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DF


Side Master
Stats +15% near the side line
Direct Hotline (Ishizaki)
teammates Tsubasa and Misaki get +5% to stats when selecting the next command after receiving a pass from Ishizaki.
High Baller
A centering kick will always be a high ball.
Bond
With exactly 3 Agility-type Non-Japanese players: All player stats +2.5%.




OMF

Adversity
Stats +40% when your match-up opponent's total stats are higher than yours. (except GK)

Special Skill Block
Block one Special Skill of your match-up opponent. (60% chance)
Side Master
Stats +10% near the side line
Stats Up
Japanese Players: All stats +2%
Bond
With 2 or more Japanese players: All player stats +5%
Pressure
-5% to stats when your match-up opponent selects the next command after you win at match-up (except GK)




DF


Special Skill Block
Block 2 Special Skills of your match-up opponent. (60% chance)
Side Master
Stats +20% near the side line
Stats Up
Japanese Players: All stats +1.5%
Bond
With 2 or more Skill-type Japanese Players: All player stats +5%
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.




OMF / FW

Delpi Zone
Stats +30% when around the left side of opponent's penalty area and vital area.

Tenacious Spirit
Shot +20% every time you fail to score with a Special Skill with a Matchup against opponent GK, until you score (max 3 fails and effective over halftime)
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Sharp Angle Shooter
Loses very little momentum even when shooting from a tight angle.
Bond
With 3 or more Club players: All player stats +6%.
Special Skill Force Up
Shot Special Skills except Flying Shots: Force +5%




OMF / FW

Delpi Zone
Stats +50% when around the left side of opponent's penalty area and vital area.

Special Skill Block
Block 1 Tackle Special Skill of your match-up opponent
Dribble Range Enhance
Successful Dribble Range x5
Sharp Angle Shooter
Loses very little momentum even when shooting from a tight angle.
Bond
With 2 or more Agility-type Club players: All player stats +5%
Stats Up
Piemonte Players: Stats +3%




DF / DMF


Side Master
Stats +25% near the side line
Stats Up
Japanese Players: All stats +1%
Auto-Intercept Enhance
15% chance to activate a Special Skill during a Japanese teammate's Auto-Intercept. (Required Stamina: 0)
Bond
With 3 or more Japanese players: All player stats +5%
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.




GK

Punching Master
When a punch is successful, there is a chance it will become easier for the ball to go to players near the centre circle.

Full Power Gauge Up
Full Power Gauge +10% on a successful save
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Opposition (Full Might)
Stats +30% when matched up with an opponent who has Full-body Stand, Give everything, or a Hidden Skill to assign the applicable Passive Skills to teammates.
Shot Killer (Non-Flying)
Stats +5% against Non-Flying Shots.




GK

Punching Master
When a punch is successful, there is a chance it will become easier for the ball to go to players near the centre circle.

Full Power Gauge Up
Full Power Gauge +10% on a successful save
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Opposition (Full Might)
Stats +30% when matched up with an opponent who has Full-body Stand, Give Everything, or a Hidden Skill to assign the applicable Passive Skills to teammates.
Shot Killer (Non-Flying)
Stats +5% against Non-Flying Shots.




DF

Penalty/Side Area Master
Stats +10% when in the penalty area or side area.

Stats Up
Asian Players: Stats +3%
Opposition (Full Might)
Stats +10% when matched up with an opponent who has Full-body Stand, Give Everything, or a Hidden Skill to assign the applicable Passive Skills to teammates.
Recover
Decrease Stun time by 80%
Auto-Block & Intercept Enhance
80% chance to activate a Special Skill during an Auto-Intercept or Auto-Block. (Required Stamina: 0)




OMF


Stats Up
Japanese Players: All stats +2.5%
Direct Hotline (Takeshi)
FW teammates get +5% to stats when selecting the next command after receiving a pass from Takeshi




