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Zone (Endgame-Specific)
The less time remaining in the match, the more stats increases. (Max 25%, reset at halftime and the beginning of the first half and the second half of overtime)
The less time remaining in the match, the more stats increases. (Max 25%, reset at halftime and the beginning of the first half and the second half of overtime)
Insight Master
Stats +10% with an advantage at Match-up
Stats +10% with an advantage at Match-up
Inspire (Netherlands Players)
+5% to stats when your Netherlands teammate selects the next command after you win at match-up
+5% to stats when your Netherlands teammate selects the next command after you win at match-up
Dribble Range Enhance
Successful Dribble Range x5
Successful Dribble Range x5
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Cancel up to 2 Special Skill Block(s) used against the player.
One-Two Range Enhance
Distance +100% when a One-Two is successful
Distance +100% when a One-Two is successful
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Can use a Special Skill with normal force if Stamina is 1 or higher.
Bond
With 3 or more Japanese players: All player stats +7%
With 3 or more Japanese players: All player stats +7%
Auto-Intercept Enhance
A chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
A chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Mid/Vital Area Master
Stats +30% when in the middle area or vital area.
Stats +30% when in the middle area or vital area.
Inspire (FW/AM)
+8% to stats when your team mate (FW/AM) selects the next command after you win at match-up
+8% to stats when your team mate (FW/AM) selects the next command after you win at match-up
Special Skill Block
Block 2 Dribble Special Skills of your match-up opponent. (80% chance to activate)
Block 2 Dribble Special Skills of your match-up opponent. (80% chance to activate)
Follow
When a team mate is alone in a defensive match-up within a certain area, there is 80% chance the player will join the match-up as well. Additionally, -20% in match-up to the player's stamina cost due to Follow effect. (Except GK)
When a team mate is alone in a defensive match-up within a certain area, there is 80% chance the player will join the match-up as well. Additionally, -20% in match-up to the player's stamina cost due to Follow effect. (Except GK)
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Cancel up to 2 Special Skill Block(s) used against the player.
Bond
With 2 or more Agility-type players: Opponent team stats -8%
With 2 or more Agility-type players: Opponent team stats -8%
Auto-Intercept Enhance
A chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
A chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Dribble Range Enhance
Successful dribble range x8
Successful dribble range x8
One-Two Range Enhance
Distance +75% when a One-Two is successful
Distance +75% when a One-Two is successful
Insight Master
Stats +30% with an advantage at Match-up
Stats +30% with an advantage at Match-up
Mid/Vital Area Master
Stats +30% when in the middle area or vital area.
Stats +30% when in the middle area or vital area.
Inspire (FW/AM)
+8% to stats when your team mate (FW/AM) selects the next command after you win at match-up
+8% to stats when your team mate (FW/AM) selects the next command after you win at match-up
Special Skill Block
Block 2 Dribble Special Skills of your match-up opponent. (80% chance to activate)
Block 2 Dribble Special Skills of your match-up opponent. (80% chance to activate)
Follow
When a team mate is alone in a defensive match-up within a certain area, there is 80% chance the player will join the match-up as well. Additionally, -20% in match-up to the player's stamina cost due to Follow effect. (Except GK)
When a team mate is alone in a defensive match-up within a certain area, there is 80% chance the player will join the match-up as well. Additionally, -20% in match-up to the player's stamina cost due to Follow effect. (Except GK)
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Cancel up to 2 Special Skill Block(s) used against the player.
Bond
With 2 or more Agility-type players: Opponent team stats -8%
With 2 or more Agility-type players: Opponent team stats -8%
Zone (Endgame-Specific)
The less time remaining in the match, the more stats increases. (Max 20%, reset at halftime and the beginning of the first half and the second half of overtime)
The less time remaining in the match, the more stats increases. (Max 20%, reset at halftime and the beginning of the first half and the second half of overtime)
One-Two Range Enhance
Distance +50% when a One-Two is successful
Distance +50% when a One-Two is successful
Dribble Range Enhance
Successful Dribble Range x4
Successful Dribble Range x4
Easy Win
You will win a match-up if your winning percentage is 30% or higher and you have the advantage when you and your opponent choose Special Skills during Full Power Football. (Except GK, max 3 times, reset at halftime and the beginning of the first half of overtime)
You will win a match-up if your winning percentage is 30% or higher and you have the advantage when you and your opponent choose Special Skills during Full Power Football. (Except GK, max 3 times, reset at halftime and the beginning of the first half of overtime)
Bond
With 2 or more Skill-type players: All player stats +6%
With 2 or more Skill-type players: All player stats +6%
Stamina Cost Down
Required Stamina -25% when using a Special Skill.
Required Stamina -25% when using a Special Skill.
Full-body Stand
The higher the Stamina, the higher the force of Special Skills (Max 20%).
The higher the Stamina, the higher the force of Special Skills (Max 20%).
