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OMF / FW


Special Skill Block
Block 1 Special Skill(s) of your match-up opponent. (50% chance)
Insight Master
Stats +20% with an advantage at Match-up
Penalty Area Master
Stats +20% when inside the penalty area.




FW


Pressure
-20% to stats when your match-up opponent selects the next command after you win at match-up (except GK)
Insight Master
Stats +20% with an advantage at Match-up




OMF


Insight Master
Stats +10% with an advantage at Match-up
Bond
With 3 or more Agility-type Non-Japanese players: All player stats +3%




DMF / OMF / FW

Auto-Intercept Enhance (middle area)
100% chance to activate a Special Skill during an Auto-Intercept in the middle area. (Required Stamina: 0)

Penalty Area Master
Stats +30% when inside the penalty area.
Bond
With 2 or more Toughness-type Non-Japanese players: All player stats +2.5%
Mid-Area Master
Stats +30% when in the middle area.
Tenacity (Aoi)
If the Aoi on your team has 1 or more Stamina, he can use his Special Skill with normal force
Bond
With 2 or more Toughness-type Non-Japanese players: Opponent team stats -3.5%




OMF

Chance Maker
Can adjust the position of 1 player within a certain range to pass to when selecting Pass destination in a match-up.

Dribble Range Enhance
Successful Dribble Range x5
Mid-Area Master
Stats +25% when in the middle area.
Penalty Area Master
Stats +30% when inside the penalty area.
Bond
With 2 or more Toughness-type Club players: All player stats +4.5%
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.




FW

Pedal to the Metal
All Stats +20% during Full Power Football

Stats Up
Agility-type European Players: Stats +5%
Insight Master
Stats +10% with an advantage at Match-up




OMF / FW

Auto-Intercept Enhance
100% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)

Penalty Area Master
Stats +20% when inside the penalty area.
Mid-Area Master
Stats +10% when in the middle area.
One-Two Range Enhance
Distance +25% when a One-Two is successful
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.




DMF / OMF / FW

Full Power Gauge Up
Begin the match with Full Power Gauge boosted to 15%

Mid-Area Master
Stats +25% when in the middle area.
Auto-Intercept Enhance (middle area)
100% chance to activate a Special Skill during an Auto-Intercept in the middle area. (Required Stamina: 0)
Bond
With 4 or more Golden 23 Players, 15% chance to activate a Special Skill during a teammate's Auto-Intercept (Required Stamina: 0)
Bond
With 3 or more Golden 23 players: All player stats +4.5%.
Penalty Area Master
Stats +25% when inside the penalty area.




GK

Punching Master
When a punch is successful, there is a chance it will become easier for the ball to go to players near the centre circle.

Full Power Gauge Up
Full Power Gauge +10% on a successful save
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Opposition (Full Might)
Stats +30% when matched up with an opponent who has Full-body Stand, Give everything, or a Hidden Skill to assign the applicable Passive Skills to teammates.
Shot Killer (Non-Flying)
Stats +5% against Non-Flying Shots.




DF


Shot Killer (Low-Flying)
Stats +50% against Low-Flying Shots
Shot Killer (High-Flying)
Stats +50% against High-Flying Shots
Bond
With 3 or more Club players: All player stats +1.5%.
Bond
With 3 or more Skill-type players: All player stats +1.5%
Recover
Decrease Stun time by 50%




DMF / OMF


Inspire (Margus)
+5% to Special Skill force when your team mate (Margus) uses the next Special Skill after you win at match-up
High Baller
A centering kick will always be a high ball.
Bond
With 3 or more Skill-type players: All player stats +1.5%
Bond
With Margus: All player stats +1.5%
Recover
Decrease Stun time by 50%




DF


Stats Up
Natureza: Stats +2%
Dribble Range Enhance
Successful Dribble Range x7.5
Sharp Angle Shooter
Doesn't lose momentum even when shooting from a tight angle.
Bond
With 3 or more Toughness-type Non-Japanese Players: All player stats +3%
Special Skill Block
Block one Special Skill of your match-up opponent.




DF


Full Power Gauge Up
Full Power Gauge +20% when you win at Match-Up
Shot Killer (High-Flying)
Stats +40% against High-Flying Shots
Bond
With 3 or more Skill-type Non-Japanese Players: Opponent team stats -5%
Bond
With 3 or more Skill-type Non-Japanese players: All player stats +2%
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.




DF


Rising Sun Players Killer
Stats +20% vs. Rising Sun Players
Special Skill Block
Block one Special Skill of your match-up opponent.
Bond
With 3 or more Agility-type players: All player stats +1%
Bond
With 3 or more Brazilian players: All player stats +1.5%




OMF


Pedal to the Metal
All Stats +10% during Full Power Football
Sharp Angle Shooter
Doesn't lose momentum even when shooting from a tight angle.
Bond
With 3 or more Non-Japanese players: All player stats +1%
Bond
With 3 or more Japanese players: All player stats +1%




DMF / OMF


Direct Hotline (Takeshi)
FW teammates get +5% to stats when selecting the next command after receiving a pass from Takeshi
Full Power Gauge Up
Full Power Gauge +10% when you win at Match-Up
Bond
With 3 or more Toughness-type players: All player stats +2%




OMF / FW


Special Skill Force Up
FW Dribble Special Skills: Force +5%
Rain/Puddle Resistance
Not affected by rain and puddles.
Snow/Snow Cover Resistance
Not affected by snow and snow cover.
Bond
With 3 or more Toughness-type Non-Japanese Players: All player stats +2%
Recover
Decrease Stun time by 50%




OMF / FW


Special Skill Force Up
AM Dribble Special Skills: Force +5%
Rain/Puddle Resistance
Not affected by rain and puddles.
Snow/Snow Cover Resistance
Not affected by snow and snow cover.
Bond
With 3 or more Agility-type Non-Japanese Players: All player stats +2%
Recover
Decrease Stun time by 50%




OMF / FW


Match-Up Win Bonus
All stats +15% when you win at Match-Up (Up to 1 Time)
Bumpy Ground Resistance
Not affected by Bumpy effect.
Snow/Snow Cover Resistance
Not affected by snow and snow cover.
Bond
With 3 or more Agility-type Japanese players: All player stats +2%
GK Killer
Stats +15% vs. Goalkeepers




DF / DMF

Insight Master
Stats +50% with an advantage at Match-up

Bond
With 4 or more club players: Opponent team stats -5%
Assign DM Killer
Teammate GK: Stats +20% vs. DM
Bond
With exactly 5 Agility-type Japanese players: All player stats +3%.



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