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DMF / OMF


Enhance Special Skills (Combination Skills)
Combination Special Skills: Force +5%
Bond
With 3 or more Golden 23 players: 15% chance to activate a Special Skill during a team mate's Auto-Intercept. (Required Stamina: 0)
Bond
With 4 or more Japanese Players: Opponent team stats -3%
Bond
With 4 or more Japanese players: All player stats +2%
Special Skill Block
Block 1 Special Skill(s) of your match-up opponent. (50% chance)





FW


Bond
With 4 or more Asian players: Opponent team stats -8%
Non-Japanese Player Killer
Stats +20% vs. Non-Japanese Players
Impact (Dribble)
Increase opponent Stun time by 60% when you win at match-up with a dribble.
Dribble Range Enhance
Successful Dribble Range x5
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.






FW

Attack at the Scene of a Fire
Special Skill force increases the lower your Stamina (Max +30%)

Recover
Decrease Stun time by 60%
Bond
With 2 or more Agility-type Japanese players: Opponent team stats -4.5%
Stats Up
Middle School players: All stats +3%
Bond
With 2 or more Agility-type Japanese players: All player stats +2%
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.




DF / DMF

Auto-Intercept Enhance
80% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)

Stat Handicap Resistance
5% reduction to stat handicap effects vs. your teammates.
Attack at the Scene of a Fire
Special Skill force increases the lower your Stamina (Max +30%)
Bond
With exactly 3 Agility-type Japanese players: All player stats +1.5%.




DF / DMF / OMF


Inspire (Eric, Kevin)
+7% to stats when your team mate (Eric, Kevin) selects the next command after you win at match-up
Shot Killer (Non-Flying)
Stats +25% against Non-Flying Shots.
Insight Master
Stats +15% with an advantage at Match-Up
Bond
With 3 or more Toughness-type Non-Japanese Players: All player stats +4%




DMF / OMF

Follow
When a team mate is alone in a defensive match-up within a certain area, there is a chance the player will join the match-up as well. (Except GK)

Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Stats Up
Club players: Stats +3%
Direct Hotline (Zedane)
FW/AM teammates get +5% to stats when selecting the next command after receiving a pass from Zedane
Price of confused fight
-10% to Special Skill force when your match-up opponent uses the next Special Skill after you lose at match-up (except GK)
Japanese Player Killer
Stats +10% vs. Japanese Players




DMF / OMF

Follow
When a team mate is alone in a defensive match-up within a certain area, there is a chance the player will join the match-up as well. (Except GK)

Bumpy Ground Resistance
Not affected by Bumpy effect.
Stamina Cost Down
Required Stamina -20% when using a Special Skill.
Fiery Potential
The lower the Stamina, the higher the stat boost (Max +30%).
Stamina Killer
+30% to opponents' Stamina cost when matched up.
Bond
With 3 or more Skill-type Rising Sun players: All player stats +7%




DF / DMF

Follow
When a team mate is alone in a defensive match-up within a certain area, there is a chance the player will join the match-up as well. (Except GK)

Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Special Skill Block
Block 2 Special Skills of your match-up opponent. (60% chance)
Bond
With 2 or more Agility-type Non-Japanese players: Opponent team stats -4%
Bond
With 2 or more Agility-type Non-Japanese players: All player stats +3%
Price of confused fight
-8% to Special Skill force when your match-up opponent uses the next Special Skill after you lose at match-up (except GK)



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