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Punching Master
When a punch is successful, there is a chance it will become easier for the ball to go to players near the centre circle.
When a punch is successful, there is a chance it will become easier for the ball to go to players near the centre circle.
Full Power Gauge Up
Full Power Gauge +10% on a successful save
Full Power Gauge +10% on a successful save
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Cancel up to 2 Special Skill Block(s) used against the player.
Opposition (Full Might)
Stats +30% when matched up with an opponent who has Full-body Stand, Give everything, or a Hidden Skill to assign the applicable Passive Skills to teammates.
Stats +30% when matched up with an opponent who has Full-body Stand, Give everything, or a Hidden Skill to assign the applicable Passive Skills to teammates.
Shot Killer (Non-Flying)
Stats +5% against Non-Flying Shots.
Stats +5% against Non-Flying Shots.
Attack at the Scene of a Fire
Special Skill force increases the lower your Stamina (Max +20%)
Special Skill force increases the lower your Stamina (Max +20%)
Club players Killer
Stats +12% vs. Club players
Stats +12% vs. Club players
Tenacious Spirit
Shot +13% every time you fail to score with a Special Skill with a Matchup against opponent GK, until you score (max 1 fail and effective over halftime)
Shot +13% every time you fail to score with a Special Skill with a Matchup against opponent GK, until you score (max 1 fail and effective over halftime)
One-Two Range Enhance
Distance +50% when a One-Two is successful
Distance +50% when a One-Two is successful
Bond
With 3 or more Japanese players: All player stats +5%
With 3 or more Japanese players: All player stats +5%
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Can use a Special Skill with normal force if Stamina is 1 or higher.
Delpi Zone
Stats +30% when around the left side of opponent's penalty area and vital area.
Stats +30% when around the left side of opponent's penalty area and vital area.
Tenacious Spirit
Shot +20% every time you fail to score with a Special Skill with a Matchup against opponent GK, until you score (max 3 fails and effective over halftime)
Shot +20% every time you fail to score with a Special Skill with a Matchup against opponent GK, until you score (max 3 fails and effective over halftime)
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Cancel up to 1 Special Skill Block used against the player.
Sharp Angle Shooter
Loses very little momentum even when shooting from a tight angle.
Loses very little momentum even when shooting from a tight angle.
Bond
With 3 or more Club players: All player stats +5%.
With 3 or more Club players: All player stats +5%.
Special Skill Force Up
Shot Special Skills except Flying Shots: Force +5%
Shot Special Skills except Flying Shots: Force +5%
Forward Killer
Stats +20% vs. Forwards
Stats +20% vs. Forwards
Master Catcher
Can catch a ball even if it breaks a catch.
Can catch a ball even if it breaks a catch.
Stat Handicap Resistance
4% reduction to stat handicap effects vs. your teammates.
4% reduction to stat handicap effects vs. your teammates.
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Cancel up to 2 Special Skill Block(s) used against the player.
Shot Killer (Non-Flying)
Stats +10% against Non-Flying Shots.
Stats +10% against Non-Flying Shots.
Bond
With 2 or more Agility-type players: All player stats +4%
With 2 or more Agility-type players: All player stats +4%
Toughness Killer
Stats +40% vs. Toughness-type
Stats +40% vs. Toughness-type
Bumpy Ground Resistance
Not affected by Bumpy effect.
Not affected by Bumpy effect.
Dribble Range Enhance
Successful dribble range x3
Successful dribble range x3
Team Link (JY)
The more JY players in the match, the higher stats are boosted (Max 40%, up to 8 players)
The more JY players in the match, the higher stats are boosted (Max 40%, up to 8 players)
Fiery Potential
The lower the Stamina, the higher the stat boost (Max +10%).
The lower the Stamina, the higher the stat boost (Max +10%).
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Can use a Special Skill with normal force if Stamina is 1 or higher.
Bond
With 3 or more Toughness-type JY players: All player stats +7%
With 3 or more Toughness-type JY players: All player stats +7%
Full-body Stand
The higher the Stamina, the higher the force of Special Skills (Max 20%).
The higher the Stamina, the higher the force of Special Skills (Max 20%).
Stamina Cost Down
Required Stamina -15% when using a Special Skill.
Required Stamina -15% when using a Special Skill.
Will to Win (when superior)
When winning with the score, stats: +5%
When winning with the score, stats: +5%
Bond
With 3 or more Toughness-type players: Opponent team stats -3%
With 3 or more Toughness-type players: Opponent team stats -3%
Bond
With 3 or more Toughness-type players: All player stats +4%
With 3 or more Toughness-type players: All player stats +4%
Direct Hotline (Stijn)
Team mate Brian gets +5% to stats when selecting the next command after receiving a pass from Stijn.
