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DMF / OMF

Nationality Link (Japan)
The more Japanese players in the match, the higher stats are boosted (Max 15%, 5 players)

Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
DF/GK Killer
Stats +15% vs. Defenders and Goalkeepers
Stats Up
Golden 23 Players: All stats +1%
Bond
With 2 or more Agility-type Japanese players: All player stats +4%




FW

Nationality Link (Japan)
The more Japanese players in the match, the higher stats are boosted (Max 20%, 5 players)

Stats Up
Hyuga: All stats +3%
GK Killer
Stats +10% vs. Goalkeepers
Bond
With 3 or more Toughness-type Japanese players: Opponent team stats -3%
Bond
With 3 or more Toughness-type Japanese players: All player stats +2.5%




DMF / OMF

Nationality Link (Japan)
The more Japanese players in the match, the higher stats are boosted (Max 15%, 5 players)

Stat Handicap Resistance
5% reduction to stat handicap effects vs. your teammates.
Pedal to the Metal
All Stats +10% during Full Power Football
Auto-Intercept Enhance
50% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Bond
With 6 or more Japanese players: All player stats +3%
Bond
(Opponent) All stats -3%




DF

Nationality Link (Japan)
The more Japanese players in the match, the higher stats are boosted (Max 10%)

Stats Up
(My Team) Tsubasa Ozora: All stats +5%
Stats Down
(Opponent) FW players: All stats -3%
Stats Up
(My Team) Japanese players: All stats +1%
Rain/Puddle Resistance
Not affected by rain and puddles.





OMF

Nationality Link (Japan)
The more Japanese players in the match, the higher stats are boosted (Max 10%)

Rain/Puddle Resistance
Not affected by rain and puddles.
High Baller
Centering kick results in a high-flying ball. (80% chance)
Snow/Snow Cover Resistance
Not affected by snow and snow cover.
Combination (Tsubasa)
Stats +10% when Tsubasa Ozora is on your team. (50% chance)







DMF / OMF

Match-Up Win Bonus
All stats +100% when you win at Match-Up (Max 1 time)

Direct Hotline (Matsuyama)
FW/AM teammates get +5% to stats when selecting the next command after receiving a pass from Matsuyama
Special Skill Block
Block 1 Special Skill(s) of your match-up opponent. (50% chance)




DMF


Ignore Player Type
Blocks Type Effectiveness of the type weak to.
Price of confused fight
-5% to Special Skill force when your match-up opponent uses the next Special Skill after you lose at match-up (except GK)
Auto-Intercept Enhance
60% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)




FW


Stamina Killer
+15% to opponents' Stamina cost when matched up.
Insight Master
Stats +20% with an advantage at Match-up
Bond
With 3 or more Skill-type players: Opponent team stats -4%
Bond
With 3 or more Skill-type players: All player stats +2.5%
Low Ball Request
Receive a cross as a Low-Flying Ball (80% chance)




FW

Penalty Area Master
Stats +20% when inside the penalty area.

Recover
Decrease Stun time by 50%
Special Skill Force Up
High-Flying Shot Special Skills: Force +12%
Special Skill Force Up
Low Flying Shot Special Skills: Force +12%
Bond
With 3 or more Toughness-type Japanese players: All player stats +4.5%




DF


Recover
Decrease Stun time by 60%
Insight Master
Stats +15% with an advantage at Match-Up
Stat Handicap Resistance
3% reduction to stat handicap effects vs. your teammates.
Bond
With 2 or more Agility-type Japanese Players: All player stats +3.5%




DMF

Auto-Intercept Enhance
100% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)

Low Baller
A centering kick will always be a low ball.
Long Shooter
Own shots become unaffected by distance. (80% chance, Match-Up only)
Special Skill Block
Block one Special Skill of your match-up opponent.
Bond
With 4 or more Skill-type players: All player stats +4.5%
Special Skill Force Up
All Special Skills: Force +10%








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