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DMF / OMF

Struggle
Stats +30% when the force of the Special Skill selected by your match-up opponent is higher than yours. (except GK)

Special Skill Block
Block one Special Skill of your match-up opponent. (60% chance)
Stat Handicap Resistance
3.5% reduction to stat handicap effects vs. your teammates.
Bond
With 2 or more Toughness-type Japanese players: All player stats +3%




DF

Full-body Stand
The higher the Stamina, the higher the force of Special Skills (Max 25%).

Auto-Intercept Enhance
80% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Pass Killer
Stats +20% when an opponent selects Pass
Stat Handicap Resistance
4.5% reduction to stat handicap effects vs. your teammates.
Bond
With 2 or more Toughness-type Club players: All player stats +3.5%
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.




FW

Catch Killer
Stats +20% when an opponent selects Catch.

Team Link (JY)
The more JY players in the match, the higher stats are boosted (Max 10%, 8 players)
Special Skill Force Up
Tackle Special Skills: Force +20%
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Snow/Snow Cover Resistance
Not affected by snow and snow cover.
Stats Up
European Players: All stats +1%





FW

Link (Toughness-European)
The more Toughness-type European players in the match, the higher stats are boosted (Max 20%, up to 2 players)

Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Dribble Range Enhance
Successful Dribble Range x5
One-Two Range Enhance
Distance +25% when a One-Two is successful





OMF / FW

Penalty Area Shooter
Shots in the opponent's penalty area become unaffected by distance or angle.

Dribble Range Enhance
Successful dribble range x3
Pedal to the Metal
All Stats +15% during Full Power Football
Bond
With 2 or more Skill-type Club players: Opponent team stats -3%
Bond
With 2 or more Skill-type Club players: All player stats +3%
Auto-Intercept Enhance
70% chance to activate a Special Skill during Auto-Intercept. (Required Stamina: 0)




FW

Type Link <T>
The more Toughness-type players in the match, the higher stats are boosted (Max 20%, 5 players)

One-Two Range Enhance
Distance +50% when a One-Two is successful
Stat Handicap Resistance
3% reduction to stat handicap effects vs. your teammates.
Bond
With 4 or more Toughness-type players: All player stats +3.5%




DMF / OMF

Stamina Killer
+30% to opponents' Stamina cost when matched up.

Indomitable
+25% to stats when you select the next command after you lose at match-up
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Recover
Decrease Stun time by 60%
Bond
With 2 or more Skill-type Japanese players: All player stats +2%
Stat Handicap Resistance
7.5% reduction to stat handicap effects vs. your teammates.




OMF / FW

Zone (Endgame-Specific)
The less time remaining in the match, the more stats increases. (Max 20%, reset at halftime and the beginning of the first half and the second half of overtime)

One-Two Range Enhance
Distance +50% when a One-Two is successful
Dribble Range Enhance
Successful Dribble Range x4
Easy Win
You will win a match-up if your winning percentage is 30% or higher and you have the advantage when you and your opponent choose Special Skills during Full Power Football. (Except GK, max 3 times, reset at halftime and the beginning of the first half of overtime)
Bond
With 2 or more Skill-type players: All player stats +6%
Stamina Cost Down
Required Stamina -25% when using a Special Skill.




OMF / FW

Penalty Area Shooter
Shots in the opponent's penalty area become unaffected by distance or angle.

Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Fiery Potential
The lower the Stamina, the higher the stat boost (Max +10%).
Bond
With 3 or more Rising Sun Players: All player stats +1.5%
Bond
With 6 or more Non-Japanese players: All player stats +3%
Counter Move (Stamina (DF))
+15% to opponent Defenders' Stamina cost when matched up




DMF / OMF

Auto-Intercept Enhance
100% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)

Stamina Killer
+35% to opponents' Stamina cost when matched up.
Special Skill Block
Block 1 Intercept Special Skill of your match-up opponent
Inspire (FW/AM)
+5% to stats when your team mate (FW/AM) selects the next command after you win at match-up
Bond
With 2 or more Non-Japanese Players: Opponent team stats -8%
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.




DMF / OMF

Follow
When a team mate is alone in a defensive match-up within a certain area, there is a chance the player will join the match-up as well. (Except GK)

Stamina Killer
+30% to opponents' Stamina cost when matched up.
Attacking Midfielder/Defensive Midfielder Killer
Stats +20% vs. Attacking Midfielders and Defensive Midfielders
Auto-Intercept Enhance
80% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Bond
With 2 or more Agility-type Japanese Players: All player stats +5%
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.




DMF / OMF

Follow
When a team mate is alone in a defensive match-up within a certain area, the player will join the match-up as well. Additionally, -15% in match-up to the player's stamina cost due to Follow effect. (Except GK)

Auto-Intercept Enhance
70% chance to activate a Special Skill during Auto-Intercept. (Required Stamina: 0)
Full-body Stand
The higher the Stamina, the higher the force of Special Skills (Max 20%).
Bond
With 6 or more Japanese players: All player stats +3%
Bond
With 3 or more Club players: All player stats +4%.
Stamina Killer
+10% to opponents' Stamina cost when matched up.




DMF / OMF


Full-body Stand
The higher the Stamina, the higher the force of Special Skills (Max 20%).
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Recover
Decrease Stun time by 50%
Bond
With 2 or more Skill-type Japanese Players: All player stats +4.5%
Auto-Intercept Enhance
50% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)





FW


Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
High Ball Request
Receive a cross as a High-Flying Ball (80% chance to activate).





OMF


Bond
With 3 or more Skill-type Asian players: Opponent team stats -4%
Stat Handicap Resistance
5% reduction to stat handicap effects vs. your teammates.
Fiery Potential
The lower the Stamina, the higher the stat boost (Max +30%).
Special Skill Block
Block one Special Skill of your match-up opponent. (60% chance)




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