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Team Link (Club)
The more Club players in the match, the higher stats are boosted (Max 30%, 8 players)
The more Club players in the match, the higher stats are boosted (Max 30%, 8 players)
GK Killer
Stats +5% vs. Goalkeepers
Stats +5% vs. Goalkeepers
Stats Up
Club players: Stats +3%
Club players: Stats +3%
Special Skill Force Up
European Club players: High-flying Ball Special Skill Force +5%
European Club players: High-flying Ball Special Skill Force +5%
High Baller
A centering kick will always be a high ball.
A centering kick will always be a high ball.
Penalty Area Master
Stats +3% when inside the penalty area.
Stats +3% when inside the penalty area.
Auto-Intercept Enhance
A chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
A chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Auto-Intercept Reduce
-15% chance of activation of opponent team's AM's and DM's Special Skills by Auto-Intercept Enhance
-15% chance of activation of opponent team's AM's and DM's Special Skills by Auto-Intercept Enhance
Attacking Midfielder Killer
Stats +25% vs. AM
Stats +25% vs. AM
Bond
With 4 or more Toughness-type players: Opponent team stats -3%
With 4 or more Toughness-type players: Opponent team stats -3%
Bond
With 4 or more Toughness-type players: All player stats +2.5%
With 4 or more Toughness-type players: All player stats +2.5%
Japanese Player Killer
Stats +5% vs. Japanese Players
Stats +5% vs. Japanese Players
Hotline (Tsubasa)
+20% to stats when selecting the next command after receiving a pass from (Tsubasa)
+20% to stats when selecting the next command after receiving a pass from (Tsubasa)
GK Killer
Stats +7% vs. Goalkeepers
Stats +7% vs. Goalkeepers
Non-Japanese Player Killer
Stats +10% vs. Non-Japanese Players
Stats +10% vs. Non-Japanese Players
Full Power Gauge Up
Full Power Gauge +20% when you score.
Full Power Gauge +20% when you score.
Bond
With 3 or more Agility-type players: All player stats +4%
With 3 or more Agility-type players: All player stats +4%
Snow/Snow Cover Resistance
Not affected by snow and snow cover.
Not affected by snow and snow cover.
Penalty Area Master
Stats +20% when inside the penalty area.
Stats +20% when inside the penalty area.
Insight Master
Stats +10% with an advantage at Match-up
Stats +10% with an advantage at Match-up
Special Skill Force Up
High-Flying Shot Special Skills: Force +10%
High-Flying Shot Special Skills: Force +10%
Bond
With 3 or more Skill-type Non-Japanese players: All player stats +2.5%
With 3 or more Skill-type Non-Japanese players: All player stats +2.5%
Auto-Intercept Enhance
A chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
A chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Special Skill Block
Blocks one Dribble/Tackle Special Skill of your match-up opponent. (70% chance to activate)
Blocks one Dribble/Tackle Special Skill of your match-up opponent. (70% chance to activate)
Auto-Intercept Reduce
-15% chance of activation of opponent team's Special Skills by Auto-Intercept Enhance
-15% chance of activation of opponent team's Special Skills by Auto-Intercept Enhance
Special Skill Force Up
Interception Special Skills: Force +10%
Interception Special Skills: Force +10%
Bond
With 2 or more Toughness-type Japanese players: All player stats +5%
With 2 or more Toughness-type Japanese players: All player stats +5%
Price of confused fight
-5% to Special Skill force when your match-up opponent uses the next Special Skill after you lose at match-up (except GK)
-5% to Special Skill force when your match-up opponent uses the next Special Skill after you lose at match-up (except GK)
Enhance Special Skills
All Special Skills: Force +15%
All Special Skills: Force +15%
Price of confused fight
-7% to Special Skill force when your match-up opponent uses the next Special Skill after you lose at match-up (except GK)
-7% to Special Skill force when your match-up opponent uses the next Special Skill after you lose at match-up (except GK)
Stats Up
Japanese Players: All stats +1.5%
Japanese Players: All stats +1.5%
Bond
With 4 or more Japanese players: 20% chance to activate a Special Skill during a team mate's Auto-Intercept. (Required Stamina: 0)
With 4 or more Japanese players: 20% chance to activate a Special Skill during a team mate's Auto-Intercept. (Required Stamina: 0)
Bond
With 2 or more Toughness-type Japanese players: All player stats +5%
With 2 or more Toughness-type Japanese players: All player stats +5%
Special Skill Block
Block one Special Skill of your match-up opponent. (80% chance)
Block one Special Skill of your match-up opponent. (80% chance)
Team Link (Club)
The more Club players in the match, the higher stats are boosted (Max 20%, 5 players)
The more Club players in the match, the higher stats are boosted (Max 20%, 5 players)
Stamina Killer
+10% to opponents' Stamina cost when matched up.
+10% to opponents' Stamina cost when matched up.
Penalty Area Master
Stats +10% when inside the penalty area.
Stats +10% when inside the penalty area.
