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OMF


Stats Up
Japanese Players: All stats +2.5%
Direct Hotline (Takeshi)
FW teammates get +5% to stats when selecting the next command after receiving a pass from Takeshi




DMF / OMF

Full-body Stand
The higher the Stamina, the higher the force of Special Skills (Max 20%).

Direct Hotline (Takeshi)
Japanese teammates get +8% to stats when selecting the next command after receiving a pass from Takeshi
Auto-Intercept Reduce
-20% chance of activation of opponent team's AM's, DM's and DF's Special Skills by Auto-Intercept Enhance
Bond
With 3 or more Japanese Players: Opponent team stats -4%
Bond
With 3 or more Japanese players: All player stats +3%
Stamina Cost Down
Required Stamina -25% when using a Special Skill.




DMF / OMF


Direct Hotline (Takeshi)
Japanese teammates get +7% to stats when selecting the next command after receiving a pass from Takeshi
Tenacity (Hyuga, Misaki)
If the Hyuga, Misaki on your team has 1 or more Stamina, he can use his Special Skill with normal force
Stats Up
Japanese Players: All stats +1.5%
Bond
With 2 or more Toughness-type Japanese players: All player stats +5%
Auto-Intercept Enhance
70% chance to activate a Special Skill during Auto-Intercept. (Required Stamina: 0)




DMF / OMF

Follow
When a team mate is alone in a defensive match-up within a certain area, there is a chance the player will join the match-up as well. (Except GK)

Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Attack at the Scene of a Fire
Special Skill force increases the lower your Stamina (Max +30%)
Auto-Intercept Enhance (middle area)
100% chance to activate a Special Skill during an Auto-Intercept in the middle area. (Required Stamina: 0)
Bond
With 2 or more Skill-type Club players: Opponent team stats -7.5%
Price of confused fight
-8% to Special Skill force when your match-up opponent uses the next Special Skill after you lose at match-up (except GK)




DMF / OMF


Stats Up
Japanese Players: All stats +1%
Stamina Killer
+30% to opponents' Stamina cost when matched up.
Stat Handicap Resistance
5% reduction to stat handicap effects vs. your teammates.
Bond
With 3 or more Agility-type players: All player stats +3%
Direct Hotline (Takeshi)
FW teammates get +7% to stats when selecting the next command after receiving a pass from Takeshi




DMF / OMF


Stamina Cost Down
Required Stamina -15% when using a Special Skill.
Direct Hotline (Takeshi)
Team mate Hyuga gets +7% to stats when selecting the next command after receiving a pass from Takeshi
Stats Up
Japanese Players: All stats +1.5%
Bond
With 2 or more Agility-type Japanese players: All player stats +4.5%
Auto-Intercept Enhance
80% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)




DMF / OMF

Struggle
Stats +30% when the force of the Special Skill selected by your match-up opponent is higher than yours. (except GK)

Special Skill Block
Block one Special Skill of your match-up opponent. (60% chance)
Stat Handicap Resistance
3.5% reduction to stat handicap effects vs. your teammates.
Bond
With 2 or more Toughness-type Japanese players: All player stats +3%




DF / DMF


Low Baller
A centering kick will always be a low ball.
Stats Up
Nitta: Stats +5%
Stats Up
Middle School players: All stats +3%
Rain/Puddle Resistance
Not affected by rain and puddles.
Tenacity (Nitta)
If the Nitta on your team has 1 or more Stamina, he can use his Special Skill with normal force




DF

Insight Master
Stats +30% with an advantage at Match-up

Stats Up
GK: All stats +3%
Stand Firm
No longer knocked back by shots.
Stats Down
-3% to stats for match-up opponent's Agility-type players
Snow/Snow Cover Resistance
Not affected by snow and snow cover.




DF

Auto-Intercept Enhance
A chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)

Shot Killer (High-Flying)
Stats +100% against High-Flying Shots
Shot Killer (Low-Flying)
Stats +100% against Low-Flying Shots
Stats Down
-10% to stats for match-up opponent's Toughness-type players
Bumpy Ground Resistance
Not affected by Bumpy effect.









DF

Team Link (Club)
The more Club players in the match, the higher stats are boosted (Max 30%, 3 players)

Recover
Decrease Stun time by 50%
Auto-Intercept Enhance
50% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Stamina Killer
+20% to opponents' Stamina cost when matched up.
Bond
With 3 or more Japanese players: All player stats +7%




DMF


Stamina Killer
+15% to opponents' Stamina cost when matched up.
Special Skill Force Up
All Special Skills: Force +15%
Special Skill Block
Block one Special Skill of your match-up opponent.
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Bond
With 2 or more Agility-type Japanese Players: All player stats +5%




DF


Price of confused fight
-8% to stats when your match-up opponent selects the next command after you lose at match-up (except GK)
Auto-Intercept Reduce
-20% chance of activation of opponent team's Special Skills by Auto-Intercept Enhance
Auto-Intercept Enhance
60% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Bond
With 2 or more Toughness-type Japanese players: All player stats +5%




DF


Recover
Decrease Stun time by 50%
Special Skill Block
Block one Special Skill of your match-up opponent.
Bond
With 3 or more Skill-type players: All player stats +2.5%




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