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One-Two Range Enhance
Distance +100% when a One-Two is successful
Distance +100% when a One-Two is successful
Dribble Range Enhance
Successful Dribble Range x5
Successful Dribble Range x5
Combination (Tsubasa)
Stats +10% when Tsubasa Ozora is on your team
Stats +10% when Tsubasa Ozora is on your team
Special Skill Block
Block 1 Special Skill(s) of your match-up opponent. (50% chance)
Block 1 Special Skill(s) of your match-up opponent. (50% chance)
Dribble Range Enhance
Successful Dribble Range x5
Successful Dribble Range x5
Auto-Intercept Enhance (middle area)
50% chance to activate a Special Skill during an Auto-Intercept in the middle area. (Required Stamina: 0)
50% chance to activate a Special Skill during an Auto-Intercept in the middle area. (Required Stamina: 0)
Match-Up Win Bonus
All stats +20% each time you win at match-up (Up to 2 Times)
All stats +20% each time you win at match-up (Up to 2 Times)
Dribble Range Enhance
Successful dribble range x8
Successful dribble range x8
Insight Master
Stats +20% with an advantage at Match-up
Stats +20% with an advantage at Match-up
Special Skill Block
Block 1 Special Skill(s) of your match-up opponent. (50% chance)
Block 1 Special Skill(s) of your match-up opponent. (50% chance)
Toughness Killer
Stats +40% vs. Toughness-type
Stats +40% vs. Toughness-type
Recover
Decrease Stun time by 70%
Decrease Stun time by 70%
Stamina Killer
+30% to opponents' Stamina cost when matched up.
+30% to opponents' Stamina cost when matched up.
Price of confused fight
-10% to stats when your match-up opponent selects the next command after you lose at match-up (except GK)
-10% to stats when your match-up opponent selects the next command after you lose at match-up (except GK)
Auto-Block & Intercept Enhance
60% chance to activate a Special Skill during an Auto-Intercept or Auto-Block. (Required Stamina: 0)
60% chance to activate a Special Skill during an Auto-Intercept or Auto-Block. (Required Stamina: 0)
Tsubasa Killer
Stats +20% vs. Tsubasa
Stats +20% vs. Tsubasa
High Ball Request
Receive a cross as a High-Flying Ball (80% chance to activate).
Receive a cross as a High-Flying Ball (80% chance to activate).
Special Skill Force Up
High-Flying Shot Special Skills: Force +20%
High-Flying Shot Special Skills: Force +20%
Toughness Killer
Stats +30% vs. Toughness-type
Stats +30% vs. Toughness-type
Special Skill Block
Blocks one Pass/Intercept Special Skill of your match-up opponent.
Blocks one Pass/Intercept Special Skill of your match-up opponent.
Insight Master
Stats +30% with an advantage at Match-up
Stats +30% with an advantage at Match-up
Sharp Angle Shooter
Doesn't lose momentum even when shooting from a tight angle.
Doesn't lose momentum even when shooting from a tight angle.
Catch Killer
Stats +10% when an opponent selects Catch
Stats +10% when an opponent selects Catch
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Cancel up to 2 Special Skill Block(s) used against the player.
Full-body Stand
The higher the Stamina, the higher the force of Special Skills (Max 20%).
The higher the Stamina, the higher the force of Special Skills (Max 20%).
Toughness Killer
Stats +20% vs. Toughness-type
Stats +20% vs. Toughness-type
Full Power Gauge Up
Full Power Gauge +10% when you win at Match-Up
Full Power Gauge +10% when you win at Match-Up
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Cancel up to 1 Special Skill Block used against the player.
Insight Master
Stats +20% with an advantage at Match-up
Stats +20% with an advantage at Match-up
Toughness Killer
Stats +20% vs. Toughness-type
Stats +20% vs. Toughness-type
One-Two Range Enhance
Distance +25% when a One-Two is successful
Distance +25% when a One-Two is successful
Stamina Killer
+10% to opponents' Stamina cost when matched up.
+10% to opponents' Stamina cost when matched up.
Special Skill Block
Block 1 Intercept Special Skill of your match-up opponent (50% chance)
Block 1 Intercept Special Skill of your match-up opponent (50% chance)
Penalty Area Master
Stats +20% when inside the penalty area.
Stats +20% when inside the penalty area.
Stamina Cost Down
Required Stamina -20% when using a Special Skill.
Required Stamina -20% when using a Special Skill.
Low Ball Request
Receive a cross as a Low-Flying Ball (80% chance)
Receive a cross as a Low-Flying Ball (80% chance)
Forward Killer
Stats +10% vs. Forwards
Stats +10% vs. Forwards
Stamina Killer
+20% to opponents' Stamina cost when matched up.
+20% to opponents' Stamina cost when matched up.
Recover
Decrease Stun time by 60%
Decrease Stun time by 60%
Side Master
Stats +10% near the side line
Stats +10% near the side line
Toughness Killer
Stats +10% vs. Toughness-type
Stats +10% vs. Toughness-type
Dribble Range Enhance
Successful Dribble Range x5
Successful Dribble Range x5
Stamina Cost Down
Required Stamina -10% when using a Special Skill.
Required Stamina -10% when using a Special Skill.
