master
Stats +25% when in the middle area.
Stats +25% when in the middle area.
Auto-Intercept Enhance (middle area)
100% chance to activate a Special Skill during an Auto-Intercept in the middle area. (Required Stamina: 0)
100% chance to activate a Special Skill during an Auto-Intercept in the middle area. (Required Stamina: 0)
Bond
With 4 or more Golden 23 Players, 15% chance to activate a Special Skill during a teammate's Auto-Intercept (Required Stamina: 0)
With 4 or more Golden 23 Players, 15% chance to activate a Special Skill during a teammate's Auto-Intercept (Required Stamina: 0)
Bond
With 3 or more Golden 23 players: All player stats +4.5%.
With 3 or more Golden 23 players: All player stats +4.5%.
Penalty Area Master
Stats +25% when inside the penalty area.
Stats +25% when inside the penalty area.
Forward Killer
Stats +20% vs. Forwards
Stats +20% vs. Forwards
Master Catcher
Can catch a ball even if it breaks a catch.
Can catch a ball even if it breaks a catch.
Stat Handicap Resistance
4% reduction to stat handicap effects vs. your teammates.
4% reduction to stat handicap effects vs. your teammates.
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Cancel up to 2 Special Skill Block(s) used against the player.
Shot Killer (Non-Flying)
Stats +10% against Non-Flying Shots.
Stats +10% against Non-Flying Shots.
Bond
With 2 or more Agility-type players: All player stats +4%
With 2 or more Agility-type players: All player stats +4%
Safety Zone
Required Stamina -30% when using a Special Skill vs shots from outside the penalty area.
Required Stamina -30% when using a Special Skill vs shots from outside the penalty area.
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Cancel up to 2 Special Skill Block(s) used against the player.
Japanese Player Killer
Stats +15% vs. Japanese Players
Stats +15% vs. Japanese Players
Shot Killer (Non-Flying)
Stats +5% against Non-Flying Shots.
Stats +5% against Non-Flying Shots.
Shot Killer (High-Flying)
Stats +5% against High-Flying Shots
Stats +5% against High-Flying Shots
Bond
With 2 or more Skill-type Non-Japanese players: All player stats +5%
With 2 or more Skill-type Non-Japanese players: All player stats +5%
Full-body Stand
The higher the Stamina, the higher the force of Special Skills (Max 30%).
The higher the Stamina, the higher the force of Special Skills (Max 30%).
Stat Handicap Resistance
10% reduction to handicap effects on the own stats
10% reduction to handicap effects on the own stats
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Cancel up to 1 Special Skill Block used against the player.
Full Power Gauge Up
Full Power Gauge +15% on a successful save
Full Power Gauge +15% on a successful save
Bond
With 2 or more Skill-type Japanese Players: All player stats +4.5%
With 2 or more Skill-type Japanese Players: All player stats +4.5%
Follow
When a team mate is alone in a defensive match-up within a certain area, there is a chance the player will join the match-up as well. (Except GK)
When a team mate is alone in a defensive match-up within a certain area, there is a chance the player will join the match-up as well. (Except GK)
Bumpy Ground Resistance
Not affected by Bumpy effect.
Not affected by Bumpy effect.
Stamina Cost Down
Required Stamina -20% when using a Special Skill.
Required Stamina -20% when using a Special Skill.
Fiery Potential
The lower the Stamina, the higher the stat boost (Max +30%).
The lower the Stamina, the higher the stat boost (Max +30%).
Stamina Killer
+30% to opponents' Stamina cost when matched up.
+30% to opponents' Stamina cost when matched up.
Bond
With 3 or more Skill-type Rising Sun players: All player stats +7%
With 3 or more Skill-type Rising Sun players: All player stats +7%
Auto-Intercept Enhance
A chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
A chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Mid-Area Master
Stats +12% when in the middle area.
Stats +12% when in the middle area.
Recover
Decrease Stun time by 50%
Decrease Stun time by 50%
Bond
With 3 or more WY Players: All player stats +2%
With 3 or more WY Players: All player stats +2%