Passive Skill

  ID     Name     I     Description   R   Effect      Probability   
1952 Direct Hotline (GK) +10% to stats when selecting the next command after receiving the ball from a teammate goalkeeper S +10% 100%
1951 Selective Feed When Catch is selected in a goalkeeper Match-Up, you can specify where the punt kick will land within your side of the pitch. After a successful Catch, the punt kick will be directed to the closest teammate from the specified location within your side of the pitch. S +0% 100%
1950 Zero Distance Shooter When in an opponent's penalty area after winning a Match-Up, you will be moved to the goal line. Additionally, Match-Up skipping time will be temporarily extended, and all stats are increased by 10% until the next command. S +10% 100%
1949 Auto-Intercept Evade Opponents in the ball's path will not be able to Auto-Intercept when you make a pass (max 2 players). S +200% 100%
1948 European Player Killer Stats +2% vs. European players C +2% 100%
1947 Penalty Area Shooter Shots in the opponent's penalty area become unaffected by distance or angle. (100% chance) S +0% 100%
1946 Rally Restores 100% of the Stamina consumed by the Pass Special Skill to the player receiving it. (Except GK) S +100% 100%
1945 Team Link (Non-Jpn) The more non-Japanese players in the match, the higher stats are boosted (Max 10%, 2 players) A +10% 100%
1944 Support (DF, Asia) An Asian teammate (DF) appears at 80% rate to support you on a solo defensive match-up. (Except GK) S +0% 80%
1943 Asian Player Killer Stats +2% vs. Asian Players C +2% 100%
1942 Insight If an opponent's Auto-Intercept Enhance is activated when making a pass or using a Pass Special Skill, there is an 100% chance of it being nullified (including passes during field play). S +0% 100%
1941 Mid/Vital Area Master Stats +2% when in the middle area or vital area. C +2% 100%
1940 Toughness Killer Stats +2% vs. Toughness-type C +2% 100%
1939 Impact (One-Two) Increase opponent Stun time by 20% when you win at match-up with a One-Two. C +20% 100%
1938 Match-Up Master (Multiple) When there are multiple opponent players during an Attack Match-Up, +30% to stats and -50% to stamina cost (except GK). S +30% 100%
1937 Dribble Range Enhance Successful Dribble Range x6 S +500% 100%
1936 DM/DF/GK Killer Stats +30% vs. DM/DF/GK S +30% 100%
1935 Type Link <A> The more Agility-type players in the match, the higher stats are boosted (Max 30%, 3 players). S +30% 100%
1934 Enhance Special Skills (Tackle) Tackle Special Skills: Force +20% A +20% 100%
1933 Price of confused fight -5% to Shot Special Skill force when your match-up opponent uses the next Special Skill after you lose at match-up (except GK) B +5% 100%