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FW

Attack at the Scene of a Fire
Special Skill force increases the lower your Stamina (Max +20%)

Indomitable
+5% to stats when you select the next command after you lose at match-up
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Recover
Decrease Stun time by 30%
Bond
With 3 or more Skill-type Non-Japanese players: All player stats +2%





FW

Penalty Area Shooter
Shots in the opponent's penalty area become unaffected by distance or angle. (80% chance)

Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Stamina Killer
+10% to opponents' Stamina cost when matched up.
Stat Handicap Resistance
30% reduction to handicap effects on the own stats
Pedal to the Metal
All Stats +10% during Full Power Football




DMF

Chance Maker
Can adjust the position of 1 player within a certain range to pass to when selecting Pass destination in a match-up.

Special Skill Block
Block 2 Special Skills of your match-up opponent. (80% chance)
Direct Hotline (Michael)
Teammates get +3% Special Skill force for the next Special Skill used after receiving a pass from Michael
Stamina Cost Down
Required Stamina -15% when using a Special Skill.
Bond
With 2 or more Agility-type players: All player stats +6%
Dribble Range Enhance
Successful Dribble Range x5









DMF / OMF

Mid/Vital Area Master
Stats +30% when in the middle area or vital area.

Inspire (FW/AM)
+8% to stats when your team mate (FW/AM) selects the next command after you win at match-up
Special Skill Block
Block 2 Dribble Special Skills of your match-up opponent. (80% chance to activate)
Follow
When a team mate is alone in a defensive match-up within a certain area, there is 80% chance the player will join the match-up as well. Additionally, -20% in match-up to the player's stamina cost due to Follow effect. (Except GK)
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Bond
With 2 or more Agility-type players: Opponent team stats -8%




DMF / OMF

Mid/Vital Area Master
Stats +30% when in the middle area or vital area.

Inspire (FW/AM)
+8% to stats when your team mate (FW/AM) selects the next command after you win at match-up
Special Skill Block
Block 2 Dribble Special Skills of your match-up opponent. (80% chance to activate)
Follow
When a team mate is alone in a defensive match-up within a certain area, there is 80% chance the player will join the match-up as well. Additionally, -20% in match-up to the player's stamina cost due to Follow effect. (Except GK)
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Bond
With 2 or more Agility-type players: Opponent team stats -8%




DF


Opposition (Fiery/Scene of a Fire)
Stats +10% when matched up with an opponent who has Attack at the Scene of a Fire, Fiery Potential, or a Hidden Skill to assign the applicable Passive Skills to teammates.
Support (Blueno)
Team mate Blueno appears at 80% rate to support you on a solo defensive match-up.
Bond
With 4 or more Agility-type players: Opponent team stats -1%
Bond
With 4 or more Agility-type players: All player stats +4%
Auto-Block & Intercept Enhance
70% chance to activate a Special Skill during an Auto-Intercept or Auto-Block. (Required Stamina: 0)





GK

Full-body Stand
The higher the Stamina, the higher the force of Special Skills (Max 30%).

Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Stats Up
Middle School players: All stats +1%
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.




FW


Full Power Gauge Up
Full Power Gauge +10% when you score.
Special Skill Force Up
Low Flying Shot Special Skills: Force +30%
Hotline (Middle School)
+10% to stats when selecting the next command after receiving a pass from Middle School players
Bond
With 3 or more Japanese players: All player stats +7%




FW


One-Two Range Enhance
Distance +25% when a One-Two is successful
Stamina Killer
+10% to opponents' Stamina cost when matched up.
Special Skill Block
Block 1 Intercept Special Skill of your match-up opponent (50% chance)




FW


Auto-Intercept Reduce
-30% chance of activation of opponent team's DF's Special Skills by Auto-Intercept Enhance
Low Ball Request
Receive a cross as a Low-Flying Ball (80% chance)
Block Killer
Stats +20% when an opponent selects Block
Bond
With 3 or more Japanese players: All player stats +5.5%
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.




FW

Tenacious Spirit
Shot +13% every time you fail to score with a Special Skill with a Matchup against opponent GK, until you score (max 2 fails and effective over halftime)

Special Skill Force Up
Shot Special Skills except Flying Shots: Force +16%
Insight Master
Stats +20% with an advantage at Match-up
Special Skill Block
Block 1 Tackle Special Skill of your match-up opponent (80% chance)
Bond
With 2 or more Toughness-type Japanese players: All player stats +5%
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.




FW


Stamina Killer
+15% to opponents' Stamina cost when matched up.
Insight Master
Stats +20% with an advantage at Match-up
Bond
With 3 or more Skill-type players: Opponent team stats -4%
Bond
With 3 or more Skill-type players: All player stats +2.5%
Low Ball Request
Receive a cross as a Low-Flying Ball (80% chance)




FW


DF Killer
Stats +15% vs. Defenders
Special Skill Block
Block 1 Block Special Skill of your match-up opponent (60% chance)
Bumpy Ground Resistance
Not affected by Bumpy effect.
Bond
With 2 or more Agility-type Japanese players: All player stats +4.5%
Auto-Intercept Enhance
60% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)



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