Compare Players
Card | ||||
---|---|---|---|---|
Best Position | DF | DF,DMF | ||
Player Type | S | A | ||
Team | Amsterdam (NEXT DREAM) | Hamburg (NEXT DREAM) | ||
From | Netherlands | Germany | ||
Since | 2022-03-25 | 2021-12-31 | ||
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Basic Stats | ||||
Stamina | 1300 | 1369 | ||
Total | 92589 | 97434 | ||
Attack | 26515 [ 0 ] | 28625 [ 0 ] | ||
Dribble | 9490 [ 0 ] | 10397 [ 0 ] | ||
Shot | 6381 [ 0 ] | 8088 [ 0 ] | ||
Pass | 10644 [ 0 ] | 10140 [ 0 ] | ||
Defence | 38355 [ 0 ] | 37020 [ 0 ] | ||
Tackle | 12812 [ 0 ] | 12743 [ 0 ] | ||
Block | 12446 [ 0 ] | 12117 [ 0 ] | ||
Intercept | 13097 [ 0 ] | 12160 [ 0 ] | ||
Physical | 27719 [ 0 ] | 31789 [ 0 ] | ||
Speed | 7882 [ 0 ] | 10229 [ 0 ] | ||
Power | 11421 [ 0 ] | 11286 [ 0 ] | ||
Technique | 8416 [ 0 ] | 10274 [ 0 ] | ||
High Ball: | Normal | Normal | ||
Low Ball: | Normal | Normal | ||
Parameters in match | ||||
Dribble | 13431 | 15511.5 | ||
Shot | 12091.5 | 13731 | ||
Volley | 12091.5 | 13731 | ||
Header | 12091.5 | 13731 | ||
Pass | 14852 | 15277 | ||
One-Two | 14852 | 15277 | ||
Tackle | 16753 | 17857.5 | ||
Block | 18156.5 | 17760 | ||
Intercept | 17305 | 17297 | ||
Clear | 16993 | 17477 | ||
Tussle | 14548.83 | 15184.67 | ||
Trap (Offense) | 13046.33 | 14678.67 | ||
Trap (Defense) | 16993 | 17477 | ||
Skills / Buffs / Effects | ||||
Special Skills | S.99 Power Sliding Block
S.99 Megaton Interception S.99 High-Power Tackle A.80 Strong Pass |
S.99 Scramble Defence
S.99 Artistic Interception S.99 Hedgehog Defence |
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Team Skill |
S Super Solidarity (S-type Club players & 5 or more)
With 5 or more Skill-type Clubs players: All stats +24% |
S Extreme Awakening of Non-Japanese Players
Non-Japanese players: All stats +20% |
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Passive Skill |
S Auto-Block & Intercept Enhance
A chance to activate a Special Skill during an Auto-Intercept or Auto-Block. (Required Stamina: 0) |
S Mark Defence
When your team mate is in a defensive match-up, the player will join the match-up with the opponent player they have been marking in the match as well. (Except GK, max 2 times, reset at halftime and the beginning of the first half of overtime) |
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Hidden Ability Evolution |
Recover
Special Skill Block Price of confused fight Bond Penalty Area Master |
Special Skill Block
Fiery Potential Bond Bond Tenacity |
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EX Training | ||||
Buff | ||||
Effects | ||||
Selected |