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![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/1196.png)
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When the GK kicks the ball to a teammate, there is a chance that it will go to the farthest teammate on your side.
When the GK kicks the ball to a teammate, there is a chance that it will go to the farthest teammate on your side.
![](https://a0.tsubasa.im/global/en/player/team_effect_icon/378.png)
Warriors' Emergence (Japan & Latin and North America)
Japanese & Latin and North American players: All stats +10%
Japanese & Latin and North American players: All stats +10%
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/15.png)
High Baller
A centering kick will always be a high ball.
A centering kick will always be a high ball.
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/1.png)
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Can use a Special Skill with normal force if Stamina is 1 or higher.
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/1991.png)
When a punch is successful, there is 60% chance it will become easier for the ball to go to players near the centre circle.
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/517.png)
Combination (Nitta)
Stats +15% when Shun Nitta is on your team
Stats +15% when Shun Nitta is on your team
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/355.png)
If the Nitta on your team has 1 or more Stamina, he can use his Special Skill with normal force
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/1298.png)
Punching Master
When a punch is successful, there is a chance it will become easier for the ball to go to players near the centre circle.
When a punch is successful, there is a chance it will become easier for the ball to go to players near the centre circle.
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/2093.png)
Stats +30% when matched up with an opponent who has Full-body Stand, Give everything, or a Hidden Skill to assign the applicable Passive Skills to teammates.
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/1298.png)
Punching Master
When a punch is successful, there is a chance it will become easier for the ball to go to players near the centre circle.
When a punch is successful, there is a chance it will become easier for the ball to go to players near the centre circle.
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/2093.png)
Stats +30% when matched up with an opponent who has Full-body Stand, Give Everything, or a Hidden Skill to assign the applicable Passive Skills to teammates.
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/1298.png)
Punching Master
When a punch is successful, there is a chance it will become easier for the ball to go to players near the centre circle.
When a punch is successful, there is a chance it will become easier for the ball to go to players near the centre circle.
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/1298.png)
Punching Master
When a punch is successful, there is a chance it will become easier for the ball to go to players near the centre circle.
When a punch is successful, there is a chance it will become easier for the ball to go to players near the centre circle.
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/1298.png)
Punching Master
When a punch is successful, there is a chance it will become easier for the ball to go to players near the centre circle.
When a punch is successful, there is a chance it will become easier for the ball to go to players near the centre circle.
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/1298.png)
Punching Master
When a punch is successful, there is a chance it will become easier for the ball to go to players near the centre circle.
When a punch is successful, there is a chance it will become easier for the ball to go to players near the centre circle.
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/1203.png)
Punching Master
When a punch is successful, it is easier for the ball to go to players near the centre circle.
When a punch is successful, it is easier for the ball to go to players near the centre circle.
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/1624.png)
When the GK kicks the ball to a teammate, there is 80% chance that it will go to the farthest teammate on your side.
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/1203.png)
Punching Master
When a punch is successful, it is easier for the ball to go to players near the centre circle.
When a punch is successful, it is easier for the ball to go to players near the centre circle.
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/1219.png)
Zone (Endgame-Specific)
The less time remaining in the match, the more stats increases. (Max 30%, reset at halftime and the beginning of the first half and the second half of overtime)
The less time remaining in the match, the more stats increases. (Max 30%, reset at halftime and the beginning of the first half and the second half of overtime)