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DMF / OMF

Stamina Killer
+50% to opponents' Stamina cost when matched up.

Fiery Potential
The lower the Stamina, the higher the stat boost (Max +30%).
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Bumpy Ground Resistance
Not affected by Bumpy effect.
Bond
With 3 or more Agility-type Japanese Players: All player stats +3%




GK


Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Ignore Player Type
Blocks Type Effectiveness of the type weak to.
Rain/Puddle Resistance
Not affected by rain and puddles.
Latin and North American Player Killer
Stats +15% vs. Latin and North American players




OMF / FW

Catch Killer
Stats +50% when an opponent selects Catch

Adversity
Stats +20% when your match-up opponent's total stats are higher than yours. (except GK)
Insight Master
Stats +25% with an advantage at Match-up
Bond
With 4 or more Non-Japanese Players: Opponent team stats -3.5%
Bond
With 4 or more Non-Japanese players: All player stats +2%
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.




DF / DMF

Insight Master
Stats +50% with an advantage at Match-up

Bond
With 4 or more club players: Opponent team stats -5%
Assign DM Killer
Teammate GK: Stats +20% vs. DM
Bond
With exactly 5 Agility-type Japanese players: All player stats +3%.




OMF / FW


Special Skill Block
Block 1 Special Skill(s) of your match-up opponent. (30% chance)
Stamina Cost Down
Required Stamina -20% when using a Special Skill.
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Stats Up
Japanese Players: All stats +2%




DF / DMF

Insight Master
Stats +50% with an advantage at Match-up

Dribble Range Enhance
Successful Dribble Range x5
One-Two Range Enhance
Distance +100% when a One-Two is successful
Stamina Cost Down
Required Stamina -20% when using a Special Skill.
Bond
With exactly 3 Toughness-type Non-Japanese players: All player stats +3%
Match-Up Win Bonus
Shot Special Skill Force +50% when you win at Match-Up (Max 1 time)




DF


Stat Handicap Resistance
5% reduction to stat handicap effects vs. your teammates.
Ignore Player Type
Blocks Type Effectiveness of the type weak to.
Bond
With 5 or more Toughness-type Japanese players: All player stats +1.5%




DF


Mid-Area Master
Stats +10% when in the middle area.
Stat Handicap Resistance
(My Team) 5% reduction to stat handicap effects vs. Japanese players.
Stats Up
(My Team) Japanese players: Attack +2%
Full Power Gauge Up
Full Power Gauge +5% when you win at Match-Up




OMF

Insight Master
Stats +50% with an advantage at Match-up

Auto-Intercept Enhance
3% chance to activate a Special Skill during a teammate's Auto-Intercept. (Required Stamina: 0)
Stats Up
(My Team) European players: All stats +2%
Stats Up
(My Team) Skill-type teammates: All stats +2%
Special Skill Force Up
All Special Skills: Force +10% (90% chance, Match-Up only)
Special Skill Block
Block 1 Special Skill(s) of your match-up opponent. (50% chance)






DF

Insight Master
Stats +50% with an advantage at Match-up

Auto-Intercept Enhance
60% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Price of confused fight
-10% to stats when your match-up opponent selects the next command after you lose at match-up (except GK)




FW

Insight Master
Stats +50% with an advantage at Match-up

English Player Killer
Stats +50% vs. English players
Fiery Potential
The lower the Stamina, the higher the stat boost (Max +50%).
Rain/Puddle Resistance
Not affected by rain and puddles.
Stats Down
Opponent Agility-type players: Defence -10%




DF

Insight Master
Stats +50% with an advantage at Match-up

Snow/Snow Cover Resistance
Not affected by snow and snow cover.
Long Shooter
Own shots become unaffected by distance. (80% chance, Match-Up only)
Special Skill Force Up
Shot Special Skills except Flying Shots: Force +20%
Non-Japanese Player Killer
Stats +30% vs. Non-Japanese Players




OMF

Insight Master
Stats +50% with an advantage at Match-up

Stats Up
Japanese Players: All stats +5%
Special Skill Block
Block one Special Skill of your match-up opponent. (80% chance)
Mid-Area Master
Stats +20% when in the middle area.




DF


Auto-Block & Intercept Enhance
80% chance to activate a Special Skill during an Auto-Intercept or Auto-Block. (Required Stamina: 0)
Bond
With 2 or more Non-Japanese Players: Opponent team stats -4%
Special Skill Block
Block one Shot Special Skill except Flying Shot of your match-up opponent.
Japanese Player Killer
Stats +30% vs. Japanese Players
Bond
With 2 or more Non-Japanese Players: All player stats +2.5%




FW


Special Skill Force Up
High-Flying Shot Special Skills: Force +20%
Nationality Link (Non-Jpn)
The more Non-Japanese players in the match, the higher stats are boosted (Max 10%, 5 players)
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Bond
With 2 or more Toughness-type Non-Japanese players: Opponent team stats -7%
High Ball Request
Receive a cross as a High-Flying Ball (80% chance to activate).




DF

Insight Master
Stats +50% with an advantage at Match-up

Stamina Killer
+25% to opponents' Stamina cost when matched up.
Bond
With 5 or more Non-Japanese Players: Opponent team stats -3%
Bond
With 5 or more Non-Japanese players: All player stats +2%




DF


Recover
Decrease Stun time by 50%
Stat Handicap Resistance
3.5% reduction to stat handicap effects vs. your teammates.
Bond
With 4 or more Toughness-type players: All player stats +3%




DF / DMF


Vital Area Master
Stats +7% when in the vital areas of both sides.
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Stat Handicap Resistance
3% reduction to stat handicap effects vs. your teammates.
Bond
With 3 or more Toughness-type players: All player stats +2%
Auto-Intercept Enhance (middle area)
40% chance to activate a Special Skill during an Auto-Intercept in the middle area. (Required Stamina: 0)



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