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![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/52.png)
Stand Firm
No longer knocked back by shots.
No longer knocked back by shots.
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/795.png)
-20% to stats when your match-up opponent selects the next command after you win at match-up (except GK)
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/15.png)
High Baller
A centering kick will always be a high ball.
A centering kick will always be a high ball.
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/737.png)
+5% to Special Skill force when your team mate (Fei Xiang) uses the next Special Skill after you win at match-up
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/744.png)
Combination (Napoleon)
Stats +15% when Napoleon is on your team
Stats +15% when Napoleon is on your team
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/729.png)
+5% to Special Skill force when your team mate (Napoleon) uses the next Special Skill after you win at match-up
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/1078.png)
DF/GK Killer
Stats +20% vs. Defenders and Goalkeepers
Stats +20% vs. Defenders and Goalkeepers
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/664.png)
-10% to stats when your match-up opponent selects the next command after you win at match-up (except GK)
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/1428.png)
Type Link <A>
The more Agility-type players in the match, the higher stats are boosted (Max 20%).
The more Agility-type players in the match, the higher stats are boosted (Max 20%).
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/1067.png)
+5% to stats when your team mate (FW) selects the next command after you win at match-up
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/840.png)
FW teammates get +5% to stats when selecting the next command after receiving a pass from Tsubasa
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/125.png)
Full-body Stand
The higher the Stamina, the higher the force of Special Skills (Max 30%).
The higher the Stamina, the higher the force of Special Skills (Max 30%).
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/488.png)
-5% to stats when your match-up opponent selects the next command after you win at match-up (except GK)
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/1505.png)
Combination (Masao)
Stats +20% when Masao Tachibana is on your team
Stats +20% when Masao Tachibana is on your team
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/1819.png)
+5% to stats when your Japanese teammate selects the next command after you win at match-up
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/1492.png)
Combination (Diaz)
Stats +30% when Diaz is on your team
Stats +30% when Diaz is on your team
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/2235.png)
+5% to Special Skill force when your team mate (Latin and North American players) uses the next Special Skill after you win at match-up
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/15.png)
High Baller
A centering kick will always be a high ball.
A centering kick will always be a high ball.
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/1910.png)
+8% to stats when your team mate (FW/AM) selects the next command after you win at match-up
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/2.png)
Japanese Player Killer
Stats +30% vs. Japanese Players
Stats +30% vs. Japanese Players
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/488.png)
-5% to stats when your match-up opponent selects the next command after you win at match-up (except GK)
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/637.png)
Attack at the Scene of a Fire
Special Skill force increases the lower your Stamina (Max +25%)
Special Skill force increases the lower your Stamina (Max +25%)
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/967.png)
+7% to stats when your team mate (Matsuyama) selects the next command after you win at match-up
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/521.png)
Forward Killer
Stats +25% vs. Forwards
Stats +25% vs. Forwards
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/488.png)
-5% to stats when your match-up opponent selects the next command after you win at match-up (except GK)
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/1373.png)
Zone (Endgame-Specific)
The less time remaining in the match, the more stats increases. (Max 10%, reset at halftime and the beginning of the first half and the second half of overtime)
The less time remaining in the match, the more stats increases. (Max 10%, reset at halftime and the beginning of the first half and the second half of overtime)
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/1970.png)
FW/AM teammates get +5% to stats when selecting the next command after receiving a pass from Matsuyama
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/1928.png)
When a team mate is alone in a defensive match-up within a certain area, there is 80% chance the player will join the match-up as well. Additionally, -20% in match-up to the player's stamina cost due to Follow effect. (Except GK)
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/1275.png)
Zone (Endgame-Specific)
The less time remaining in the match, the more stats increases. (Max 20%, reset at halftime and the beginning of the first half and the second half of overtime)
The less time remaining in the match, the more stats increases. (Max 20%, reset at halftime and the beginning of the first half and the second half of overtime)
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/1696.png)
+5% to stats when your team mate (FW/AM) selects the next command after you win at match-up
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/1483.png)
Zone (Endgame-Specific)
The less time remaining in the match, the more stats increases. (Max 100%, reset at halftime and the beginning of the first half and the second half of overtime)
The less time remaining in the match, the more stats increases. (Max 100%, reset at halftime and the beginning of the first half and the second half of overtime)
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/840.png)
FW teammates get +5% to stats when selecting the next command after receiving a pass from Tsubasa
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/1119.png)
Zone (Endgame-Specific)
The less time remaining in the match, the more stats increases. (Max 25%, reset at halftime and the beginning of the first half and the second half of overtime)
The less time remaining in the match, the more stats increases. (Max 25%, reset at halftime and the beginning of the first half and the second half of overtime)
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/1275.png)
Zone (Endgame-Specific)
The less time remaining in the match, the more stats increases. (Max 20%, reset at halftime and the beginning of the first half and the second half of overtime)
The less time remaining in the match, the more stats increases. (Max 20%, reset at halftime and the beginning of the first half and the second half of overtime)
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/1219.png)
Zone (Endgame-Specific)
The less time remaining in the match, the more stats increases. (Max 30%, reset at halftime and the beginning of the first half and the second half of overtime)
The less time remaining in the match, the more stats increases. (Max 30%, reset at halftime and the beginning of the first half and the second half of overtime)