Direct Hotline (Takeshi)
Japanese teammates get +8% to stats when selecting the next command after receiving a pass from Takeshi
Japanese teammates get +8% to stats when selecting the next command after receiving a pass from Takeshi
Auto-Intercept Reduce
-20% chance of activation of opponent team's AM's, DM's and DF's Special Skills by Auto-Intercept Enhance
-20% chance of activation of opponent team's AM's, DM's and DF's Special Skills by Auto-Intercept Enhance
Bond
With 3 or more Japanese Players: Opponent team stats -4%
With 3 or more Japanese Players: Opponent team stats -4%
Bond
With 3 or more Japanese players: All player stats +3%
With 3 or more Japanese players: All player stats +3%
Stamina Cost Down
Required Stamina -25% when using a Special Skill.
Required Stamina -25% when using a Special Skill.
Mid-Area Master
Stats +20% when in the middle area.
Stats +20% when in the middle area.
Recover
Decrease Stun time by 70%
Decrease Stun time by 70%
Stamina Killer
+25% to opponents' Stamina cost when matched up.
+25% to opponents' Stamina cost when matched up.
Japanese Player Killer
Stats +5% vs. Japanese Players
Stats +5% vs. Japanese Players
Bond
With 2 or more Agility-type Non-Japanese players: All player stats +5%
With 2 or more Agility-type Non-Japanese players: All player stats +5%
Auto-Intercept Enhance
60% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
60% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Full-body Stand
The higher the Stamina, the higher the force of Special Skills (Max 20%).
The higher the Stamina, the higher the force of Special Skills (Max 20%).
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Cancel up to 2 Special Skill Block(s) used against the player.
Stamina Cost Down
Required Stamina -20% when using a Special Skill.
Required Stamina -20% when using a Special Skill.
Auto-Intercept Enhance
80% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
80% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Bond
With 2 or more Agility-type Non-Japanese players: All player stats +5%
With 2 or more Agility-type Non-Japanese players: All player stats +5%
Auto-Intercept Reduce
-50% chance of activation of opponent team's AM's and DM's Special Skills by Auto-Intercept Enhance
-50% chance of activation of opponent team's AM's and DM's Special Skills by Auto-Intercept Enhance
Nationality Link (Mexico)
The more Mexican players are in the match, the higher stats are boosted (Max 20%, up to 3 players)
The more Mexican players are in the match, the higher stats are boosted (Max 20%, up to 3 players)
Hotline (Mexican Players)
+15% to stats when selecting the next command after receiving a pass from Mexican Players
+15% to stats when selecting the next command after receiving a pass from Mexican Players
Stats Up
Mexican Players: All stats +1%
Mexican Players: All stats +1%
Bond
With 3 or more Non-Japanese Players: Opponent team stats -4.5%
With 3 or more Non-Japanese Players: Opponent team stats -4.5%
Bond
With 3 or more Non-Japanese players: All player stats +2%
With 3 or more Non-Japanese players: All player stats +2%
Special Skill Block
Block 2 Special Skills of your match-up opponent. (30% chance)
Block 2 Special Skills of your match-up opponent. (30% chance)
Enhance Special Skills (High-Flying)
High-Flying Shot Special Skills: Force +25%
High-Flying Shot Special Skills: Force +25%
Pedal to the Metal
All Stats +10% during Full Power Football
All Stats +10% during Full Power Football
High Ball Request
Receive a cross as a High-Flying Ball
Receive a cross as a High-Flying Ball
Bond
When Jito is on your team, 15% chance to activate a Special Skill during a teammate's Auto-Intercept (Required Stamina: 0)
When Jito is on your team, 15% chance to activate a Special Skill during a teammate's Auto-Intercept (Required Stamina: 0)
Bond
With 3 or more Japanese players: All player stats +4.5%
With 3 or more Japanese players: All player stats +4.5%
Full-body Stand (Jito)
The higher the Stamina, the higher the force of Special Skills of Jito on your team (Max 5%)
The higher the Stamina, the higher the force of Special Skills of Jito on your team (Max 5%)
Zone (Endgame-Specific)
The less time remaining in the match, the more stats increases. (Max 30%, reset at halftime and the beginning of the first half and the second half of overtime)
The less time remaining in the match, the more stats increases. (Max 30%, reset at halftime and the beginning of the first half and the second half of overtime)
Dribble Range Enhance
Successful Dribble Range x5
Successful Dribble Range x5
Stamina Cost Down
Required Stamina -15% when using a Special Skill.
Required Stamina -15% when using a Special Skill.
Block Killer
Stats +20% when an opponent selects Block
Stats +20% when an opponent selects Block
Bond
With 3 or more Non-Japanese players: All player stats +5%
With 3 or more Non-Japanese players: All player stats +5%
Special Skill Block
Block 1 Tackle Special Skill of your match-up opponent (80% chance)
Block 1 Tackle Special Skill of your match-up opponent (80% chance)
DF/GK Killer
Stats +20% vs. Defenders and Goalkeepers
Stats +20% vs. Defenders and Goalkeepers
Special Skill Block
Block one Special Skill of your match-up opponent. (70% chance)
Block one Special Skill of your match-up opponent. (70% chance)
One-Two Range Enhance
Distance +50% when a One-Two is successful
Distance +50% when a One-Two is successful
Punch Killer
Stats +10% when an opponent selects Punch.