Team mate Brian gets +5% to stats when selecting the next command after receiving a pass from Stijn.
Nationality Link (Japan)
The more Japanese players in the match, the higher stats are boosted (Max 20%, 5 players)
The more Japanese players in the match, the higher stats are boosted (Max 20%, 5 players)
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Cancel up to 1 Special Skill Block used against the player.
Inspire (Japanese Players)
+2% to stats when your Japanese teammate selects the next command after you win at match-up
+2% to stats when your Japanese teammate selects the next command after you win at match-up
Opposition (Fiery/Scene of a Fire)
Stats +10% when matched up with an opponent who has Attack at the Scene of a Fire, Fiery Potential, or a Hidden Skill to assign the applicable Passive Skills to teammates.
Stats +10% when matched up with an opponent who has Attack at the Scene of a Fire, Fiery Potential, or a Hidden Skill to assign the applicable Passive Skills to teammates.
Bond
With 4 or more Japanese players: All player stats +4.5%
With 4 or more Japanese players: All player stats +4.5%
Club players Killer
Stats +25% vs. Club players
Stats +25% vs. Club players
Opposition (Fiery/Scene of a Fire)
Stats +10% when matched up with an opponent who has Attack at the Scene of a Fire, Fiery Potential, or a Hidden Skill to assign the applicable Passive Skills to teammates.
Stats +10% when matched up with an opponent who has Attack at the Scene of a Fire, Fiery Potential, or a Hidden Skill to assign the applicable Passive Skills to teammates.
Support (Blueno)
Team mate Blueno appears at 80% rate to support you on a solo defensive match-up.
Team mate Blueno appears at 80% rate to support you on a solo defensive match-up.
Bond
With 4 or more Agility-type players: Opponent team stats -1%
With 4 or more Agility-type players: Opponent team stats -1%
Bond
With 4 or more Agility-type players: All player stats +4%
With 4 or more Agility-type players: All player stats +4%
Auto-Block & Intercept Enhance
70% chance to activate a Special Skill during an Auto-Intercept or Auto-Block. (Required Stamina: 0)
70% chance to activate a Special Skill during an Auto-Intercept or Auto-Block. (Required Stamina: 0)
Match-Up Win Bonus
All stats +5% each time you win at match-up (Up to 3 Times)
All stats +5% each time you win at match-up (Up to 3 Times)
Stamina Cost Down
Required Stamina -10% when using a Special Skill.
Required Stamina -10% when using a Special Skill.
Struggle
Stats +15% when the force of the Special Skill selected by your match-up opponent is higher than yours. (except GK)
Stats +15% when the force of the Special Skill selected by your match-up opponent is higher than yours. (except GK)
Stat Handicap Resistance
3% reduction to stat handicap effects vs. your teammates.
3% reduction to stat handicap effects vs. your teammates.
Bond
With 2 or more Agility-type Non-Japanese players: All player stats +3%
With 2 or more Agility-type Non-Japanese players: All player stats +3%
Tenacious Spirit
Shot +20% every time you fail to score with a Special Skill with a Matchup against opponent GK, until you score (max 2 fails and effective over halftime)
Shot +20% every time you fail to score with a Special Skill with a Matchup against opponent GK, until you score (max 2 fails and effective over halftime)
Stamina Cost Down
Required Stamina -20% when using a Special Skill.
Required Stamina -20% when using a Special Skill.
Bumpy Ground Resistance
Not affected by Bumpy effect.
Not affected by Bumpy effect.
Zone (Endgame-Specific)
The less time remaining in the match, the more stats increases. (Max 30%, reset at halftime and the beginning of the first half and the second half of overtime)
The less time remaining in the match, the more stats increases. (Max 30%, reset at halftime and the beginning of the first half and the second half of overtime)
Tenacious Spirit
Shot +10% every time you fail to score with a Special Skill with a Matchup against opponent GK, until you score (max 2 fails and effective over halftime)
Shot +10% every time you fail to score with a Special Skill with a Matchup against opponent GK, until you score (max 2 fails and effective over halftime)
Stamina Cost Down
Required Stamina -20% when using a Special Skill.
Required Stamina -20% when using a Special Skill.
