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OMF / FW

Avert Crisis
When facing multiple opponents in an Attack Match-Up, the number of Match-Up opponents is reduced to one. Furthermore, players removed due to the effect of "Avert Crisis" are stunned. (Max 2 times, reset at halftime and the beginning of the first half of overtime)

Dribble Range Enhance
Successful Dribble Range x4
Match-Up Win Bonus
All stats +15% when you win at Match-Up (Up to 1 Time)
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Bond
With 2 or more Toughness-type players: All player stats +6%
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.




FW

Full-body Stand
The higher the Stamina, the higher the force of Special Skills (Max 20%).

Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Penalty Area Master
Stats +10% when inside the penalty area.
Bond
With 3 or more Agility-type Club players: All player stats +1%
Bond
With 3 or more Agility-type players: All player stats +2%
Stamina Killer (DF)
+15% to opponent Defenders' Stamina cost when matched up




DMF / OMF

Nationality Link (Asia)
The more Asian Players in the match, the higher stats are boosted (Max 30%, 3 players)

Bond
With 3 or more Asian players: Opponent team stats -5%
Auto-Intercept Enhance
60% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Recover
Decrease Stun time by 30%
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Indomitable
+20% to stats when you select the next command after you lose at match-up




OMF

Link (Skill/Japan)
The more Skill-type Japanese Players in the match, the higher stats are boosted (Max 20%, up to 5 players)

Stat Handicap Resistance
2.5% reduction to stat handicap effects vs. your teammates.
Bond
With 2 or more Skill-type players: All player stats +1%
Non-Japanese Player Killer
Stats +10% vs. Non-Japanese Players
Bond
With 3 or more Skill-type players: All player stats +2%




OMF

Zone (Endgame-Specific)
The less time remaining in the match, the more stats increases. (Max 20%, reset at halftime and the beginning of the first half and the second half of overtime)

Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Special Skill Block
Block 2 Intercept Special Skills of your match-up opponent
Inspire (FW/AM)
+5% to stats when your team mate (FW/AM) selects the next command after you win at match-up
Stamina Cost Down
Required Stamina -20% when using a Special Skill.
Bond
With 2 or more Skill-type players: All player stats +7%




OMF / FW


Special Skill Block
Block 1 Tackle Special Skill of your match-up opponent (70% chance)
Stats Up
Tsubasa: All stats +2%
Stats Up
Brazilian players: All stats +1%
Bond
With 4 or more Non-Japanese players: All player stats +4%
Will to Win (even)
When at a draw with the score, stats: +7% (except 0-0)




OMF

Auto-Intercept Enhance
A chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)

Mid-Area Master
Stats +5% when in the middle area.
Stats Up
Thai Players: All stats +5%. (50% chance, Match-Up only)
Stats Up
(My Team) Thai Players: All stats +5%
Rain/Puddle Resistance
Not affected by rain and puddles.
Combination (Konsawatt Trio)
Stats +10% when Sakhon and Chana are on your team.




OMF / FW

Penalty/Side Area Master
Stats +30% when in the penalty area or side area.

Stamina Killer
+20% to opponents' Stamina cost when matched up.
Bond
With 3 or more Non-Japanese Players: Opponent team stats -6%
Sharp Angle Shooter
Doesn't lose momentum even when shooting from a tight angle.
Bond
With 3 or more Non-Japanese players: All player stats +2%





OMF / FW

Match-Up Win Bonus
All stats +5% each time you win at match-up (Up to 3 Times)

Stamina Cost Down
Required Stamina -10% when using a Special Skill.
Struggle
Stats +15% when the force of the Special Skill selected by your match-up opponent is higher than yours. (except GK)
Stat Handicap Resistance
3% reduction to stat handicap effects vs. your teammates.
Bond
With 2 or more Agility-type Non-Japanese players: All player stats +3%




DF

Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.




FW

Tenacious Spirit
Shot +15% every time you fail to score with a Special Skill with a Matchup against opponent GK, until you score (max 2 fails and effective over halftime)

Stamina Cost Down
Required Stamina -10% when using a Special Skill.
Agility-Wakabayashi Killer
Stats +15% vs. Agility-type Wakabayashi
Bond
With 2 or more Italy Club players: All player stats +2%
Bond
With 2 or more Agility-type Non-Japanese players: All player stats +2%
Stat Handicap Resistance
5% reduction to stat handicap effects on the own stats




OMF / FW

Full-body Stand
The higher the Stamina, the higher the force of Special Skills (Max 20%).

Stamina Cost Down
Required Stamina -20% when using a Special Skill.
Special Skill Force Up
Shot Special Skills: Force +10%
Bond
With 2 or more Toughness-type Non-Japanese players: Opponent team stats -3.5%
Bond
With 2 or more Toughness-type Non-Japanese players: All player stats +2.5%
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.




OMF / FW


Low Ball Request
Receive a cross as a Low-Flying Ball (80% chance)
Stat Handicap Resistance
2.5% reduction to stat handicap effects vs. your teammates.
Bond
With 3 or more Toughness-type players: All player stats +2%
Bond
With 2 or more Toughness-type players: All player stats +1%
Sharp Angle Shooter
Doesn't lose momentum even when shooting from a tight angle.




OMF

Match-Up Win Bonus
All stats +20% each time you win at match-up (Up to 2 Times)

Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Special Skill Force Up
All Special Skills: Force +20%
Insight Master
Stats +30% with an advantage at Match-up
Bond
With 4 or more Non-Japanese players: All player stats +7%








OMF

Nationality Link (Asia)
The more Asian Players in the match, the higher stats are boosted (Max 50%, 5 players)

Auto-Intercept Enhance
60% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
One-Two Range Enhance
Distance +50% when a One-Two is successful
Dribble Range Enhance
Successful Dribble Range x5
Recover
Decrease Stun time by 50%



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