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![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/84.png)
Block Killer
Stats +20% when an opponent selects Block
Stats +20% when an opponent selects Block
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/1771.png)
The more Japanese players are in the match, the higher stats are boosted (Max 20%, 3 players)
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/587.png)
Hotline (Tsubasa)
+20% to stats when selecting the next command after receiving a pass from (Tsubasa)
+20% to stats when selecting the next command after receiving a pass from (Tsubasa)
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/300.png)
Agility Killer
Stats +20% vs. Agility-type
Stats +20% vs. Agility-type
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/795.png)
-20% to stats when your match-up opponent selects the next command after you win at match-up (except GK)
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/1148.png)
Non-Japanese Player Killer
Stats +35% vs. Non-Japanese Players
Stats +35% vs. Non-Japanese Players
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/1450.png)
Team mate Takeshi appears at 60% rate to support you on a solo defensive match-up.
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/1119.png)
Zone (Endgame-Specific)
The less time remaining in the match, the more stats increases. (Max 25%, reset at halftime and the beginning of the first half and the second half of overtime)
The less time remaining in the match, the more stats increases. (Max 25%, reset at halftime and the beginning of the first half and the second half of overtime)
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/717.png)
Club players Killer
Stats +10% vs. Club players
Stats +10% vs. Club players
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/2016.png)
-20% to stats when the Sao Paulo player in the match-up selects the next command after you lose at match-up (except GK)