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DF


Stat Handicap Resistance
2.5% reduction to stat handicap effects vs. your teammates.
Bond
With 2 or more Agility-type players: All player stats +3%
Auto-Block & Intercept Enhance
50% chance to activate a Special Skill during an Auto-Intercept or Auto-Block. (Required Stamina: 0)
Shot Killer (Non-Flying)
Stats +35% against Non-Flying Shots.




DF


Stat Handicap Resistance
3% reduction to stat handicap effects vs. your teammates.
Recover
Decrease Stun time by 50%
Insight Master
Stats +25% with an advantage at Match-up
Bond
With 2 or more Skill-type Japanese Players: All player stats +2.5%




DF


Shot Killer (High-Flying)
Stats +30% against High-Flying Shots
Stat Handicap Resistance
10% reduction to stat handicap effects on All Japan (Golden 23) players
Bond
With 3 or more Non-Japanese players: All player stats +1%
Bond
With 3 or more Golden 23 players: All player stats +1.5%
Denmark Player Killer
Stats +30% vs. Denmark Players














DMF / OMF

Attack at the Scene of a Fire
Special Skill force increases the lower your Stamina (Max +25%)

Tenacity (Skill-type Schneider)
If the Skill-type Schneider on your team has 1 or more Stamina, he can use his Special Skill with normal force
Stats Up
Skill-type Schneider: All stats +5%
Rain/Puddle Resistance
Not affected by rain and puddles.




OMF

Support (Jito)
Team mate Jito appears at a fixed rate to support you on a solo defensive match-up.

Special Skill Force Up
All Special Skills: Force +10%
Auto-Intercept Enhance
60% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Bond
With 2 or more Agility-type Japanese Players: 8% reduction to stat handicap effects vs. your teammates
Bond
With 2 or more Agility-type Japanese players: All player stats +2%
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.




OMF / FW


Stamina Cost Down
Required Stamina -10% when using a Special Skill.
Auto-Intercept Enhance
60% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Match-Up Win Bonus
All stats +15% when you win at Match-Up (Up to 1 Time)
Bond
With 3 or more Club players: All player stats +4.5%.
Price of confused fight
-5% to Special Skill force when your match-up opponent uses the next Special Skill after you lose at match-up (except GK)




DMF


Stats Down
Physical -20% for match-up opponent's Japanese players. (50% chance)
Stats Down
(Opponent) Skill-type players: Attack -15%. (50% chance, Match-Up only)
Auto-Intercept Enhance
3% chance to activate a Special Skill during a teammate's Auto-Intercept. (Required Stamina: 0)
Special Skill Block
Block one Special Skill of your match-up opponent. (70% chance)




OMF / FW



FW


Counter Move (Japanese Players)
Stats +15% vs. Japanese Players
Stat Handicap Resistance
3% reduction to stat handicap effects vs. your teammates.
Bond
With 3 or more Skill-type players: All player stats +2.5%
Bond
With 2 or more Skill-type players: All player stats +1%




GK

Team Link (Club)
The more Club players in the match, the higher stats are boosted (Max 30%, 8 players)

Master Catcher
Can catch a ball even if it breaks a catch.
Full Power Gauge Up
Full Power Gauge +30% on a successful save
Bond
With 3 or more Agility-type Club players: All player stats +7%



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