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![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/941.png)
Struggle
Stats +30% when the force of the Special Skill selected by your match-up opponent is higher than yours. (except GK)
Stats +30% when the force of the Special Skill selected by your match-up opponent is higher than yours. (except GK)
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/571.png)
70% chance to activate a Special Skill during Auto-Intercept. (Required Stamina: 0)
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/1420.png)
If the Misaki on your team has 1 or more Stamina, he can use his Special Skill with normal force
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/1198.png)
Vital Area Master
Stats +10% when in the vital areas of both sides.
Stats +10% when in the vital areas of both sides.
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/1845.png)
Middle School teammates (FW) get +5% to stats when selecting the next command after receiving a pass from Matsuyama
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/1634.png)
15% chance to activate a Special Skill during a Japanese teammate's Auto-Intercept. (Required Stamina: 0)
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/219.png)
Stamina Killer
+30% to opponents' Stamina cost when matched up.
+30% to opponents' Stamina cost when matched up.
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/571.png)
70% chance to activate a Special Skill during Auto-Intercept. (Required Stamina: 0)
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/829.png)
FW teammates get +5% to stats when selecting the next command after receiving a pass from Leo
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/658.png)
Full Power Gauge Up
Full Power Gauge +15% when you win at Match-Up
Full Power Gauge +15% when you win at Match-Up
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/1775.png)
FW/AM teammates get +3% Special Skill force for the next Special Skill used after receiving a pass from Xavii
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/117.png)
80% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/847.png)
Club players Killer
Stats +15% vs. Club players
Stats +15% vs. Club players
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/1429.png)
Stats +10% when matched up with an opponent who has Attack at the Scene of a Fire, Fiery Potential, or a Hidden Skill to assign the applicable Passive Skills to teammates.
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/527.png)
Forward Killer
Stats +15% vs. Forwards
Stats +15% vs. Forwards
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/945.png)
With 5 or more Agility-type Non-Japanese Players: 10% chance to activate a Special Skill during a teammate's Auto-Block. (Required Stamina: 0)
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/633.png)
Inspire (Tsubasa)
+7% to Special Skill force when your team mate (Tsubasa) uses the next Special Skill after you win at match-up
+7% to Special Skill force when your team mate (Tsubasa) uses the next Special Skill after you win at match-up
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/1672.png)
FW/AM teammates get +5% to stats when selecting the next command after receiving a pass from Misaki
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/117.png)
80% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/963.png)
Give Everything
Stats increase the higher your Stamina (Max +20%)
Stats increase the higher your Stamina (Max +20%)
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/2166.png)
The more Glasgow Green (NEXT DREAM) players in the match, the higher stats are boosted (Max 4%, 2 players)
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/1352.png)
Mid/Vital Area Master
Stats +25% when in the middle area or vital area.
Stats +25% when in the middle area or vital area.
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/1306.png)
-5% to Special Skill force when your match-up opponent uses the next Special Skill after you lose at match-up (except GK)
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/642.png)
100% chance to activate a Special Skill during an Auto-Intercept in the middle area. (Required Stamina: 0)
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/1819.png)
+5% to stats when your Japanese teammate selects the next command after you win at match-up
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/174.png)
Attack at the Scene of a Fire
Special Skill force increases the lower your Stamina (Max +20%)
Special Skill force increases the lower your Stamina (Max +20%)
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/1360.png)
With 4 or more Japanese players: 15% chance to activate a Special Skill during a team mate's Auto-block. (Required Stamina: 0)
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/1361.png)
The more Japanese players in the match, the higher stats are boosted (Max 10%, up to 4 players)
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/802.png)
Vital Area Master
Stats +20% when in the vital areas of both sides.
Stats +20% when in the vital areas of both sides.
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/571.png)
70% chance to activate a Special Skill during Auto-Intercept. (Required Stamina: 0)
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/1917.png)
FW/AM teammates get +5% to stats when selecting the next command after receiving a pass from Leo
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/208.png)
Mid-Area Master
Stats +20% when in the middle area.
Stats +20% when in the middle area.
