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![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/567.png)
Team Link (Middle School)
The more Middle School players in the match, the higher stats are boosted (Max 20%)
The more Middle School players in the match, the higher stats are boosted (Max 20%)
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/781.png)
Non-Japanese Player Killer
Stats +25% vs. Non-Japanese Players
Stats +25% vs. Non-Japanese Players
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/673.png)
-10% to stats when your match-up opponent selects the next command after you lose at match-up (except GK)
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/657.png)
Nationality Link (Non-Jpn)
The more non-Japanese players in the match, the higher stats are boosted (Max 30%, 5 players)
The more non-Japanese players in the match, the higher stats are boosted (Max 30%, 5 players)
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/136.png)
Auto-Intercept Enhance
A chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
A chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/666.png)
With 3 or more Middle School players: 20% chance to activate a Special Skill during a team mate's Auto-Intercept. (Required Stamina: 0)
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/248.png)
Nationality Link (Japan & Latin and North America)
The more Japanese & Latin and North American players are in the match, the higher stats are boosted (Max 20%)
The more Japanese & Latin and North American players are in the match, the higher stats are boosted (Max 20%)
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/1044.png)
Auto-Block & Intercept Enhance
A chance to activate a Special Skill during an Auto-Intercept or Auto-Block. (Required Stamina: 0)
A chance to activate a Special Skill during an Auto-Intercept or Auto-Block. (Required Stamina: 0)
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/1842.png)
Blocks 2 Pass/One-Two Special Skills of your match-up opponent. (50% chance to activate)
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/84.png)
Block Killer
Stats +20% when an opponent selects Block
Stats +20% when an opponent selects Block
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/427.png)
The more Brazilian players in the match, the higher Tsubasa on your team's stats are boosted (Max 6%, up to 8 players)
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/164.png)
Pedal to the Metal
All Stats +20% during Full Power Football
All Stats +20% during Full Power Football
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/117.png)
80% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/471.png)
Insight Master
Stats +20% with an advantage at Match-up
Stats +20% with an advantage at Match-up
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/1368.png)
FW/AM teammates get +2.5% to stats when selecting the next command after receiving a pass from Tsubasa
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/916.png)
Insight Master
Stats +25% with an advantage at Match-up
Stats +25% with an advantage at Match-up
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/203.png)
100% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/547.png)
Enhance Special Skills (Interception)
Intercept Special Skills: Force +40%
Intercept Special Skills: Force +40%
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/79.png)
50% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/1298.png)
Punching Master
When a punch is successful, there is a chance it will become easier for the ball to go to players near the centre circle.
When a punch is successful, there is a chance it will become easier for the ball to go to players near the centre circle.