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Chance Maker
Can adjust the position of 1 player within a certain range to pass to when selecting Pass destination in a match-up.
Can adjust the position of 1 player within a certain range to pass to when selecting Pass destination in a match-up.
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Can use a Special Skill with normal force if Stamina is 1 or higher.
Fiery Potential
The lower the Stamina, the higher the stat boost (Max +15%).
The lower the Stamina, the higher the stat boost (Max +15%).
Bond
With 3 or more Skill-type players: Opponent team stats -3%
With 3 or more Skill-type players: Opponent team stats -3%
Bond
With 3 or more Skill-type players: All player stats +3%
With 3 or more Skill-type players: All player stats +3%
Dribble Range Enhance
Successful Dribble Range x5
Successful Dribble Range x5
Full-body Stand
The higher the Stamina, the higher the force of Special Skills (Max 30%).
The higher the Stamina, the higher the force of Special Skills (Max 30%).
Pressure
-5% to stats when your match-up opponent selects the next command after you win at match-up (except GK)
-5% to stats when your match-up opponent selects the next command after you win at match-up (except GK)
Stat Handicap Resistance
1% reduction to stat handicap effects vs. your teammates.
1% reduction to stat handicap effects vs. your teammates.
Bond
With 3 or more Agility-type Non-Japanese players: All player stats +2.5%
With 3 or more Agility-type Non-Japanese players: All player stats +2.5%
One-Two Range Enhance
Distance +100% when a One-Two is successful
Distance +100% when a One-Two is successful
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Can use a Special Skill with normal force if Stamina is 1 or higher.
Bond
With 3 or more Japanese players: All player stats +7%
With 3 or more Japanese players: All player stats +7%
Combination (Tsubasa)
Stats +20% when Tsubasa Ozora is on your team.
Stats +20% when Tsubasa Ozora is on your team.
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Cancel up to 1 Special Skill Block used against the player.
Match-Up Win Bonus
All stats +5% when you win at Match-Up (Up to 1 Time)
All stats +5% when you win at Match-Up (Up to 1 Time)
Bond
With 3 or more Toughness-type Japanese players: All player stats +4%
With 3 or more Toughness-type Japanese players: All player stats +4%
Ignore Player Type
Blocks Type Effectiveness of the type weak to.
Blocks Type Effectiveness of the type weak to.
Combination (Misaki)
Stats +10% when Taro Misaki is on your team
Stats +10% when Taro Misaki is on your team
High Baller
Centering kick results in a high-flying ball. (80% chance)
Centering kick results in a high-flying ball. (80% chance)
Snow/Snow Cover Resistance
Not affected by snow and snow cover.
Not affected by snow and snow cover.
Rain/Puddle Resistance
Not affected by rain and puddles.
Not affected by rain and puddles.
China (Asia Qualifiers) Killer
Stats +80% vs. Chinese (Asia Qualifiers) Players
Stats +80% vs. Chinese (Asia Qualifiers) Players
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Cancel up to 1 Special Skill Block used against the player.
Combination (Aoi)
Stats +5% when Shingo Aoi is on your team(50% chance to activate)
Stats +5% when Shingo Aoi is on your team(50% chance to activate)
Rain/Puddle Resistance
Not affected by rain and puddles.
Not affected by rain and puddles.
Catch Killer
Stats +20% when an opponent selects Catch.
Stats +20% when an opponent selects Catch.