OMF / FW


Special Skill Block
Block 1 Intercept Special Skill of your match-up opponent (70% chance)
Direct Hotline (Goethe)
German teammates get +5% to stats when selecting the next command after receiving a pass from Goethe
Stats Up
German players: All stats +1%
Bond
With 4 or more Agility-type players: All player stats +4.5%
Assign Counter Move (DM)
Teammate GK: Stats +7% vs. DM




GK

Nationality Link (Japan)
The more Japanese players are in the match, the higher stats are boosted (Max 20%, 3 players)

Safety Zone
Required Stamina -25% when using a Special Skill vs shots from outside the penalty area.
Japanese Player Killer
Stats +5% vs. Japanese Players
Ignore Player Type
Blocks Type Effectiveness of the type weak to.
Bond
With 3 or more Skill-type Japanese players: All player stats +4.5%
Punching Master
When a punch is successful, there is 80% chance it will become easier for the ball to go to players near the centre circle.




DF / DMF

Insight Master
Stats +50% with an advantage at Match-up

Bond
With 4 or more club players: Opponent team stats -5%
Assign DM Killer
Teammate GK: Stats +20% vs. DM
Bond
With exactly 5 Agility-type Japanese players: All player stats +3%.




GK

Punching Master
When a punch is successful, it is easier for the ball to go to players near the centre circle.

Safety Zone
Stats +5% vs shots from outside the penalty area.
Stat Handicap Resistance
2% reduction to stat handicap effects vs. your teammates.
Club players Killer
Stats +14% vs. Club players
Long Feed
When the GK kicks the ball to a teammate, there is 80% chance that it will go to the farthest teammate on your side.
Bond
With 2 or more Skill-type players: All player stats +5%




GK

Punching Master
When a punch is successful, it is easier for the ball to go to players near the centre circle.

Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Full-body Stand
The higher the Stamina, the higher the force of Special Skills (Max 15%).
Bond
With 2 or more Toughness-type Club players: All player stats +5%




DF / DMF

Nationality Link (Japan)
The more Japanese players in the match, the higher stats are boosted (Max 20%, 5 players)

Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Inspire (Japanese Players)
+2% to stats when your Japanese teammate selects the next command after you win at match-up
Opposition (Fiery/Scene of a Fire)
Stats +10% when matched up with an opponent who has Attack at the Scene of a Fire, Fiery Potential, or a Hidden Skill to assign the applicable Passive Skills to teammates.
Bond
With 4 or more Japanese players: All player stats +4.5%




FW


Assign Stamina Cost Down
Team mate Owairan gets -15% Stamina cost for Special Skills
Special Skill Force Up
All Special Skills: Force +15%
Bond
With 2 or more Non-Japanese Players: Opponent team stats -4%
Bond
With 2 or more Non-Japanese Players: All player stats +2.5%
Assign Stamina Killer
Teammate Owairan gets +25% to opponents' Stamina cost when matched up.




DMF / OMF


Direct Hotline (Takeshi)
FW teammates get +5% to stats when selecting the next command after receiving a pass from Takeshi
Full Power Gauge Up
Full Power Gauge +10% when you win at Match-Up
Bond
With 3 or more Skill-type Rising Sun players: All player stats +7%




OMF

Zone (Endgame-Specific)
The less time remaining in the match, the more stats increases. (Max 100%, reset at halftime and the beginning of the first half and the second half of overtime)

Direct Hotline (Tsubasa)
FW teammates get +5% to stats when selecting the next command after receiving a pass from Tsubasa
Full Power Gauge Up
Match begins with Full Power Gauge increased by 20%
Bond
With 3 or more Agility-type JY Players: All player stats +7%




DF


Penalty Area Master
Stats +15% when inside the penalty area.
Recover
Decrease Stun time by 50%
Stats Up
Golden 23 Players: All stats +1%
Bond
With 2 or more Toughness-type Golden 23 Players: All player stats +4.5%
Assign DM Killer
Teammate GK: Stats +7% vs. DM



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