Bond
With 2 or more Skill-type Club players: Opponent team stats -3.5%
With 2 or more Skill-type Club players: Opponent team stats -3.5%
Bond
With 2 or more Skill-type Club players: All player stats +2.5%
With 2 or more Skill-type Club players: All player stats +2.5%
Insight Master
Stats +50% with an advantage at Match-up
Stats +50% with an advantage at Match-up
Snow/Snow Cover Resistance
Not affected by snow and snow cover.
Not affected by snow and snow cover.
Long Shooter
Own shots become unaffected by distance. (80% chance, Match-Up only)
Own shots become unaffected by distance. (80% chance, Match-Up only)
Special Skill Force Up
Shot Special Skills except Flying Shots: Force +20%
Shot Special Skills except Flying Shots: Force +20%
Non-Japanese Player Killer
Stats +30% vs. Non-Japanese Players
Stats +30% vs. Non-Japanese Players
Mid-Area Master
Stats +25% when in the middle area.
Stats +25% when in the middle area.
Match-Up Win Bonus
All stats +10% when you win at Match-Up (Up to 1 Time)
All stats +10% when you win at Match-Up (Up to 1 Time)
Stamina Killer
+15% to opponents' Stamina cost when matched up.
+15% to opponents' Stamina cost when matched up.
Vital Area Master
Stats +20% when in the vital areas of both sides.
Stats +20% when in the vital areas of both sides.
Bond
With 2 or more Toughness-type Club players: All player stats +4.5%
With 2 or more Toughness-type Club players: All player stats +4.5%
Non-Japanese Player Killer
Stats +5% vs. Non-Japanese Players
Stats +5% vs. Non-Japanese Players
Give Everything
Stats increase the higher your Stamina (Max +20%)
Stats increase the higher your Stamina (Max +20%)
Special Skill Force Up
Low Flying Shot Special Skills: Force +12%
Low Flying Shot Special Skills: Force +12%
Bumpy Ground Resistance
Not affected by Bumpy effect.
Not affected by Bumpy effect.
Bond
With 3 or more Agility-type Japanese players: Opponent team stats -3.5%
With 3 or more Agility-type Japanese players: Opponent team stats -3.5%
Bond
With 3 or more Agility-type Japanese players: All player stats +2%
With 3 or more Agility-type Japanese players: All player stats +2%
Special Skill Force Up
High-Flying Shot Special Skills: Force +12%
High-Flying Shot Special Skills: Force +12%
Give Everything
Stats increase the higher your Stamina (Max +10%)
Stats increase the higher your Stamina (Max +10%)
Tackle Killer
Stats +10% when an opponent selects Tackle
Stats +10% when an opponent selects Tackle
Dribble Range Enhance
Successful Dribble Range x5
Successful Dribble Range x5
Bond
With 3 or more Toughness-type Club players: All player stats +7%
With 3 or more Toughness-type Club players: All player stats +7%
Japanese Player Killer
Stats +10% vs. Japanese Players
Stats +10% vs. Japanese Players
Stamina Killer
+20% to opponents' Stamina cost when matched up.
+20% to opponents' Stamina cost when matched up.
One-Two Range Enhance
Distance +25% when a One-Two is successful
Distance +25% when a One-Two is successful
Enhance Special Skills (Rank C)
Rank C Special Skills: Force +25%
Rank C Special Skills: Force +25%
Rain/Puddle Resistance
Not affected by rain and puddles.
Not affected by rain and puddles.
High Ball Request
Receive a cross as a High-Flying Ball
Receive a cross as a High-Flying Ball
Stat Handicap Resistance
100% reduction to stat handicap effects on the own stats
100% reduction to stat handicap effects on the own stats
Skill Killer
Stats +10% vs. Skill-type
Stats +10% vs. Skill-type
Give Everything
Stats increase the higher your Stamina (Max +20%)
Stats increase the higher your Stamina (Max +20%)
Special Skill Force Up
Low Flying Shot Special Skills: Force +6%
Low Flying Shot Special Skills: Force +6%
Special Skill Force Up
High-Flying Shot Special Skills: Force +6%
High-Flying Shot Special Skills: Force +6%
Block Killer
Stats +10% when an opponent selects Block
Stats +10% when an opponent selects Block
Bond
With 2 or more Agility-type Club players: All player stats +5%
With 2 or more Agility-type Club players: All player stats +5%
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Cancel up to 2 Special Skill Block(s) used against the player.
Enhance Special Skills (Rank C)
Rank C Special Skills: Force +25%
Rank C Special Skills: Force +25%
Rain/Puddle Resistance
Not affected by rain and puddles.
Not affected by rain and puddles.
Low Baller
Centering kick results in a low-flying ball. (80% chance)
Centering kick results in a low-flying ball. (80% chance)
Latin and North American Player Killer
Stats +15% vs. Latin and North American players
Stats +15% vs. Latin and North American players
Agility Killer
Stats +5% vs. Agility-type
Stats +5% vs. Agility-type