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DMF / OMF / FW

Full Power Gauge Up
Begin the match with Full Power Gauge boosted to 15%

Mid-Area Master
Stats +25% when in the middle area.
Auto-Intercept Enhance (middle area)
100% chance to activate a Special Skill during an Auto-Intercept in the middle area. (Required Stamina: 0)
Bond
With 4 or more Golden 23 Players, 15% chance to activate a Special Skill during a teammate's Auto-Intercept (Required Stamina: 0)
Bond
With 3 or more Golden 23 players: All player stats +4.5%.
Penalty Area Master
Stats +25% when inside the penalty area.




GK

Full-body Stand
The higher the Stamina, the higher the force of Special Skills (Max 30%).

Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Stats Up
Middle School players: All stats +1%
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.









OMF

Insight Master
Stats +50% with an advantage at Match-up

Stats Up
Japanese Players: All stats +5%
Special Skill Block
Block one Special Skill of your match-up opponent. (80% chance)
Mid-Area Master
Stats +20% when in the middle area.




OMF / FW

Low Baller
A centering kick will always be a low ball.

Special Skill Force Up
Japanese players: Low Flying Special Skill Force +5%
Recover
Decrease Stun time by 50%
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Rain/Puddle Resistance
Not affected by rain and puddles.
Dribble Range Enhance
Successful Dribble Range x2.5




DF

Full-body Stand
The higher the Stamina, the higher the force of Special Skills (Max 20%).

Auto-Intercept Enhance
70% chance to activate a Special Skill during Auto-Intercept. (Required Stamina: 0)
Club players Killer
Stats +10% vs. Club players
Stats Up
Japanese Players: All stats +1%
Bond
With 2 or more Agility-type Club players: All player stats +5%
Stat Handicap Resistance
8% reduction to stat handicap effects on the own stats




DMF / OMF


Inspire (Margus)
+5% to Special Skill force when your team mate (Margus) uses the next Special Skill after you win at match-up
High Baller
A centering kick will always be a high ball.
Bond
With 3 or more Skill-type players: All player stats +1.5%
Bond
With Margus: All player stats +1.5%
Recover
Decrease Stun time by 50%





OMF

Adversity
Stats +30% when your match-up opponent's total stats are higher than yours. (except GK)

Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Low Baller
Centering kick results in a low-flying ball. (70% chance)
Dribble Range Enhance
Successful dribble range x3
DM/DF Killer
Stats +10% vs. Defensive Midfielders and Defenders






DMF


Full-body Stand
The higher the Stamina, the higher the force of Special Skills (Max 20%).
Recover
Decrease Stun time by 80%
Auto-Block & Intercept Enhance
40% chance to activate a Special Skill during an Auto-Intercept or Auto-Block. (Required Stamina: 0)





DMF / OMF / FW

Auto-Intercept Enhance
A chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)

Mid-Area Master
Stats +12% when in the middle area.
Recover
Decrease Stun time by 50%
Bond
With 3 or more WY Players: All player stats +2%




OMF

Struggle
Stats +20% when the force of the Special Skill selected by your match-up opponent is higher than yours (except GK)

Stamina Cost Down
Required Stamina -10% when using a Special Skill.
Direct Hotline (Yumikura)
FW teammates get +5% to stats when selecting the next command after receiving a pass from Yumikura
Insight Master
Stats +15% with an advantage at Match-Up
Bond
With 2 or more Skill-type Club players: All player stats +4%




DMF / OMF / FW

Auto-Intercept Enhance (middle area)
100% chance to activate a Special Skill during an Auto-Intercept in the middle area. (Required Stamina: 0)

Penalty Area Master
Stats +30% when inside the penalty area.
Bond
With 2 or more Toughness-type Non-Japanese players: All player stats +2.5%
Mid-Area Master
Stats +30% when in the middle area.
Tenacity (Aoi)
If the Aoi on your team has 1 or more Stamina, he can use his Special Skill with normal force
Bond
With 2 or more Toughness-type Non-Japanese players: Opponent team stats -3.5%



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