Auto-Intercept Enhance
80% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
80% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Special Skill Force Up
Shot Special Skills except Flying Shots: Force +10%
Shot Special Skills except Flying Shots: Force +10%
Recover
Decrease Stun time by 80%
Decrease Stun time by 80%
Bond
With 2 or more Skill-type Non-Japanese players: All player stats +5%
With 2 or more Skill-type Non-Japanese players: All player stats +5%
Tenacious Spirit
Shot +15% every time you fail to score with a Special Skill with a Matchup against opponent GK, until you score (max 2 fails and effective over halftime)
Shot +15% every time you fail to score with a Special Skill with a Matchup against opponent GK, until you score (max 2 fails and effective over halftime)
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Cancel up to 1 Special Skill Block used against the player.
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Can use a Special Skill with normal force if Stamina is 1 or higher.
DF Killer
Stats +30% vs. Defenders
Stats +30% vs. Defenders
Bond
With 2 or more Toughness-type Non-Japanese players: All player stats +5%
With 2 or more Toughness-type Non-Japanese players: All player stats +5%
Low Ball Request
Receive a cross as a Low-Flying Ball (80% chance)
Receive a cross as a Low-Flying Ball (80% chance)
Tenacious Spirit
Shot +13% every time you fail to score with a Special Skill with a Matchup against opponent GK, until you score (max 2 fails and effective over halftime)
Shot +13% every time you fail to score with a Special Skill with a Matchup against opponent GK, until you score (max 2 fails and effective over halftime)
Special Skill Force Up
Shot Special Skills except Flying Shots: Force +16%
Shot Special Skills except Flying Shots: Force +16%
Insight Master
Stats +20% with an advantage at Match-up
Stats +20% with an advantage at Match-up
Special Skill Block
Block 1 Tackle Special Skill of your match-up opponent (80% chance)
Block 1 Tackle Special Skill of your match-up opponent (80% chance)
Bond
With 2 or more Toughness-type Japanese players: All player stats +5%
With 2 or more Toughness-type Japanese players: All player stats +5%
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Can use a Special Skill with normal force if Stamina is 1 or higher.
Tenacious Spirit
Shot +15% every time you fail to score with a Special Skill with a Matchup against opponent GK, until you score (max 1 fail and effective over halftime)
Shot +15% every time you fail to score with a Special Skill with a Matchup against opponent GK, until you score (max 1 fail and effective over halftime)
Special Skill Force Up
High-Flying Shot Special Skills: Force +10%
High-Flying Shot Special Skills: Force +10%
DM/DF Killer
Stats +25% vs. Defensive Midfielders and Defenders
Stats +25% vs. Defensive Midfielders and Defenders
Stamina Cost Down
Required Stamina -20% when using a Special Skill.
Required Stamina -20% when using a Special Skill.
Bond
With 2 or more Agility-type Non-Japanese players: All player stats +4.5%
With 2 or more Agility-type Non-Japanese players: All player stats +4.5%
High Ball Request
Receive a cross as a High-Flying Ball
Receive a cross as a High-Flying Ball
Tenacious Spirit
Shot +12% every time you fail to score with a Special Skill with a Matchup against opponent GK, until you score (max 2 fails and effective over halftime)
Shot +12% every time you fail to score with a Special Skill with a Matchup against opponent GK, until you score (max 2 fails and effective over halftime)
Stamina Killer
+15% to opponents' Stamina cost when matched up.
+15% to opponents' Stamina cost when matched up.
Stamina Cost Down
Required Stamina -10% when using a Special Skill.
Required Stamina -10% when using a Special Skill.
Block Killer
Stats +25% when an opponent selects Block
Stats +25% when an opponent selects Block
Bond
With 4 or more Non-Japanese players: All player stats +4.5%
With 4 or more Non-Japanese players: All player stats +4.5%
Tenacious Spirit
Shot +10% every time you fail to score with a Special Skill with a Matchup against opponent GK, until you score (max 2 fails and effective over halftime)
Shot +10% every time you fail to score with a Special Skill with a Matchup against opponent GK, until you score (max 2 fails and effective over halftime)
Dribble Range Enhance
Successful Dribble Range x5
Successful Dribble Range x5
Insight Master
Stats +50% with an advantage at Match-up
Stats +50% with an advantage at Match-up
Stat Handicap Resistance
4.5% reduction to stat handicap effects vs. your teammates.
4.5% reduction to stat handicap effects vs. your teammates.
Bond
With 4 or more Japanese players: All player stats +3%
With 4 or more Japanese players: All player stats +3%
Stamina Cost Down
Required Stamina -20% when using a Special Skill.
Required Stamina -20% when using a Special Skill.