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FW

Penalty Area Master
Stats +30% when inside the penalty area.

Auto-Intercept Enhance
100% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Counter Move (Stamina)
+35% to opponents' Stamina cost when matched up.
Penalty Area Shooter
Shots in the opponent's penalty area become unaffected by distance or angle.
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Bond
With 2 or more Toughness-type players: Opponent team stats -7.5%




DF


Rising Sun Players Killer
Stats +15% vs. Rising Sun Players
Special Skill Block
Block one Special Skill of your match-up opponent.
Auto-Block & Intercept Enhance
80% chance to activate a Special Skill during an Auto-Intercept or Auto-Block. (Required Stamina: 0)
Bond
With 2 or more Skill-type players: All player stats +5%
Club players Killer
Stats +15% vs. Club players




DF


Recover
Decrease Stun time by 50%
Insight Master
Stats +10% with an advantage at Match-up
Bond
With 2 or more Toughness-type Club players: Opponent team stats -3.5%
Bond
With 2 or more Toughness-type Club players: All player stats +2.5%
Auto-Intercept Enhance
80% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)




DF / DMF

Auto-Block & Intercept Enhance
A chance to activate a Special Skill during an Auto-Intercept or Auto-Block. (Required Stamina: 0)

Shot Killer (Non-Flying)
Stats +25% against Non-Flying Shots.
Insight Master
Stats +10% with an advantage at Match-up
Bond
With 3 or more Rising Sun Players: All player stats +1%
Bond
With 3 or more Toughness-type Non-Japanese Players: All player stats +2%
Recover
Decrease Stun time by 50%




DF

Full-body Stand
The higher the Stamina, the higher the force of Special Skills (Max 30%).

Price of confused fight
-8% to Special Skill force when your match-up opponent uses the next Special Skill after you lose at match-up (except GK)
Stats Up
Club players: Stats +1.5%
Bond
With 2 or more Agility-type players: 25% chance to activate a Special Skill during DM/DF teammate's Auto-Intercept. (Required Stamina: 0)
Bond
With 2 or more Agility-type players: All player stats +5%
Stamina Cost Down
Required Stamina -30% when using a Special Skill.



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