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GK

Type Link <A>
The more Agility-type players in the match, the higher stats are boosted (Max 25%).

Full Power Gauge Up
Full Power Gauge +15% on a successful save
Shot Killer (Non-Flying)
Stats +10% against Non-Flying Shots.





GK

Type Link <A>
The more Agility-type players in the match, the higher stats are boosted (Max 25%).




OMF

Type Link <A>
The more Agility-type players in the match, the higher stats are boosted (Max 20%).

Full Power Gauge Up
Full Power Gauge +10% when you win at Match-Up
Inspire (FW)
+5% to stats when your team mate (FW) selects the next command after you win at match-up
Direct Hotline (Tsubasa)
FW teammates get +5% to stats when selecting the next command after receiving a pass from Tsubasa




OMF

Type Link <A>
The more Agility-type players in the match, the higher stats are boosted (Max 30%).

Stat Handicap Resistance
5.5% reduction to stat handicap effects vs. Agility-type players
Pedal to the Metal
Stats +12% during Full Power Football
Bond
With exactly 11 Agility-type players: All player stats +3.5%




OMF / FW

Warriors' Emergence (Japan & Latin and North America)
Japanese & Latin and North American players: All stats +10%
High Baller
A centering kick will always be a high ball.

Rain/Puddle Resistance
Not affected by rain and puddles.
High Ball Request
Receive a cross as a High-Flying Ball
Full Power Gauge Up
Match begins with Full Power Gauge increased by 30%
Japanese Player Killer
Stats +25% vs. Japanese Players
Agility Killer
Stats +25% vs. Agility-type




DF / DMF / OMF


Agility Killer
Stats +10% vs. Agility-type
Stat Handicap Resistance
3% reduction to stat handicap effects vs. your teammates.
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Bond
With 3 or more Skill-type players: All player stats +4%
Auto-Block & Intercept Enhance
60% chance to activate a Special Skill during an Auto-Intercept or Auto-Block. (Required Stamina: 0)











DF


Recover
Decrease Stun time by 70%
Stamina Killer
+30% to opponents' Stamina cost when matched up.
Price of confused fight
-10% to stats when your match-up opponent selects the next command after you lose at match-up (except GK)
Auto-Block & Intercept Enhance
60% chance to activate a Special Skill during an Auto-Intercept or Auto-Block. (Required Stamina: 0)




OMF / FW


Special Skill Block
Blocks one Pass/Intercept Special Skill of your match-up opponent.
Insight Master
Stats +30% with an advantage at Match-up




OMF


Full Power Gauge Up
Full Power Gauge +10% when you win at Match-Up
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Insight Master
Stats +20% with an advantage at Match-up




FW


One-Two Range Enhance
Distance +25% when a One-Two is successful
Stamina Killer
+10% to opponents' Stamina cost when matched up.
Special Skill Block
Block 1 Intercept Special Skill of your match-up opponent (50% chance)




OMF


Dribble Range Enhance
Successful Dribble Range x5
Stamina Cost Down
Required Stamina -10% when using a Special Skill.
Pedal to the Metal
All Stats +20% during Full Power Football




OMF / FW


Link (Agility-type/Club)
The more Agility-type Club players in the match, the higher stats are boosted (Max 15%, up to 4 players)
Bond
With 2 or more Agility-type Club players: All player stats +4.5%
Ignore Player Type
Blocks Type Effectiveness of the type weak to.
Pedal to the Metal
All Stats +5% during Full Power Football
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.



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