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![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/1493.png)
Tenacious Spirit
Shot +20% every time you fail to score with a Special Skill with a Matchup against opponent GK, until you score (max 2 fails and effective over halftime)
Shot +20% every time you fail to score with a Special Skill with a Matchup against opponent GK, until you score (max 2 fails and effective over halftime)
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/2070.png)
The less time remaining in the match, the more stats increases. (Max 30%, reset at halftime and the beginning of the first half and the second half of overtime)
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/695.png)
Safety Zone
Stats +10% vs shots from outside the penalty area.
Stats +10% vs shots from outside the penalty area.
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/2057.png)
The more JY players in the match, the higher stats are boosted (Max 30%, up to 8 players)
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/206.png)
Combination (Germanic Spirit)
Stats +5% when Schneider, Margus, Schester, Kaltz, and Muller are on the same team.
Stats +5% when Schneider, Margus, Schester, Kaltz, and Muller are on the same team.
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/301.png)
Auto-Intercept Enhance
A chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
A chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/1186.png)
+3% to Special Skill force when your team mate Diaz uses the next Special Skill after you win at match-up
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/939.png)
Insight Master
Stats +80% with an advantage at Match-up
Stats +80% with an advantage at Match-up
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/205.png)
60% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/107.png)
Stamina Killer
+20% to opponents' Stamina cost when matched up.
+20% to opponents' Stamina cost when matched up.
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/2105.png)
When the player uses a Special Shot within the Penalty Area and it is caught by the goalkeeper, the goalkeeper's Catch will be reduced by 10% until the end of his next Match-Up.
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/84.png)
Block Killer
Stats +20% when an opponent selects Block
Stats +20% when an opponent selects Block
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/1771.png)
The more Japanese players are in the match, the higher stats are boosted (Max 20%, 3 players)
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/892.png)
Tenacious Spirit
Shot +15% every time you fail to score with a Special Skill with a Matchup against opponent GK, until you score (max 2 fails and effective over halftime)
Shot +15% every time you fail to score with a Special Skill with a Matchup against opponent GK, until you score (max 2 fails and effective over halftime)
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/1542.png)
Team Link (Club)
The more Club players in the match, the higher stats are boosted (Max 40%, 4 players)
The more Club players in the match, the higher stats are boosted (Max 40%, 4 players)
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/2168.png)
Shot +10% every time you fail to score with a Special Skill with a Matchup against opponent GK, until you score (max 3 fails and effective over halftime)
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/300.png)
Agility Killer
Stats +20% vs. Agility-type
Stats +20% vs. Agility-type
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/795.png)
-20% to stats when your match-up opponent selects the next command after you win at match-up (except GK)
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/1219.png)
Zone (Endgame-Specific)
The less time remaining in the match, the more stats increases. (Max 30%, reset at halftime and the beginning of the first half and the second half of overtime)
The less time remaining in the match, the more stats increases. (Max 30%, reset at halftime and the beginning of the first half and the second half of overtime)