Stats +10% when an opponent selects Punch.
Bond
With 2 or more Agility-type Non-Japanese players: All player stats +5%
With 2 or more Agility-type Non-Japanese players: All player stats +5%
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Can use a Special Skill with normal force if Stamina is 1 or higher.
Nationality Link (Non-Jpn)
The more non-Japanese players in the match, the higher stats are boosted (Max 15%, 5 players)
The more non-Japanese players in the match, the higher stats are boosted (Max 15%, 5 players)
Special Skill Force Up
High-Flying Shot Special Skills: Force +9%
High-Flying Shot Special Skills: Force +9%
Hotline (FW/AM)
+10% to stats when selecting the next command after receiving a pass from (FW/AM)
+10% to stats when selecting the next command after receiving a pass from (FW/AM)
Bond
With 3 or more Non-Japanese Players: Opponent team stats -3%
With 3 or more Non-Japanese Players: Opponent team stats -3%
Bond
With 3 or more Non-Japanese players: All player stats +3%
With 3 or more Non-Japanese players: All player stats +3%
High Ball Request
Receive a cross as a High-Flying Ball (80% chance to activate).
Receive a cross as a High-Flying Ball (80% chance to activate).
Nationality Link (Non-Jpn)
The more non-Japanese players in the match, the higher stats are boosted (Max 15%, 5 players)
The more non-Japanese players in the match, the higher stats are boosted (Max 15%, 5 players)
Agility Killer
Stats +5% vs. Agility-type
Stats +5% vs. Agility-type
Full-body Stand
The higher the Stamina, the higher the force of Special Skills (Max 10%).
The higher the Stamina, the higher the force of Special Skills (Max 10%).
Bond
With 3 or more Club players: Opponent team stats -4.5%
With 3 or more Club players: Opponent team stats -4.5%
Bond
With 3 or more Club players: All player stats +2%
With 3 or more Club players: All player stats +2%
Support (Kevin)
Team mate Kevin appears at 70% rate to support you on a solo defensive match-up.
Team mate Kevin appears at 70% rate to support you on a solo defensive match-up.
Non-Japanese Player Killer
Stats +35% vs. Non-Japanese Players
Stats +35% vs. Non-Japanese Players
Stamina Cost Down
Required Stamina -10% when using a Special Skill.
Required Stamina -10% when using a Special Skill.
Insight Master
Stats +10% with an advantage at Match-up
Stats +10% with an advantage at Match-up
Stat Handicap Resistance
3.5% reduction to stat handicap effects vs. your teammates.
3.5% reduction to stat handicap effects vs. your teammates.
Bond
With 3 or more Toughness-type players: All player stats +3.5%
With 3 or more Toughness-type players: All player stats +3.5%
Support (Takeshi)
Team mate Takeshi appears at 60% rate to support you on a solo defensive match-up.
Team mate Takeshi appears at 60% rate to support you on a solo defensive match-up.
Attack at the Scene of a Fire
Special Skill force increases the lower your Stamina (Max +25%)
Special Skill force increases the lower your Stamina (Max +25%)
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Can use a Special Skill with normal force if Stamina is 1 or higher.
Stats Up
Brazilian players: All stats +2%
Brazilian players: All stats +2%
Bond
With 2 or more Skill-type Non-Japanese players: Opponent team stats -4.5%
With 2 or more Skill-type Non-Japanese players: Opponent team stats -4.5%
Bond
With 2 or more Skill-type Non-Japanese players: All player stats +2%
With 2 or more Skill-type Non-Japanese players: All player stats +2%
Special Skill Block
Block one Special Skill of your match-up opponent.
Block one Special Skill of your match-up opponent.
Full-body Stand
The higher the Stamina, the higher the force of Special Skills (Max 30%).
The higher the Stamina, the higher the force of Special Skills (Max 30%).
Penalty/Vital Area Master
Stats +30% when in the penalty area or vital area.
Stats +30% when in the penalty area or vital area.
Auto-Intercept Reduce
-15% chance of activation of opponent team's AM's and DM's Special Skills by Auto-Intercept Enhance
-15% chance of activation of opponent team's AM's and DM's Special Skills by Auto-Intercept Enhance
Bond
With 3 or more Club players: Opponent team stats -4%
With 3 or more Club players: Opponent team stats -4%
Bond
With 3 or more Club players: All player stats +3%.
With 3 or more Club players: All player stats +3%.
Combination (Four Knights of the Midnight Sun)
Stats +20% when Stefan Levin, Larson, Federiks and Brolin are on your team.
Stats +20% when Stefan Levin, Larson, Federiks and Brolin are on your team.