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![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/229.png)
Player Link (Total Football)
The more assigned players on your team, the higher the stat boost (max +25%) (Assigned players: Brian, Kaiser, Lensenblink, Dick, Doleman)
The more assigned players on your team, the higher the stat boost (max +25%) (Assigned players: Brian, Kaiser, Lensenblink, Dick, Doleman)
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/715.png)
+4% to Special Skill force when your team mate (Brian) uses the next Special Skill after you win at match-up
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/743.png)
Type Link <S>
The more Skill-type players in the match, the higher stats are boosted (Max 20%, up to 5 players)
The more Skill-type players in the match, the higher stats are boosted (Max 20%, up to 5 players)
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/1542.png)
Team Link (Club)
The more Club players in the match, the higher stats are boosted (Max 40%, 4 players)
The more Club players in the match, the higher stats are boosted (Max 40%, 4 players)
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/2168.png)
Shot +10% every time you fail to score with a Special Skill with a Matchup against opponent GK, until you score (max 3 fails and effective over halftime)
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/107.png)
Stamina Killer
+20% to opponents' Stamina cost when matched up.
+20% to opponents' Stamina cost when matched up.
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/117.png)
80% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/136.png)
Auto-Intercept Enhance
A chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
A chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/1763.png)
+5% to stats when your Netherlands teammate selects the next command after you win at match-up
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/1287.png)
Mark Defence
When your team mate is in a defensive match-up, the player will join the match-up with the opponent player they have been marking in the match as well. (Except GK, max 1 time, reset at halftime and the beginning of the first half of overtime)
When your team mate is in a defensive match-up, the player will join the match-up with the opponent player they have been marking in the match as well. (Except GK, max 1 time, reset at halftime and the beginning of the first half of overtime)
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/1696.png)
+5% to stats when your team mate (FW/AM) selects the next command after you win at match-up
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/1479.png)
Team Link (JY)
The more JY players in the match, the higher stats are boosted (Max 40%, up to 8 players)
The more JY players in the match, the higher stats are boosted (Max 40%, up to 8 players)
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/1027.png)
50% chance to activate a Special Skill during an Auto-Intercept or Auto-Block. (Required Stamina: 0)
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/1723.png)
-10% to Special Skill force when your match-up opponent uses the next Special Skill after you win at match-up (except GK)
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/1287.png)
Mark Defence
When your team mate is in a defensive match-up, the player will join the match-up with the opponent player they have been marking in the match as well. (Except GK, max 1 time, reset at halftime and the beginning of the first half of overtime)
When your team mate is in a defensive match-up, the player will join the match-up with the opponent player they have been marking in the match as well. (Except GK, max 1 time, reset at halftime and the beginning of the first half of overtime)
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/1696.png)
+5% to stats when your team mate (FW/AM) selects the next command after you win at match-up
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/471.png)
Insight Master
Stats +20% with an advantage at Match-up
Stats +20% with an advantage at Match-up
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/292.png)
5% chance to activate a Special Skill during a teammate's Auto-Intercept. (Required Stamina: 0)
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/1198.png)
Vital Area Master
Stats +10% when in the vital areas of both sides.
Stats +10% when in the vital areas of both sides.
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/1845.png)
Middle School teammates (FW) get +5% to stats when selecting the next command after receiving a pass from Matsuyama
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/1634.png)
15% chance to activate a Special Skill during a Japanese teammate's Auto-Intercept. (Required Stamina: 0)