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DF / DMF

Mark Defence
When your team mate is in a defensive match-up, the player will join the match-up with the opponent player they have been marking in the match as well. (Except GK, max 1 time, reset at halftime and the beginning of the first half of overtime)

Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Stat Handicap Resistance
30% reduction to handicap effects on the own stats
Inspire (FW/AM)
+5% to stats when your team mate (FW/AM) selects the next command after you win at match-up
Insight Master
Stats +20% with an advantage at Match-up
Counter Move (AM)
Stats +10% vs. AM




DF / DMF

Mark Defence
When your team mate is in a defensive match-up, the player will join the match-up with the opponent player they have been marking in the match as well. (Except GK, max 1 time, reset at halftime and the beginning of the first half of overtime)

Fiery Potential
The lower the Stamina, the higher the stat boost (Max +10%).
Stats Up
German players: All stats +2%
Stat Handicap Resistance
4% reduction to stat handicap effects vs. your teammates.
Bond
With 2 or more Skill-type Non-Japanese players: All player stats +4%
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.




DF / DMF

Mark Defence
When your team mate is in a defensive match-up, the player will join the match-up with the opponent player they have been marking in the match as well. (Except GK, max 2 times, reset at halftime and the beginning of the first half of overtime)

Special Skill Block
Block one Special Skill of your match-up opponent. (70% chance)
Fiery Potential
The lower the Stamina, the higher the stat boost (Max +15%).
Bond
With 6 or more Non-Japanese players: All player stats +1.5%
Bond
With 3 or more Club players: All player stats +3%.
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.




OMF

Combination (Tsubasa)
Stats +20% when Tsubasa Ozora is on your team.

Inspire (Japanese Players)
+3% to stats when your Japanese teammate selects the next command after you win at match-up
Full Power Gauge Up
Full Power Gauge +10% when you win at Match-Up
Enhance Special Skills (Combination Skills)
Combination Special Skills: Force +15%




FW

Player Link (Five Soldiers of the Aztec Sun)
The more assigned players on your team, the higher the stat boost (max +20%) (Assigned players: Garcia, Suarez, Arbez, Lopez, Zaragoza)

High Baller
A centering kick will always be a high ball.
Hotline (Five Soldiers of the Aztec Sun)
5% to stats when selecting the next command after receiving a pass from Garcia, Suarez, Arbez, Lopez or Zaragoza
Bond
With 5 or more Mexican players: All player stats +3%




OMF / FW


Recover
Decrease Stun time by 80%
Stats Up
Roberto Hongo: Stats +3%
Hotline (Leo)
+10% to stats when selecting the next command after receiving a pass from (Leo)
Bond
With 3 or more Brazilian players: All player stats +2.5%




DF


Pressure
-20% to stats when your match-up opponent selects the next command after you win at match-up (except GK)
Shot Killer (Non-Flying)
Stats +20% against Non-Flying Shots
Bond
With 3 or more Skill-type players: All player stats +1%




OMF

High Baller
A centering kick will always be a high ball.

Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Inspire (FW/AM)
+8% to stats when your team mate (FW/AM) selects the next command after you win at match-up
Mid/Vital Area Master
Stats +20% when in the middle area or vital area.




DMF / OMF


Insight Master
Stats +30% with an advantage at Match-up
Direct Hotline (Schester)
FW teammates get +5% to stats when selecting the next command after receiving a pass from Schester
Bond
With 3 or more Agility-type Rising Sun Players: All player stats +7%




OMF

Chance Maker
Can adjust the position of 1 player within a certain range to pass to when selecting Pass destination in a match-up.

Avert Crisis
When facing multiple opponents in an Attack Match-Up, the number of Match-Up opponents is reduced to one. Furthermore, players removed due to the effect of "Avert Crisis" are stunned. (Max 2 times, reset at halftime and the beginning of the first half of overtime)
Dribble Range Enhance
Successful Dribble Range x5
Match-Up Master (Single)
When there is 1 opponent player during an Attack Match-Up, +10% to stats and -30% to stamina cost (except GK).
Bond
With 2 or more Agility-type players: All player stats +6%
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.




DF

Nationality Link (Latin and North America)
The more Latin and North American players are in the match, the higher stats are boosted (Max 30%, 3 players)

Stamina Killer
+20% to opponents' Stamina cost when matched up.
Price of confused fight
-5% to stats when your match-up opponent selects the next command after you lose at match-up (except GK)
Special Skill Block
Block one Special Skill of your match-up opponent.
Stats Up
Latin and North American players: All stats +2%




FW


Stamina Killer
+20% to opponents' Stamina cost when matched up.
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Pressure
-10% to stats when your match-up opponent selects the next command after you win at match-up (except GK)




OMF / FW

Combination (Masao)
Stats +20% when Masao Tachibana is on your team

Snow/Snow Cover Resistance
Not affected by snow and snow cover.
Stamina Cost Down
Required Stamina -20% when using a Special Skill.
Inspire (Japanese Players)
+5% to stats when your Japanese teammate selects the next command after you win at match-up
Enhance Special Skills (Combination Skills)
Combination Special Skills: Force +10%




OMF / FW


Inspire (Latin and North America)
+5% to Special Skill force when your team mate (Latin and North American players) uses the next Special Skill after you win at match-up
Enhance Special Skills (Combination Skills)
Combination Special Skills: Force +20%
Bond
With 3 or more Non-Japanese players: All player stats +7%




DMF


Direct Hotline (Zanetty)
FW teammates get +5% to stats when selecting the next command after receiving a pass from Zanetty
Special Skill Block
Block 1 Special Skill(s) of your match-up opponent. (50% chance)
Bond
With 4 or more Club players: All player stats +7%




OMF


One-Two Range Enhance
Distance +50% when a One-Two is successful
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Direct Hotline (Tsubasa)
FW/AM teammates get +5% to stats when selecting the next command after receiving a pass from Tsubasa




OMF


Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Direct Hotline (Tsubasa)
FW/AM teammates get +5% to stats when selecting the next command after receiving a pass from Tsubasa
Insight Master
Stats +20% with an advantage at Match-up




FW


Hotline (Schester)
+10% to stats when selecting the next command after receiving a pass from (Schester)
Wakabayashi Killer
Stats +20% vs. Wakabayashi
Bumpy Ground Resistance
Not affected by Bumpy effect.
Bond
With 3 or more Toughness-type Non-Japanese Players: All player stats +1.5%




OMF

Full-body Stand
The higher the Stamina, the higher the force of Special Skills (Max 30%).

Pressure
-5% to stats when your match-up opponent selects the next command after you win at match-up (except GK)
Stat Handicap Resistance
1% reduction to stat handicap effects vs. your teammates.
Bond
With 3 or more Agility-type Non-Japanese players: All player stats +2.5%




OMF


Bond
With 3 or more Asian players: All player stats +5%
Direct Hotline (Misugi)
Asian teammates get +3% to stats when selecting the next command after receiving a pass from Misugi
Full Power Gauge Up
Begin the match with Full Power Gauge boosted to 10%



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