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![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/1203.png)
Punching Master
When a punch is successful, it is easier for the ball to go to players near the centre circle.
When a punch is successful, it is easier for the ball to go to players near the centre circle.
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/1624.png)
When the GK kicks the ball to a teammate, there is 80% chance that it will go to the farthest teammate on your side.
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/1488.png)
Toughness Killer
Stats +40% vs. Toughness-type
Stats +40% vs. Toughness-type
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/673.png)
-10% to stats when your match-up opponent selects the next command after you lose at match-up (except GK)
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/694.png)
60% chance to activate a Special Skill during an Auto-Intercept or Auto-Block. (Required Stamina: 0)
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/590.png)
Toughness Killer
Stats +12% vs. Toughness-type
Stats +12% vs. Toughness-type
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/1357.png)
The more Agility-type Club players in the match, the higher stats are boosted (Max 15%, up to 4 players)