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![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/821.png)
Player Link (Total Football)
The more assigned players on your team, the higher the stat boost (max +20%) (Assigned players: Kaiser, Lensenblink, Klismann, Dick, Doleman)
The more assigned players on your team, the higher the stat boost (max +20%) (Assigned players: Kaiser, Lensenblink, Klismann, Dick, Doleman)
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/79.png)
50% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/823.png)
Player Link (Five Soldiers of the Aztec Sun)
The more assigned players on your team, the higher the stat boost (max +20%) (Assigned players: Garcia, Suarez, Arbez, Lopez, Zaragoza)
The more assigned players on your team, the higher the stat boost (max +20%) (Assigned players: Garcia, Suarez, Arbez, Lopez, Zaragoza)
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/853.png)
5% to stats when selecting the next command after receiving a pass from Garcia, Suarez, Arbez, Lopez or Zaragoza
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/541.png)
Link (Skill-Latin and North America)
The more Skill-type Latin and North American players are in the match, the higher stats are boosted (Max 15%, up to 8 players)
The more Skill-type Latin and North American players are in the match, the higher stats are boosted (Max 15%, up to 8 players)
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/476.png)
Player Link (Brazilian DF)
The more assigned players in the match, the higher stats are boosted. (Max 30%, 2 players) (Assigned players: Casa Grande, Giorgi, Senaldo)
The more assigned players in the match, the higher stats are boosted. (Max 30%, 2 players) (Assigned players: Casa Grande, Giorgi, Senaldo)
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/1119.png)
Zone (Endgame-Specific)
The less time remaining in the match, the more stats increases. (Max 25%, reset at halftime and the beginning of the first half and the second half of overtime)
The less time remaining in the match, the more stats increases. (Max 25%, reset at halftime and the beginning of the first half and the second half of overtime)
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/1763.png)
+5% to stats when your Netherlands teammate selects the next command after you win at match-up
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/1373.png)
Zone (Endgame-Specific)
The less time remaining in the match, the more stats increases. (Max 10%, reset at halftime and the beginning of the first half and the second half of overtime)
The less time remaining in the match, the more stats increases. (Max 10%, reset at halftime and the beginning of the first half and the second half of overtime)
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/1970.png)
FW/AM teammates get +5% to stats when selecting the next command after receiving a pass from Matsuyama
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/1928.png)
When a team mate is alone in a defensive match-up within a certain area, there is 80% chance the player will join the match-up as well. Additionally, -20% in match-up to the player's stamina cost due to Follow effect. (Except GK)
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/1275.png)
Zone (Endgame-Specific)
The less time remaining in the match, the more stats increases. (Max 20%, reset at halftime and the beginning of the first half and the second half of overtime)
The less time remaining in the match, the more stats increases. (Max 20%, reset at halftime and the beginning of the first half and the second half of overtime)
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/1696.png)
+5% to stats when your team mate (FW/AM) selects the next command after you win at match-up
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/1483.png)
Zone (Endgame-Specific)
The less time remaining in the match, the more stats increases. (Max 100%, reset at halftime and the beginning of the first half and the second half of overtime)
The less time remaining in the match, the more stats increases. (Max 100%, reset at halftime and the beginning of the first half and the second half of overtime)
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/840.png)
FW teammates get +5% to stats when selecting the next command after receiving a pass from Tsubasa
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/1275.png)
Zone (Endgame-Specific)
The less time remaining in the match, the more stats increases. (Max 20%, reset at halftime and the beginning of the first half and the second half of overtime)
The less time remaining in the match, the more stats increases. (Max 20%, reset at halftime and the beginning of the first half and the second half of overtime)
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/1790.png)
You will win a match-up if your winning percentage is 30% or higher and you have the advantage when you and your opponent choose Special Skills during Full Power Football. (Except GK, max 3 times, reset at halftime and the beginning of the first half of overtime)
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/1119.png)
Zone (Endgame-Specific)
The less time remaining in the match, the more stats increases. (Max 25%, reset at halftime and the beginning of the first half and the second half of overtime)
The less time remaining in the match, the more stats increases. (Max 25%, reset at halftime and the beginning of the first half and the second half of overtime)
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/1275.png)
Zone (Endgame-Specific)
The less time remaining in the match, the more stats increases. (Max 20%, reset at halftime and the beginning of the first half and the second half of overtime)
The less time remaining in the match, the more stats increases. (Max 20%, reset at halftime and the beginning of the first half and the second half of overtime)
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/1219.png)
Zone (Endgame-Specific)
The less time remaining in the match, the more stats increases. (Max 30%, reset at halftime and the beginning of the first half and the second half of overtime)
The less time remaining in the match, the more stats increases. (Max 30%, reset at halftime and the beginning of the first half and the second half of overtime)
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/1219.png)
Zone (Endgame-Specific)
The less time remaining in the match, the more stats increases. (Max 30%, reset at halftime and the beginning of the first half and the second half of overtime)
The less time remaining in the match, the more stats increases. (Max 30%, reset at halftime and the beginning of the first half and the second half of overtime)
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/1219.png)
Zone (Endgame-Specific)
The less time remaining in the match, the more stats increases. (Max 30%, reset at halftime and the beginning of the first half and the second half of overtime)
The less time remaining in the match, the more stats increases. (Max 30%, reset at halftime and the beginning of the first half and the second half of overtime)