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DM/DF Killer
Stats +10% vs. Defensive Midfielders and Defenders
Stats +10% vs. Defensive Midfielders and Defenders
Special Skill Block
Block one Special Skill of your match-up opponent. (80% chance)
Block one Special Skill of your match-up opponent. (80% chance)
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Cancel up to 1 Special Skill Block used against the player.
Insight Master
Stats +20% with an advantage at Match-up
Stats +20% with an advantage at Match-up
GK Killer
Stats +20% vs. Goalkeepers
Stats +20% vs. Goalkeepers
Insight Master
Stats +20% with an advantage at Match-up
Stats +20% with an advantage at Match-up
Auto-Intercept Enhance
60% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
60% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Pedal to the Metal
All Stats +20% during Full Power Football
All Stats +20% during Full Power Football
Insight Master
Stats +50% with an advantage at Match-up
Stats +50% with an advantage at Match-up
Auto-Intercept Enhance
60% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
60% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Price of confused fight
-10% to stats when your match-up opponent selects the next command after you lose at match-up (except GK)
-10% to stats when your match-up opponent selects the next command after you lose at match-up (except GK)
Match-Up Win Bonus
All stats +20% each time you win at match-up (Up to 2 Times)
All stats +20% each time you win at match-up (Up to 2 Times)
Stamina Cost Down
Required Stamina -5% when using a Special Skill.
Required Stamina -5% when using a Special Skill.
Insight Master
Stats +20% with an advantage at Match-up
Stats +20% with an advantage at Match-up
Bond
With 3 or more European Players: All player stats +7%
With 3 or more European Players: All player stats +7%
Stamina Killer
+20% to opponents' Stamina cost when matched up.
+20% to opponents' Stamina cost when matched up.
Stats Up
Toughness-type European Players: All stats +5%
Toughness-type European Players: All stats +5%
Penalty Area Master
Stats +20% when inside the penalty area.
Stats +20% when inside the penalty area.
Penalty Area Master
Stats +30% when inside the penalty area.
Stats +30% when inside the penalty area.
Critical Rate Up
Critical Rate x3
Critical Rate x3
Insight Master
Stats +15% with an advantage at Match-Up
Stats +15% with an advantage at Match-Up
Stat Handicap Resistance
3% reduction to stat handicap effects vs. your teammates.
3% reduction to stat handicap effects vs. your teammates.
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Cancel up to 1 Special Skill Block used against the player.
Bond
With 2 or more Toughness-type Non-Japanese Players: All player stats +4%
With 2 or more Toughness-type Non-Japanese Players: All player stats +4%
Give Everything
Stats increase the higher your Stamina (Max +20%)
Stats increase the higher your Stamina (Max +20%)
Special Skill Block
Block one Special Skill of your match-up opponent. (80% chance)
Block one Special Skill of your match-up opponent. (80% chance)
Special Skill Force Up
All Special Skills: Force +15%
All Special Skills: Force +15%
Stat Handicap Resistance
3% reduction to stat handicap effects vs. your teammates.
3% reduction to stat handicap effects vs. your teammates.
Stats Up
Netherlands Players: All stats +3%
Netherlands Players: All stats +3%
Bond
With 2 or more Agility-type Non-Japanese players: All player stats +4%
With 2 or more Agility-type Non-Japanese players: All player stats +4%
Penalty Area Master
Stats +20% when inside the penalty area.
Stats +20% when inside the penalty area.
Catch Killer
Stats +5% when an opponent selects Catch
Stats +5% when an opponent selects Catch
Match-Up Master (Single)
When there is 1 opponent player during an Attack Match-Up, +10% to stats and -30% to stamina cost (except GK).
When there is 1 opponent player during an Attack Match-Up, +10% to stats and -30% to stamina cost (except GK).
Auto-Intercept Reduce
-30% chance of activation of opponent team's Special Skills by Auto-Intercept Enhance
-30% chance of activation of opponent team's Special Skills by Auto-Intercept Enhance
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Cancel up to 2 Special Skill Block(s) used against the player.
Bond
With 2 or more Agility-type players: All player stats +6%
With 2 or more Agility-type players: All player stats +6%
Insight Master
Stats +20% with an advantage at Match-up
Stats +20% with an advantage at Match-up
DF/GK Killer
Stats +20% vs. Defenders and Goalkeepers
Stats +20% vs. Defenders and Goalkeepers
Dribble Range Enhance
Successful dribble range x3
Successful dribble range x3
Stat Handicap Resistance
4.5% reduction to stat handicap effects vs. your teammates.
4.5% reduction to stat handicap effects vs. your teammates.
Bond
With 2 or more Skill-type Non-Japanese players: All player stats +3.5%
With 2 or more Skill-type Non-Japanese players: All player stats +3.5%
Stamina Killer
+15% to opponents' Stamina cost when matched up.
+15% to opponents' Stamina cost when matched up.
Tenacious Spirit
Shot +15% every time you fail to score with a Special Skill with a Matchup against opponent GK, until you score (max 2 fails and effective over halftime)
Shot +15% every time you fail to score with a Special Skill with a Matchup against opponent GK, until you score (max 2 fails and effective over halftime)
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Cancel up to 1 Special Skill Block used against the player.
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Can use a Special Skill with normal force if Stamina is 1 or higher.
DF Killer
Stats +30% vs. Defenders
Stats +30% vs. Defenders
Bond
With 2 or more Toughness-type Non-Japanese players: All player stats +5%
With 2 or more Toughness-type Non-Japanese players: All player stats +5%
Low Ball Request
Receive a cross as a Low-Flying Ball (80% chance)
Receive a cross as a Low-Flying Ball (80% chance)