Pedal to the Metal
All Stats +20% during Full Power Football
All Stats +20% during Full Power Football
Insight Master
Stats +50% with an advantage at Match-up
Stats +50% with an advantage at Match-up
Snow/Snow Cover Resistance
Not affected by snow and snow cover.
Not affected by snow and snow cover.
Long Shooter
Own shots become unaffected by distance. (80% chance, Match-Up only)
Own shots become unaffected by distance. (80% chance, Match-Up only)
Special Skill Force Up
Shot Special Skills except Flying Shots: Force +20%
Shot Special Skills except Flying Shots: Force +20%
Non-Japanese Player Killer
Stats +30% vs. Non-Japanese Players
Stats +30% vs. Non-Japanese Players
Insight Master
Stats +50% with an advantage at Match-up
Stats +50% with an advantage at Match-up
Stats Up
Japanese Players: All stats +5%
Japanese Players: All stats +5%
Special Skill Block
Block one Special Skill of your match-up opponent. (80% chance)
Block one Special Skill of your match-up opponent. (80% chance)
Mid-Area Master
Stats +20% when in the middle area.
Stats +20% when in the middle area.
Critical Rate Up
Critical Rate x3
Critical Rate x3
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Cancel up to 2 Special Skill Block(s) used against the player.
Stamina Cost Down
Required Stamina -30% when using a Special Skill.
Required Stamina -30% when using a Special Skill.
One-Two Range Enhance
Distance +50% when a One-Two is successful
Distance +50% when a One-Two is successful
Non-Japanese Player Killer
Stats +30% vs. Non-Japanese Players
Stats +30% vs. Non-Japanese Players
Enhance Special Skills (Low Flying)
Low Flying Shot Special Skills: Force +30%
Low Flying Shot Special Skills: Force +30%
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Cancel up to 2 Special Skill Block(s) used against the player.
Low Ball Request
Receive a cross as a Low-Flying Ball (80% chance)
Receive a cross as a Low-Flying Ball (80% chance)
Chance Maker
Can adjust the position of 1 player within a certain range to pass to when selecting Pass destination in a match-up.
Can adjust the position of 1 player within a certain range to pass to when selecting Pass destination in a match-up.
Avert Crisis
When facing multiple opponents in an Attack Match-Up, the number of Match-Up opponents is reduced to one. Furthermore, players removed due to the effect of "Avert Crisis" are stunned. (Max 2 times, reset at halftime and the beginning of the first half of overtime)
When facing multiple opponents in an Attack Match-Up, the number of Match-Up opponents is reduced to one. Furthermore, players removed due to the effect of "Avert Crisis" are stunned. (Max 2 times, reset at halftime and the beginning of the first half of overtime)
Dribble Range Enhance
Successful Dribble Range x5
Successful Dribble Range x5
Match-Up Master (Single)
When there is 1 opponent player during an Attack Match-Up, +10% to stats and -30% to stamina cost (except GK).
When there is 1 opponent player during an Attack Match-Up, +10% to stats and -30% to stamina cost (except GK).
Bond
With 2 or more Agility-type players: All player stats +6%
With 2 or more Agility-type players: All player stats +6%
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Cancel up to 2 Special Skill Block(s) used against the player.
Full Power Gauge Up
Full Power Gauge +30% when you win at Match-Up
Full Power Gauge +30% when you win at Match-Up
Price of confused fight
-15% to stats when your match-up opponent selects the next command after you lose at match-up (except GK)
-15% to stats when your match-up opponent selects the next command after you lose at match-up (except GK)
Indomitable
+20% to stats when you select the next command after you lose at match-up
+20% to stats when you select the next command after you lose at match-up
Bumpy Ground Resistance
Not affected by Bumpy effect.
Not affected by Bumpy effect.
Bond
With 5 or more Agility-type players: All player stats +2.5%
With 5 or more Agility-type players: All player stats +2.5%
Stat Handicap Resistance
10% reduction to stat handicap effects on All Japan (Golden 23) players
10% reduction to stat handicap effects on All Japan (Golden 23) players
Insight Master
Stats +30% with an advantage at Match-up
Stats +30% with an advantage at Match-up
Pedal to the Metal
All Stats +10% during Full Power Football
All Stats +10% during Full Power Football
Sharp Angle Shooter
Doesn't lose momentum even when shooting from a tight angle.
Doesn't lose momentum even when shooting from a tight angle.
Bond
With 3 or more Non-Japanese players: All player stats +1%
With 3 or more Non-Japanese players: All player stats +1%
Bond
With 3 or more Japanese players: All player stats +1%
With 3 or more Japanese players: All player stats +1%
Insight Master
Stats +30% with an advantage at Match-up
Stats +30% with an advantage at Match-up
Special Skill Force Up
FW Dribble Special Skills: Force +5%
FW Dribble Special Skills: Force +5%
Rain/Puddle Resistance
Not affected by rain and puddles.
Not affected by rain and puddles.
Snow/Snow Cover Resistance
Not affected by snow and snow cover.
Not affected by snow and snow cover.
Bond
With 3 or more Toughness-type Non-Japanese Players: All player stats +2%
With 3 or more Toughness-type Non-Japanese Players: All player stats +2%
Recover
Decrease Stun time by 50%
Decrease Stun time by 50%