Match-Up Win Bonus
All stats +100% when you win at Match-Up (Max 1 time)
All stats +100% when you win at Match-Up (Max 1 time)
Direct Hotline (Matsuyama)
FW/AM teammates get +5% to stats when selecting the next command after receiving a pass from Matsuyama
FW/AM teammates get +5% to stats when selecting the next command after receiving a pass from Matsuyama
Special Skill Block
Block 1 Special Skill(s) of your match-up opponent. (50% chance)
Block 1 Special Skill(s) of your match-up opponent. (50% chance)
Zone (Endgame-Specific)
The less time remaining in the match, the more stats increases. (Max 100%, reset at halftime and the beginning of the first half and the second half of overtime)
The less time remaining in the match, the more stats increases. (Max 100%, reset at halftime and the beginning of the first half and the second half of overtime)
Direct Hotline (Tsubasa)
FW teammates get +5% to stats when selecting the next command after receiving a pass from Tsubasa
FW teammates get +5% to stats when selecting the next command after receiving a pass from Tsubasa
Full Power Gauge Up
Match begins with Full Power Gauge increased by 20%
Match begins with Full Power Gauge increased by 20%
Bond
With 3 or more Agility-type JY Players: All player stats +7%
With 3 or more Agility-type JY Players: All player stats +7%
One-Two Range Enhance
Distance +50% when a One-Two is successful
Distance +50% when a One-Two is successful
Bond
With 2 or more Japanese players: All player stats +5%
With 2 or more Japanese players: All player stats +5%
Stat Handicap Resistance
5% reduction to stat handicap effects vs. your teammates.
5% reduction to stat handicap effects vs. your teammates.
Non-Japanese Player Killer
Stats +30% vs. Non-Japanese Players
Stats +30% vs. Non-Japanese Players
Low Baller
Centering kick results in a low-flying ball. (80% chance)
Centering kick results in a low-flying ball. (80% chance)
Stat Handicap Resistance
10% reduction to handicap effects on the own stats
10% reduction to handicap effects on the own stats
Type Link <T>
The more Toughness-type players in the match, the higher stats are boosted (Max 30%).
The more Toughness-type players in the match, the higher stats are boosted (Max 30%).
Stat Handicap Resistance
5.5% reduction to stat handicap effects vs. Toughness-type players
5.5% reduction to stat handicap effects vs. Toughness-type players
Enhance Special Skills (Combination Skills)
Combination Special Skills: Force +10%
Combination Special Skills: Force +10%
Bond
With exactly 11 Toughness-type players: All player stats +3.5%
With exactly 11 Toughness-type players: All player stats +3.5%
Chance Maker
Can adjust the position of 1 player within a certain range to pass to when selecting Pass destination in a match-up.
Can adjust the position of 1 player within a certain range to pass to when selecting Pass destination in a match-up.
Pedal to the Metal
All Stats +20% during Full Power Football
All Stats +20% during Full Power Football
Auto-Intercept Enhance
80% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
80% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Stat Handicap Resistance
10% reduction to handicap effects on the own stats
10% reduction to handicap effects on the own stats
Bond
With 2 or more Toughness-type Non-Japanese Players: All player stats +4.5%
With 2 or more Toughness-type Non-Japanese Players: All player stats +4.5%
Combination (Misaki)
Stats +10% when Taro Misaki is on your team
Stats +10% when Taro Misaki is on your team
Attack at the Scene of a Fire
Special Skill force increases the lower your Stamina (Max +7%)
Special Skill force increases the lower your Stamina (Max +7%)
Indomitable
+7% to stats when you select the next command after you lose at match-up
+7% to stats when you select the next command after you lose at match-up
Bond
With 3 or more JY players: All player stats +2%.
With 3 or more JY players: All player stats +2%.
Auto-Intercept Enhance
A chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
A chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Pedal to the Metal
All Stats +15% during Full Power Football
All Stats +15% during Full Power Football
Attacking Midfielder Killer
Stats +20% vs. AM
Stats +20% vs. AM
Bond
With 4 or more Toughness-type players: All player stats +4%
With 4 or more Toughness-type players: All player stats +4%
Recover
Decrease Stun time by 60%
Decrease Stun time by 60%
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Cancel up to 2 Special Skill Block(s) used against the player.
Enhance Special Skills
All Special Skills: Force +20%
All Special Skills: Force +20%
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Cancel up to 1 Special Skill Block used against the player.
One-Two Range Enhance
Distance +50% when a One-Two is successful
Distance +50% when a One-Two is successful
Penalty Area Master
Stats +20% when inside the penalty area.
Stats +20% when inside the penalty area.