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/205.png)
60% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/1741.png)
Teammates get +3% Special Skill force for the next Special Skill used after receiving a pass from Michael
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/1384.png)
Combination (Brian)
Stats +20% when Brian is on your team
Stats +20% when Brian is on your team
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/1763.png)
+5% to stats when your Netherlands teammate selects the next command after you win at match-up
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/117.png)
80% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/1873.png)
Team mate (Netherlands players) gets +5% to stats when selecting the next command after receiving a pass from Stijn
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/736.png)
Forward/Attacking Midfielder Killer
Stats +20% vs. Forwards and Attacking Midfielders
Stats +20% vs. Forwards and Attacking Midfielders
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/1829.png)
Blocks one Pass/Tackle Special Skill of your match-up opponent. (70% chance to activate)
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/1828.png)
With 2 or more Skill-type Japanese players: 30% chance to activate a Special Skill during DM teammate's Auto-Intercept. (Required Stamina: 0)
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/1306.png)
-5% to Special Skill force when your match-up opponent uses the next Special Skill after you lose at match-up (except GK)
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/1373.png)
Zone (Endgame-Specific)
The less time remaining in the match, the more stats increases. (Max 10%, reset at halftime and the beginning of the first half and the second half of overtime)
The less time remaining in the match, the more stats increases. (Max 10%, reset at halftime and the beginning of the first half and the second half of overtime)
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/1970.png)
FW/AM teammates get +5% to stats when selecting the next command after receiving a pass from Matsuyama
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/1928.png)
When a team mate is alone in a defensive match-up within a certain area, there is 80% chance the player will join the match-up as well. Additionally, -20% in match-up to the player's stamina cost due to Follow effect. (Except GK)
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/207.png)
Full-body Stand
The higher the Stamina, the higher the force of Special Skills (Max 20%).
The higher the Stamina, the higher the force of Special Skills (Max 20%).
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/1584.png)
Stats +5% when matched up with an opponent who has Full-body Stand, Give Everything, or a Hidden Skill to assign the applicable Passive Skills to teammates.
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/1563.png)
When there are multiple opponent players during an Attack Match-Up, +5% to stats and -20% to your stamina cost (except GK).
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/471.png)
Insight Master
Stats +20% with an advantage at Match-up
Stats +20% with an advantage at Match-up
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/205.png)
60% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/1857.png)
Spanish Club teammates get +5% to stats when selecting the next command after receiving a pass from Madric
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/1858.png)
If the Madrid Blanco Player on your team has 1 or more Stamina, he can use his Special Skill with normal force
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/1412.png)
Mid/Vital Area Master
Stats +30% when in the middle area or vital area.
Stats +30% when in the middle area or vital area.
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/1910.png)
+8% to stats when your team mate (FW/AM) selects the next command after you win at match-up
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/1929.png)
Block 2 Dribble Special Skills of your match-up opponent. (80% chance to activate)
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/1928.png)
When a team mate is alone in a defensive match-up within a certain area, there is 80% chance the player will join the match-up as well. Additionally, -20% in match-up to the player's stamina cost due to Follow effect. (Except GK)
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/1412.png)
Mid/Vital Area Master
Stats +30% when in the middle area or vital area.
Stats +30% when in the middle area or vital area.
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/1910.png)
+8% to stats when your team mate (FW/AM) selects the next command after you win at match-up
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/1929.png)
Block 2 Dribble Special Skills of your match-up opponent. (80% chance to activate)
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/1928.png)
When a team mate is alone in a defensive match-up within a certain area, there is 80% chance the player will join the match-up as well. Additionally, -20% in match-up to the player's stamina cost due to Follow effect. (Except GK)
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/818.png)
Chance Maker
Can adjust the position of 1 player within a certain range to pass to when selecting Pass destination in a match-up.
Can adjust the position of 1 player within a certain range to pass to when selecting Pass destination in a match-up.
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/1791.png)
When facing multiple opponents in an Attack Match-Up, the number of Match-Up opponents is reduced to one. Furthermore, players removed due to the effect of "Avert Crisis" are stunned. (Max 2 times, reset at halftime and the beginning of the first half of overtime)
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/1792.png)
When there is 1 opponent player during an Attack Match-Up, +10% to stats and -30% to stamina cost (except GK).