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DMF

Fiery Potential
The lower the Stamina, the higher the stat boost (Max +20%).

Special Skill Force Up
Low Flying Shot Special Skills: Force +50%
Dribble Range Enhance
Successful Dribble Range x5
Japanese Player Killer
Stats +10% vs. Japanese Players
Bond
With 3 or more Skill-type Japanese Players: All player stats +1.5%
Low Ball Request
Receive a cross as a Low-Flying Ball




DF / DMF


Insight Master
Stats +30% with an advantage at Match-up
Stat Handicap Resistance
3% reduction to stat handicap effects vs. your teammates.
Bond
With 3 or more Skill-type Non-Japanese players: All player stats +2%




DF / DMF


Low Baller
A centering kick will always be a low ball.
Stats Up
Nitta: Stats +5%
Stats Up
Middle School players: All stats +3%
Rain/Puddle Resistance
Not affected by rain and puddles.
Tenacity (Nitta)
If the Nitta on your team has 1 or more Stamina, he can use his Special Skill with normal force




DF / DMF

Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.

Combination (Ishizaki)
Stats +77% when Ryo Ishizaki is on your team. (20% chance to activate)
Stats Down
(Opponent) Non-Japanese Players: All stats -3%
Stats Up
(My Team) DM/DF: All stats +1%
Bumpy Ground Resistance
Not affected by Bumpy effect.















FW


Special Skill Block
Block one Special Skill of your match-up opponent.
Match-Up Master (Single)
When there is 1 opponent player during an Attack Match-Up, +10% to stats and -15% to stamina cost (except GK).
Bond
With 2 or more Toughness-type Club players: Opponent team stats -4.5%
Bond
With 2 or more Toughness-type Club players: All player stats +2%
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.



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