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FW

Full-body Stand
The higher the Stamina, the higher the force of Special Skills (Max 30%).

High Ball Request
Receive a cross as a High-Flying Ball (80% chance to activate).
Stamina Cost Down
Required Stamina -20% when using a Special Skill.
Bond
With 3 or more Agility-type Japanese players: Opponent team stats -3%
Bond
With 3 or more Agility-type Japanese players: All player stats +2.5%




DF / DMF


Special Skill Block
Block one Special Skill of your match-up opponent. (60% chance)
Match-Up Win Bonus
All stats +20% when you win at Match-Up (Up to 1 Time)
Bond
With 3 or more Toughness-type Japanese players: Opponent team stats -3%
Bond
With 3 or more Toughness-type Japanese players: All player stats +2%
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.






FW


Special Skill Block
Block one Special Skill of your match-up opponent.
Match-Up Master (Single)
When there is 1 opponent player during an Attack Match-Up, +10% to stats and -15% to stamina cost (except GK).
Bond
With 2 or more Toughness-type Club players: Opponent team stats -4.5%
Bond
With 2 or more Toughness-type Club players: All player stats +2%
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.




GK


Stamina Cost Down
Required Stamina -10% when using a Special Skill.
Stats Down
Opponent : Shot -10%
Bond
With 3 or more Toughness-type Japanese Players: All player stats +1.5%




FW

Type Link <T>
The more Toughness-type players in the match, the higher stats are boosted (Max 10%, 5 players)

Stat Handicap Resistance
10% reduction to handicap effects on the own stats
Pressure
-10% to stats when your match-up opponent selects the next command after you win at match-up (except GK)
Counter Move (Japanese Players)
Stats +15% vs. Japanese Players
Bond
With 3 or more Toughness-type Non-Japanese Players: All player stats +3%





OMF / FW

Penalty Area Master
Stats +20% when inside the penalty area.

Catch Killer
Stats +5% when an opponent selects Catch
Match-Up Master (Single)
When there is 1 opponent player during an Attack Match-Up, +10% to stats and -30% to stamina cost (except GK).
Auto-Intercept Reduce
-30% chance of activation of opponent team's Special Skills by Auto-Intercept Enhance
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Bond
With 2 or more Agility-type players: All player stats +6%





GK

Full-body Stand
The higher the Stamina, the higher the force of Special Skills (Max 25%).

Full Power Gauge Up
Full Power Gauge +7% on a successful save
Bond
With 2 or more Agility-type Club players: Opponent team stats -4%
Master Catcher
Can catch a ball even if it breaks a catch.
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Bond
With 2 or more Agility-type Club players: All player stats +2%




DMF / OMF

Match-Up Win Bonus
All stats +20% each time you win at match-up (Up to 2 Times)

Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
DM/DF Killer
Stats +20% vs. Defensive Midfielders and Defenders
Bumpy Ground Resistance
Not affected by Bumpy effect.
Bond
With 3 or more Agility-type Japanese Players: All player stats +6%
Special Skill Block
Block two Special Skills of your match-up opponent (DM/DF).




OMF

Chance Maker
Can adjust the position of 1 player within a certain range to pass to when selecting Pass destination in a match-up.

Avert Crisis
When facing multiple opponents in an Attack Match-Up, the number of Match-Up opponents is reduced to one. Furthermore, players removed due to the effect of "Avert Crisis" are stunned. (Max 2 times, reset at halftime and the beginning of the first half of overtime)
Dribble Range Enhance
Successful Dribble Range x5
Match-Up Master (Single)
When there is 1 opponent player during an Attack Match-Up, +10% to stats and -30% to stamina cost (except GK).
Bond
With 2 or more Agility-type players: All player stats +6%
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.




FW

Penalty Area Shooter
Shots in the opponent's penalty area become unaffected by distance or angle.

Dribble Range Enhance
Successful Dribble Range x5
Special Skill Block
Block one Special Skill of your match-up opponent.
Catch Killer
Stats +12% when an opponent selects Catch
Bond
With 2 or more Non-Japanese Players: All player stats +6%
Match-Up Master (Single)
When there is 1 opponent player during an Attack Match-Up, +10% to stats and -25% to stamina cost (except GK).




OMF / FW

Full-body Stand
The higher the Stamina, the higher the force of Special Skills (Max 20%).

Stamina Killer
+15% to opponents' Stamina cost when matched up.
Opposition (Full Might)
Stats +5% when matched up with an opponent who has Full-body Stand, Give Everything, or a Hidden Skill to assign the applicable Passive Skills to teammates.
Match-Up Master (Multiple)
When there are multiple opponent players during an Attack Match-Up, +5% to stats and -20% to your stamina cost (except GK).
Bond
With 2 or more Agility-type Club players: All player stats +5%
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.





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